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Server Management/Executive Promotions (Spring 2024) ×

Nutter

The Garnut
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Everything posted by Nutter

  1. This is a non-issue, you simply need to connect with the Chromium branch of Garry's Mod.
  2. Seems simple enough to add with enough support, implemented.
  3. Unfortunately collision callbacks caused issues which crashed the server, they were very rare, but I would like to avoid crashes which pertain to sweps that users have access to. If garry's mod receives an update to correct this issue, I may re-enable throwable SWEPs with velocities, but if i'm being honest, I don't know if it was the SWEP's code or its model that caused the crash.
  4. Look man, i'm well aware if Cyber departed and Proggy was to return you'd be back, with that being said, a mistake was made, the second party apologized, and as far as everybody involved, that should've been the end of that situation. Where I think some immaturity showed is in the decision to "block off your genuine community friends to avoid drama" when in reality, the majority of us just enjoyed you as a person and wanted to keep in touch, but that is just water under the bridge, and doesn't in any way have to do with the topic discussion here. I did add you on Discord if you wanted to catch up.
  5. This has been added onto the server for the next restart
  6. I appreciate your advice man, I would love to diversify and that was the attempt with Rust, before moving on to larger projects, but unfortunately, it doesn't always seem to be playing in our favor. I know there's been many mentions of Minecraft and whatnot, but unfortunately, that's not my area of expertise; neither would I know how to grow in a game without a built-in browser.
  7. All due respect back to you, yes, Proggy is by far one of the most level-headed individuals and i'm super sad with how the situation had gone, to the point where admittedly, i'm doubting if i'll keep Garnet much longer - but i'm trying to piece it together for the time being. You saying there's no replacement for proggy is just redundant because that is exactly what I mentioned in my above post, and it seems like you just did that to antagonize Cyber. You yourself had departed from our server in a very immature manner months ago where you blocked your own friends and supporters, then moved on with life; all because you had a disagreement with somebody. Finally, mentioning that arbitrary "12+ hours a day into Garnet" is just a bit redundant, I do not expect of anybody to be around for that long a period of time. When it comes to me and Proggy, I tried to move us into a situation where things are more financially viable, but failed to accomplish this. I would have been willing to continue to try, but it didn't seem like Proggy was favoring the idea at that point, and understandably so.
  8. There are really no conveyor belts in Garry's Mod, and i'm doubtful the physics engine of this game would make it very pleasant. I've seen servers in the past allow players to turn props into "ice" which means props slide against them, but it was never really successfully used for a gun shop. Unfortunately, this will not be implemented as it only sounds like a good idea on paper.
  9. Implemented - this may result in items on the second page going missing if not withdrawn and used by 8/13/2023
  10. Hey buddy, there aren't really any fires and smokes, we just lost a very valuable member, but I guess it had to happen. The servers will get the same updates they have been getting, but specifically the server you play on will be getting the next one. Yes he will
  11. Hello Garnet Gaming members, Following a bunch of messages in regards to the current situation, and although I prefer to handle things privately, in the effort of being transparent with you all, I figured it'd be best I make a proper thread to address our current situation, following the departure of Proggy, who held a management role within our community and was a long time member of our community. As of 8/10/2023, Proggy is no longer a part of our community or the overall management team. With that being said, just to clarify he is not banned or prohibited from re-joining our community and there is no bad blood. Proggy made the decision to depart from the community following a discussion about the state of our Rust community, and after 4 years of working together, I wish him nothing but the best in his future endeavors. He is a fantastic individual who knew how to make those