Automated Events
Strongholds
Fully implemented
You will then be able to discover the location of the stronghold, fighting over the stronghold currently yields no reward, but will provide you inventory drops in the very near future.
*NEW* Bradley *NEW*
Fully Implemented
A battle will then ensue, and upon defeat (in the future) a large supply drop will drop from the sky
Anti Spawn-Camp
Partially recoded to avoid any issues with players having godmode when they should not have in the middle of war.
Please notify me as to whether or not this issue is fully resolved after today!
Players can no longer re-enter a protected zone once they have left base, they will only be protected from the moment they spawn, until they leave their respective bases.
War System
Killstreaks
Objectives War
Throughout Objectives war, players who hold an objective and kill a player or kill a player holding an objective, their 'Kill Streak' count will go up
Currently there is no purpose for Killstreaks, however, a couple of items are being made, some of those include:
Tactical Insertion, Orbital Strike, Nuke, Riot Gear (sets you to a Riot model, and allows you to shred with 500 HP), Adrenaline Shot (speed boost, 30% damage reduction for 30 seconds)
BEWARE: Dying will reset your killstreak count.
Team Deathmatch
Slow-Motion Winners Screen
Corrected the team it'd show as the winner of the war (previously only shown a tie)
Weaponry
Nerve Gas
Removed knockback of gas, preventing people from running head-straight into gas. Let them die IMO. dumb fucks