The Garnut Popular Post Nutter 15,155 Posted October 5, 2020 The Garnut Popular Post Share Posted October 5, 2020 Big thank you to @PraetorDon, @Ozzy, and @Gythem Server Rules Updated 10/05/2020 Credit System Modifications Dab [price reduction] 100 > 50 credits Desert Eagle [price reduction] 35 > 20 credits .50 HMG [price reduction] 500 > 200 credits LR-300 [price reduction] 75 > 40 credits Dank Grenade [price reduction] 50 > 25 credits Orsis T-5000 [price reduction] 150 > 75 credits AEK-971 [price reduction] 200 > 100 credits Fists [price reduction] 100 > 25 credits Introductions Famas [introduction] 50 credits - 2 hours Honey Badger [introduction] 80 credits - 2 hours SIG 552 [introduction] 100 credits - 2 hours Mosin [introduction] 75 credits - 1 hour Handcuffs Handcuffs will be given to all Officer and Commander classes Optimizations will have to take place as well as some visual changes for realism Breaching Charges This tool can be utilized to plant explosives on a surface for purposes such as traps/breaches/demolition As of right now, this tool will be reserved for events until I am able to create an optimized version for gameplay. Weapon Changes Global Shotguns The following shotguns have been affected: MP-153 - M3 Super 90 - Benelli M3 - TOZ-194 - Neostead 2000 - M620 To be entirely transparent here, the changes that took place were pushed to me by @Ozzy's update sheet, so they had gone untested. All they do is modify damage drop-off for Shotguns. SKS Garnet_SKS belonging to 2GA has been recoded, the weapon can now be reloaded even with a full clip Reload animation time decreased by 20% Permanent Props Imported customized PermaProp revision from StarwarsRP To the best of my knowledge this should be default allow the Manager tag to utilize the tool freely! 15 2 3 Quote Link to comment
Captainswag 893 Posted October 5, 2020 Share Posted October 5, 2020 Woohoo! My SKS is finally getting a "buff", as for the other stuff, I am happy to see the FAMAS finally make its way onto the server, good going Garn! Quote Link to comment
Weeb_ 30 Posted October 5, 2020 Share Posted October 5, 2020 NICE. Handcuffs will be useful Quote Link to comment
Tora1 889 Posted October 5, 2020 Share Posted October 5, 2020 Now I wonder what’s a good reason to get those breaching charges on Vega Commander awesome update 1 Quote Link to comment
Jake 933 Posted October 5, 2020 Share Posted October 5, 2020 1 hour ago, Garnet said: To the best of my knowledge this should be default allow the Manager tag to utilize the tool freely! If its exactly the same as swrp, managers and only managers can use perma prop. Quote Link to comment
Bozee 202 Posted October 5, 2020 Share Posted October 5, 2020 (edited) GMs can't spawn weapons, is there a way around that for breaching charges? Edited October 5, 2020 by Bozee Quote Link to comment
Draco_ 223 Posted October 5, 2020 Share Posted October 5, 2020 Who wants to be kinky with handcuffs with me @D_Rose Quote Link to comment
ReyZer 48 Posted October 5, 2020 Share Posted October 5, 2020 Hell Yeah Sounds awesome @Garnet. Quote Link to comment
Weeb_ 30 Posted October 5, 2020 Share Posted October 5, 2020 3 hours ago, Tora1 said: Now I wonder what’s a good reason to get those breaching charges on Vega Commander nahhhhh Quote Link to comment
Cold Soldier 184 Posted October 5, 2020 Share Posted October 5, 2020 5 hours ago, Tora1 said: Now I wonder what’s a good reason to get those breaching charges on Vega Commander Well I got a good reason to add them to 2GA soldier whitelists But overall really good update, Im saddened by the Mp153 nerf but the SKS buff is definitely needed and balances out the classes. Quote Link to comment
Pencil 767 Posted October 13, 2020 Share Posted October 13, 2020 On 10/5/2020 at 8:56 AM, Garnet said: The following shotguns have been affected: MP-153 - M3 Super 90 - Benelli M3 - TOZ-194 - Neostead 2000 - M620 To be entirely transparent here, the changes that took place were pushed to me by @Ozzy's update sheet, so they had gone untested. All they do is modify damage drop-off for Shotguns. This entire change really did nothing. Actually it feels that shotguns are stronger from this. In addition to this the Neostead is gone from anyone who owned it's inventory and it doesn't show in the Q-Menu. 1 1 Quote Link to comment
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