around him feel at ease. Being that many people had asked me about the reason for having made the decision of cutting the ties with Proggy as a member of our Rust roster, the reason is performance and finances. Our Rust community is a very expensive endeavor, and Proggy got delegated the task of their management as of this year - that was meant to be his sole role within the community - and anything more was done at the discretion of his own due to loving our DarkRP server. For full transparency - our goal in mind was to reboot said Rust servers, bring them up to standard, and allow for the purchase of packages within our store, allowing proggy to receive 100% of the profits they generate. Unfortunately this was met with no success (not solely at a fault of his own, but many external factors) - and after months and months of pushing back deadlines of when we will shut down Rust, this past weekend was a boiling point as our Rust servers hit a bottom low and became a COMPLETE liability. Throughout the recent decline of the Rust Community, I reached out to Proggy to renegotiate his terms (to his favor) on several occasions as I felt they were not fair with how much time he insisted on putting into the server; as well as the fact I was not seeing Rust do well and was trying to find ways to provide him a livable wage, but unfortunately these attempts felt very one-sided on my end, and he would either decline or never following through with re-negotiations. To transparently discuss the loss amount, it is north of $20,000. With that being said, no plan was determined for opening another server within a new game to dive into in order to create supplemental income for Proggy at this time, and it didn't seem like something that was worth exploring at the very last moment for either sides of us due to the turmoil. In regards to Rust, as this was a revolving question as well and understandably so since we have hundreds of members there, i'm trying to determine who would be the most experienced person to be hired for the task of managing our Rust community with identical conditions as a one last try type of deal, before closing off Rust entirely. I have had a DOZEN private applications upon Proggy's departure, but unfortunately, and as cheesy as this may sound, i'm currently re-evaluating alot of responsibilities I do and do not want to hold - because besides holding a high degree of a financial responsibility over another individual, I feel like the type of bond I had with Proggy isn't at all replaceable, and things will not feel the same. There are some external factors to this that have made life immensely stressful, consisting of some topics I hadn't brought up publicly, like me and my partner's miscarriage, my recent hospital visits, and at this point of time, going through a drastic change is anything but welcome - but i'll have to figure it out as the owner of this community. Thank you for reading through and being understanding, I hope many of you will stick around to see the changes the community will be going through as we focus on growing the playerbase and focusing on a more player-centric and community involved attitude. Because for the time being, I'll be dousing myself in server-related tasks to do anything but have to think through this ongoing situation
  12. The server has gotten such an extensive update, I forgot to make update patches over the past month. Oops. Here is a quick catch up NEW MAP (and new HUD) Fully custom Anaxes, made from the ground up by our beloved mapper @Diomonder Inventory System Create any combinations of outfits as you wish with one single playermodel Quests Complete quests in order to gather resources - these resources can be used to craft body parts and other misc items Quests can be obtained through NPCs that procedurally spawn across the map, or a quest board located at base And a billion more things that are unfortunately forgotten about, but a post had to be made at some point :^(
  13. RP_Garnet_Caspian Once again, thank you to our full-time mapper@Diomonder Dio was given full control and asked for "a map with plenty of cover", and he did not disappoint. This map is loosely based off of Battlefield's Caspian Border and has a skybox large enough for the ease of use of helicopters US Base Objective A Objective B Objective C Misc Terrain Afghan Base
  14. Hi Nelson, unfortunately WireMod is not an option for our server. It opens the server to a list of exploits that I'm not willing to sit down and figure out at this time, there are over terminal addons that do not utilize Wiremod.
