The Garnut Popular Post Nutter 15,155 Posted October 21, 2020 The Garnut Popular Post Share Posted October 21, 2020 Really killing myself on Hammer these days, really wish some of you guys showed some support back Streams can be found at the following link: While I don't like the "shameless begging", if anybody is interested in donating to directly support ME and the progression of the community, as opposed to "donating for virtual items" you are welcome to be a viewer on the stream and do so, all proceedings from there will just go to buying myself a supportive chair so i'm not in massive amounts of pain after 10 hour mapping sessions. ^ so far still 0 ^ PLEASE BARE IN MIND, I'M POSTING THIS TO ALLOW PLAYERS WHO DO NOT SEE MY TWITCH A TIMESTAMP OF WHERE PROGRESS IS, MANY AREAS OF THE MAP ARE INCOMPLETE, AND THOSE THAT ARE HAVE YET TO BE 'POLISHED'. PLEASE DO NOT GET THE IDEA THAT THIS IS HOW THE FINAL MAP WILL END UP LOOKING Objectives City - Center Objective | WORK IN PROGRESS (70/100%) Objectives Construction Zone and Mosque - Northern Objective | WORK IN PROGRESS (80/100%) Objectives Industrial Zone - Southern Objective | WORK IN PROGRESS (10/100%) Base US Army | WORK IN PROGRESS (10/100%) Base Russian Forces | WORK IN PROGRESS (10/100%) 3 4 1 3 Quote Link to comment
Salmon 488 Posted October 21, 2020 Share Posted October 21, 2020 I look forward to it. If it's big enough, a tank faction would be spicy 1 Quote Link to comment
Weeb_ 30 Posted October 21, 2020 Share Posted October 21, 2020 Looks great! Only thing I can think of at the moment is to add lots more covers like sandbags and barricades to add more requirement to use advanced movements. 2 Quote Link to comment
MilitaryRP Super-Admin Ozzy 1,992 Posted October 21, 2020 MilitaryRP Super-Admin Share Posted October 21, 2020 (edited) 1 hour ago, Garnet said: Construction Zone and Mosque - Northern Objective | WORK IN PROGRESS (80/100%) Hi there Mash Trapper. Friendly reminder of my brief point in TS. In that first pic of Cons (can’t quote cause mobile blows camel cock, but I’m sure you’ll remember where I’m taking about) , I think the crane asset from the Taiga’s would fit in mighty well! I’d even go as far as saying adding clime-able ladders to it would provide a fun element to that naked area by Garnet Gaming Crashed Helicopter Crater ™. I’ll take a deeper look at City later tonight and give constructive criticism that hopefully won’t turn into a compliment again. Edited October 21, 2020 by CAPT_Scoobs Quote Link to comment
shrimp 764 Posted October 22, 2020 Share Posted October 22, 2020 sorry to barge in here, but u don't still need all of this shit do u? 2 Quote Link to comment
Gamma 303 Posted October 22, 2020 Share Posted October 22, 2020 Even though I'm gone I still love to watch map progress. Still Garnet you putting some mad hours into this and i can tell it's really showing in the map. I love a lot of the CQC aspects and seeing some of the older designs from other maps remind me of when i use to play actively. Keep it up lad. 2 Quote Link to comment
The Garnut Nutter 15,155 Posted October 22, 2020 Topic Author The Garnut Share Posted October 22, 2020 11 hours ago, shrimp said: sorry to barge in here, but u don't still need all of this shit do u? I do, but I also need u back pls 15 hours ago, Ozzy said: Hi there Mash Trapper. Friendly reminder of my brief point in TS. In that first pic of Cons (can’t quote cause mobile blows camel cock, but I’m sure you’ll remember where I’m taking about) , I think the crane asset from the Taiga’s would fit in mighty well! I’d even go as far as saying adding clime-able ladders to it would provide a fun element to that naked area by Garnet Gaming Crashed Helicopter Crater ™. I’ll take a deeper look at City later tonight and give constructive criticism that hopefully won’t turn into a compliment again. I remembered! 16 hours ago, Salmon said: I look forward to it. If it's big enough, a tank faction would be spicy Honestly, i do not have a big interest in tanks at all, what I'm aiming for is more humvees/kingquads and some aircrafts 2 Quote Link to comment
shrimp 764 Posted October 22, 2020 Share Posted October 22, 2020 45 minutes ago, Garnet said: need u back u know where to find me dawg, just hit me up if u need something Quote Link to comment
Vizii 566 Posted October 22, 2020 Share Posted October 22, 2020 (edited) Recommendations: 1. The idea that you utilized on SWRP, You should add bunks / rooms for SOC sub branches on each base. Along with that you should also re integrate the meeting room to add more options for briefings. 2. Add some sort of Killhouse / Arena For simulations inside of the bases that can be claimed by 0-1+'s to allow easier tryout layouts. 3. 