Yet another agreement with the previous comments. Owning up to past mistakes is commendable. I think your ideas, although a tad bit short, show that you’re not afraid to mix things up from the norm. In my experience, even just adding one twist to a generic base attack makes the overall experience more enjoyable by multiple orders of magnitude. I have absolutely no objections to the inclusion of havoc to the gm team and I’m excited to work with him in the future:)
+1