  15. Our newest map developed by @Diomonder Ever so slightly optimized by myself so I can be a little rat and take some credit for realistically 0.7% of the work This is by far our most overly developed map to date (and mot expensive ) Codename: Sierra This map has been trademarked as property of the Garnet Networks LLC No scummy clone servers will be able to use even the littlest part of this map without their community being taken offline Taliban Base US Military Base COMMS Castle Quarry Misc Terrain Occupation Period 10 minutes following to war, an 'Occupation Period' will initiate, During this time, players may interact with flags located on every POI (points of interest) on the map, in order to "occupy it". US Occupied COMMS AFG (Terrorist) Occupied COMMS Occupied areas will be locked for a period of 20 minutes and belong to the faction that was most successful at capturing the objective (similarly to Objective war) Only one new occupation can be active at a time, meaning, a faction can't simply spread out and simultaneously attempt to occupy multiple spots across the map. In the future, these points will be used in order to promote a faction's economy, thus allowing them more weapons/attachments/transport vehicles/armored fighting vehicles Context Menu Shortcuts NEW OPTION The ability to toggle objective indicators during war have been added Additionally, descriptors have been added to all selectable options
  16. War System *NEW* Hardpoint *NEW* In this new warmode, there's only one single active objective at a time, and this objective rotates every certain amount of time (Currently 2 and a half minutes). Factions must hold the objective as long as possible before the switch. The faction that holds the objective actively accumulates points towards their nation's score, and the nation that reaches 250 points first wins. If 250 points isn't reached by the end of war (35 minutes) - it is considered a stalemate/tie. You will know which objective is active, as there will be a marker on your map guiding you to the new location! As well as a chat print, accommodated by a beam of light stemming from the objective Objectives In order to aid new players, the map will now display the locations at which the objectives are found! Rank System Players will now carry an insignia above their left shoulder displaying the rank they hold within their faction OOC Lounge NPC Support NPCs have been added to be used in order to be taken to the OOC lounge There will also be an NPC that can return you to the game world when you have had enough of the OOC lounge Arcade Certified hood classics such as Snake, Minesweeper, and tetris! Featuring the one singular scoreboard for Snake Casino Makes a complete return! Backrooms Teleporter re-enabled The Backrooms Scoreboard Enabled! Navigation mesh generated for Pinhead Other Changes... GMs can now spawn 2 pairs of teleporters (total of 4 doors)
  17. Server Performance Optimizations One more client-side oriented optimization has been pushed through, thank you so much @MrTooTooT for your help! This patch shouldn't improve your frames much (roughly 3-5%), however, your minimum frames should increase by 20-30% on average, providing an overall more stable experience on our smallest maps, such as our current These changes will be most noticeable during war time. Helicopters The Modern Collection With the new promise of our Lore team taking initiative to host more RP-oriented events, a multitude of helicopters has been added to our server The majority of these helicopters are armed and can be used in order to create air combat scenarios Weaponry Telescopics Simple telescopics is going to be the new default when joining our server In order to revert back to custom telescopics, players will simply hold "C" for the context menu where our client-side settings have been updated to be inclusive of telescopics! Dragoon Quickscoping functionality has been re-enabled AEK-971 Recoil rate lowered to be similar to that of the AK-74 AK-47 & AK-47M Shortened barrel length damage reduction has been lowered from 10% to 5% Planes WW2 era and later planes have been added to the server, primarily for Afghani use Classes Green Beret Demolition Corrected the firerate of the M3 Super to its correct value Afghan Elite Allowed access to Taliban radio communications Scoreboard Added conditions to hide Gamemasters and Recruits/Civilian, similarly to our StarwarsRP server Additionally, imported elements from our StarwarsRP server, including categorial sorting (US sorted with US, AFG sorted with AFG) Playtime display in its own category Administration Head Gamemaster Now has access to the /events command Spawn with a Toolgun by default Duel System Corrected the leaderboard temporarily - so players are able to see statistics AMAZING FORMATTING EY^ The leaderboard is going to go through multiple changes in the VERY NEAR future, including an elo system, and a unique "medals" system. Similarly to CSGO (yeah, I know, kinda lame) players will be awarded medals dependent upon their elo, with the most prestigious players having the most reserved medals. Current medals (ranks 1-11) Conscript, Sentry, Striker, Assault, Paladin, Stormbringer, Sentinel, Renegade, Imperator, Commandant, Ascendant These medals will be able to be viewed when standing nearby to a player and holding E on them, or when killed by a player during war (still debating this) Here's part of the cool formula for competing servers to inevitably try and steal when the time comes! worked on this for awhile opponent_elo = opponent_elo + k * (0 - (1 - win_probability))
  18. Proggy is usually never this vocal, you must be actual scum
  19. Thank you for the tag, allow me to suggest something back that'd help even more than a map: A FUN AND ENGAGING EXECUTIVE AND FACTION LEADERSHIP TEAM. Create a fun environment to roleplay in, keep players engaged and having fun so they don't feel the need to change the map every 9 business days. Currently at the hands of the Executive team is an automated event systems that lets you create endless possibilities, IE: strongholds, NPC raids, and really just anything you can think of. Generally, these events can be made in 20-30 minutes, and can provide HOURS of fun gameplay. AN INNOVATIVE GAMEMASTERS TEAM Immersive, fun to participate events that are thought through, who knows, if there's some good GMs coming up I might just literally throw the SWRP event system onto MRP, allowing GMs to set spawns on-the-go and go to offworld (alternative map) events With a more serious tone since you went out of your way to create this thread (and while yes, these features could be great for gameplay, I think they'd hardly be necessary if we had good leadership and more player engagement). On the new map, there WILL be a toggleable generator. Creating a debrief map is simple enough, another version to match would be virtually impossible unless I was given a blueprint of one. However, there is literally no room for tunnels on this desert map with zero mountain, and powercores wouldn't make much sense.