12 hours ago, shrimp said: sorry to barge in here, but u don't still need all of this shit do u? Adding onto this, I think that this would be insanely cool as an addition towards certain areas within the base. Maybe adding a fence around the entire airfeld and on the opposite side of the airfield could be the main area of the base. 4. I have seen the layout of the town construction used quite frequently. Now, I personally enjoy it but I feel as if there could be other people that play on the server may get tired and want something new. In regards to that, maybe change something small with the layout and add more to it. 5. Re Adding a recruit room as soon on delta to keep people that can be on the recruit class from running out of the base or lowering the chance of that happening. With that, Add certain tip boards within the recruits rooms. I can't remember if it was gildarts or jim that added that but it assisted the flow of training as a whole. 6. Re using jail cells for RP scenarios on kidnapping scenarios. 7. Re using the garage for vehicle usage and repairs, maybe putting it towards the airfields or towards the front gate. Besides the suggestions, I am a fan of how the map looks so far. As I said to you it gives a really nice cod4 vibe. Very excited to see what else you add onto this. If you want more ideas and suggestions ill hit you up on discord. Goodluck on the rest of the map mate! Edited October 22, 2020 by retired Quote Link to comment
shrimp 764 Posted October 22, 2020 Share Posted October 22, 2020 3 minutes ago, retired said: adding the screenshot was from the foxtrot samples location models, do i gotta DECLASSIFY all my materials or something Quote Link to comment
Vizii 566 Posted October 22, 2020 Share Posted October 22, 2020 1 minute ago, shrimp said: the screenshot was from the foxtrot samples location models, do i gotta DECLASSIFY all my materials or something I mean, I would definitely like to sprout some ideas if the entirety of the thing you have is visible i really do think it would be really dope on the map. 1 Quote Link to comment
The Garnut Nutter 15,155 Posted October 22, 2020 Topic Author The Garnut Share Posted October 22, 2020 10 minutes ago, retired said: 1. The idea that you utilized on SWRP, You should add bunks / rooms for SOC sub branches on each base. Along with that you should also re integrate the meeting room to add more options for briefings. already done 10 minutes ago, retired said: 2. Add some sort of Killhouse / Arena For simulations inside of the bases that can be claimed by 0-1+'s to allow easier tryout layouts. already done 2x 10 minutes ago, retired said: 4. I have seen the layout of the town construction used quite frequently. Now, I personally enjoy it but I feel as if there could be other people that play on the server may get tired and want something new. In regards to that, maybe change something small with the layout and add more to it. Initially I did not want to add construction, it was heavily requested on my streams, so I downsized mosque (which was supposed to be massive) and added both. 11 minutes ago, retired said: 5. Re Adding a recruit room as soon on delta to keep people that can be on the recruit class from running out of the base or lowering the chance of that happening. With that, Add certain tip boards within the recruits rooms. I can't remember if it was gildarts or jim that added that but it assisted the flow of training as a whole. Going to make a more interactive recruit room actually 11 minutes ago, retired said: 6. Re using jail cells for RP scenarios on kidnapping scenarios. Planned on it, thank you for the suggestion. 11 minutes ago, retired said: 7. Re using the garage for vehicle usage and repairs, maybe putting it towards the airfields or towards the front gate. Good idea. 4 minutes ago, shrimp said: the screenshot was from the foxtrot samples location models, do i gotta DECLASSIFY all my materials or something This is what "foxtrot" was supposed to be, I ended up opening it up just like you and me had talked about, but back then, I was opposed to the idea. 12 hours ago, shrimp said: Very very slowly.. getting to that 1 Quote Link to comment
Vizii 566 Posted October 22, 2020 Share Posted October 22, 2020 Just now, Garnet said: already done l Bet already done 2x l Bet Initially I did not want to add construction, it was heavily requested on my streams, so I downsized mosque (which was supposed to be massive) and added both. l Thats good to hear, It's quite a landmark on most maps Going to make a more interactive recruit room actually l If you need help on that with other ideas on fixing the flow of recruitment let me know! Planned on it, thank you for the suggestion. l yeyeyeyeyyeyeyeyeyeyeyeyeyeyeye Good idea. l I got alot more I just need adderal This is what "foxtrot" was supposed to be, I ended up opening it up just like you and me had talked about, but back then, I was opposed to the idea. I definitely will put some more ideas together and pm you them on discord later tonight. 1 Quote Link to comment
The Garnut Nutter 15,155 Posted October 22, 2020 Topic Author The Garnut Share Posted October 22, 2020 @retired your message was blank, also, green and yellow gang 1 1 Quote Link to comment
Soap- 90 Posted October 23, 2020 Share Posted October 23, 2020 Yea looks great -- only thing is maybe add some sandbags, some fences or crates in the objs to keep the map as CQC as possible - [I know its not finished yet] 1 Quote Link to comment
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