The Garnut Nutter 15,143 Posted February 4, 2021 The Garnut Share Posted February 4, 2021 Special thank you to @time for creating XP functionality for Objectives war, this change was commonly requested, but I always seemed to run into trouble with it. We are still experiencing an issue integrating an XP boost for killing a player who is holding an objective from the opposite team, however, we cannot figure out how to grab a player's position on a player's death If anybody knows some lua, help is greatly appreciated! Achievement System A list of 30 achievements has been curated, accessible via the bind F9 (command not created yet, sorry mac users) Completing achievements for the time being is purely bragging rights, however, this system will be tested and likely re-created in the future to work in conjunction with Medals (IE: medal of honor) and other aesthetic items, IE: ribbons/accessory guns for your playermodel/weapon skins) it purely depends on what happens to the community's population at this rate. Upon completing a task, a notification will overlap your screen, allowing you to quickly utilize tab in order to close it An announcement is sent out to all users regarding your achievement. War System Search and Destroy War Re-implemented the war-mode into Omega for the remainder of its days until i'm done updating Delta Objective War Players now receive XP for capturing an objective Players now receive XP for killing other players in defense of an objectives Players receive a large XP bonus for capping an objective Objectives can now cap at a maximum rate of 7% per tick (previously 5%) Demolition War *NEW* Much similar in functionality to Objective wars 3/5/7 objectives are unlocked across the map based on server population Objectives cap at a maximum rate of 2% per tick Larger XP buff for holding an objective Once an objective is claimed, it is now belonging to the Nation which had claimed it first and CANNOT be unlocked/reclaimed A point is given to a faction when an objective is claimed (similiarly to the TDM gamemode scoreboard) Factions with the most objectives in its position wins the war. Weapon Fixes Courtesy of @Ozzy - thank you for reporting these errors to me! MR96 will no longer flood users with errors upon customization MR96 no longer has Ammo attachment types Desert Eagle no longer has Ammo attachment types OTS Pernach no longer has Ammo attachment types M14 no longer has Ammo attachment types M60 no longer has Ammo attachment types MSBS no longer has Ammo attachment types UTS-15 no longer has Ammo attachment types PKM no longer has Ammo attachment types SR-338 no longer has Ammo attachment types Chat Colours Requested by many because apparently the current is an eyesore Previous Chat Previous PM New Chat New PM 9 Quote Link to comment
Fetn 1,216 Posted February 4, 2021 Share Posted February 4, 2021 Ayo that faction hopper achievement is mine. But good job garnet looking forward to hopping on mrp today. Also accept my friend request you hebrew Quote Link to comment
JackJJ 498 Posted February 4, 2021 Share Posted February 4, 2021 I don’t even play MRP, but this just looks like a pretty big update. Have fun MilitaryRPers! Quote Link to comment
Dexx 395 Posted February 4, 2021 Share Posted February 4, 2021 Really nice game modes added and Getting exp really nice addition too it thank you @time and @Garnet. The achievements system really nice addition as well 1 Quote Link to comment
Tora1 889 Posted February 5, 2021 Share Posted February 5, 2021 coming back just to grind them achievements. B) Great update 1 Quote Link to comment
Weeb_ 30 Posted February 5, 2021 Share Posted February 5, 2021 We really appreciate your work and effort to make MRP better as we also try to increase pop. Fantastic stuff! Quote Link to comment
Lex_ 506 Posted February 5, 2021 Share Posted February 5, 2021 17 hours ago, Garnet said: we cannot figure out how to grab a player's position on a player's death If anybody knows some lua, help is greatly appreciated! I'm not sure what you've tried so far for this, but you should be able to call the GetPos function on the victim and/or the attacker in your PlayerDeath function. Quote Link to comment
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