  20. Thank you for making this post. These are all sounding like incredibly easy things to fix, I will just have to re-create them and/or be sent a video of the occurrence. As for your second point, as far as Natural despawn timers, it sounds like some admin+ deliberately messed around with the config and broke it without letting anybody know, because that is quite literally a server-sided dial you can turn, and if it hits 0 or -1, despawns will cease to happen. (they're a default feature) Granted, this only happens when the car explodes. We currently have no feature that causes your vehicle to despawn unless it is severely damaged, is this something you and the community were interested in?
  21. Bounty Hunter System Bugs Players who are made /unwanted will no longer go under bounty Tracker SWEP - POSTPONED TILL 5/23/2023 Bounty Hunters may now utilize the Digital Tracker tool in order to cycle between bounty targets, your digital tracker will beep louder and louder the closer you are to your victim To get started, Bounty Hunters will use their right mouse button in order to pop up the "Bounty Tracker" UI, in which they will be able to choose their target Once selected, they may start utilizing their digital tracker swep in order to ping at them. The closer they are to the player, the higher pitched the pings will become, the further away, the more dull and low sounding the digital tracker will sound Performance Enhancer Via the Context (C) menu, players can now easily enable and disable performance optimizing features within our DarkRP server Vapes Toned down the vape effect significantly, it was honestly used as an infinite nerfed smoke grenade for years now Please chess players, disable vapes before playing your game Still a pretty huge cloud by the way, don't expect me to revert your mouth smoke grenades Chess & Checkers Disabled the ability to build directly nearby to the game tables, as well as further reinforcement of any minge functionality Security Class Disabled changing classes while hired as Security Donation Store M1918 BAR Added to the store due to popular request Pointshop Weapons Category No, these are not permaweapons for sale, but rather, decorations for your playermodel More will be added as time goes or based off of requests Uhh I guess Changed then name of "White Hawk Mask" to "Bald Eagle Mask" GO MURICA BRODTER!
  22. Now people use ChatGPT to send code in their suggestions i'm deceased
  23. Garfield Gamers, I wanted to take a second to let you all know that i'm planning on making some changes for the betterment of my mental health. As many of you know, I've been working tirelessly for almost two years to provide MULTIPLE weekly updates on our servers, and while I've received some incredibly kind and grateful feedback from many of you, unfortunately these have DRASTICALLY subsided as players had gotten used and feeling entitled to these unrealistic standards, and I've received an overwhelming amount of complaints and criticism, despite the fact that I work harder than any other server owner within Garry's Mod (WOULD LOVE TO BE PROVEN WRONG ON THAT NOTE). As a side note: We presently do not outsource work due to low standards, and our server update subforum has more content in a week than some other well-known communities receive in a full year. Despite this and regardless of my efforts to communicate with some of you all and let you know that the server is a work in progress, some players are still incredibly quick to yell and berate myself for things not being absolutely perfect from the get-go (let alone something as simple as restarting the server at inconvenient times to one of 50 players), and I feel like I've been spreading myself too thin trying to appease the community by releasing so many of these full-content updates and code-base maintenance for this 10 years old game. Adding insult to injury, it's become abundantly clear that between StarwarsRP and MilitaryRP (PRIMARILY MILITARYRP) our playerbase had become so incredibly tired and bored of the administrative team not completing their roles, that they rely on ME to carry the server through updates, while the teams are doing nearly nothing to facilitate roleplay and players to enjoy the community - because in the case of MilitaryRP, GMs are as good as useless, and the management team has no pushed for any notable changes in over a year - until recently with our new wave of Admins - which we are still waiting to see their full potential in management roles. This is not a position I wish to be in, it's far too much pressure, and I heavily weigh shutting things down at times. With all the negative being said, The changes coming moving forward should not be all that bad. As opposed to providing weekly or bi-weekly updates (biweekly as in once or twice a week), I will instead be providing monthly or bi-monthly updates (once every month or two), with a similar level of content to what you see in today's update. I hope that this will allow me to continue to improve the community while also taking a step back to ensure that I do not get more and more bitter to the point of nearly giving up the community, due to a severe lack of appreciation. Thank you for your understanding, and I look forward to continuing to work with you all in the future. I apologize if this post came out of the blue. Vehicles A spawner for vehicles has been added to each respective base, being that this map is TINY and may lead to FPS degregations, I maay choose to severely limit the spawnrate of vehicles at a later time Duel System Reinstated for our new map Foxtrot, including the Bunker and Killhouse arenas! A duel NPC has been spawned in each respective faction's base, and the code for Duels has been modified somewhat to disallow on-going arenas from being used for a period of 60 seconds from the last duel's completion. Class Changes The Notorious Goat Spawnpoints set for this class Taliban Army : Sharpshooter corrected slot count to 4 Weapon Changes Defibrilators Given the Defib weapon a total of 3 uses Once the 3 uses are up, the defibrillator will drop to the ground Additionally, a 20 second cooldown between defib attempts has been added RPK-74 Extended magazine size has been turned up to 60 from 45 Missions System Last seen active on the server in 2021, despite being a very effective solution for downtime on the server. Current mission modes include Kidnapping, Raids, Intel raiding, Base Maintanence (Cleanups), and Assassinations. As time goes on, i'd love to correct any issues that may or may not be present, as I know the system isn't perfect. but I feel strongly that I could patch any bugs associated with it! Also, raids are to be called directly from the missions NPC moving forward! Example of Intel raid: Miscellaneous & Bugs Anti Headglitching Rewrote the addon that I last worked on in 2021 to fix headglitching on Omega, hopefully the new iteration is more robust and works more effectively The Crouch Jumping Catalyst After almost a decade of dumb rules to prevent a default, yet broken Garry's Mod mechanic, I have decided to give it a unique solution. Players who are crouch jumping will have their playermodel's hitbox grow in size to encompass a larger area, allowing for players to be hit, no matter how large an attempt is made to break their playermodels Vehicle Driver/Passenger Behavior Players inside of vehicles will no longer take damage from gunshots, however, explosive damage from grenades and RPGs are doubled, meaning, an indirect rocket hit that'd do 60 damage, will now deal 120 damage to all those in the vehicle Prone Mod Removed for an 18th time Spawn Protection Re-enabled for a 13th map revision HUD Attempted to fix issue under whcih some players' names would not draw on your screen Recruit Spawn Your 1st annual "Boost Taliban" day starts today, all recruits will begin spawning in as AFG Recruits as opposed to spawning in spawn room
  24. HUD Ammo Counter Corrected any foreseen possibilities of overlap between your reserve clip and ammo count Snake The game found in the arcade, now carries a top 10 leaderboard that'll persist over map restarts! Drugs Any class of drug can no longer be utilized inside of spawn, due to players abusing drugs while within spawn to avoid taking damage Furthermore, burn damage as a result of taking drugs will no longer be protected inside of spawn Bail System $10,000 of all bail funds will now go to the Police's vault Optimizations Our server's credit system and chess boards have both been optimized, please keep an eye out for any unforeseen issues
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