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StarwarsRP Update [03/08/2022]


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  • The Garnut

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Performance

The following measures were taken to prevent server crashes

Added debug measures for broken models

Simplified NPCs as to remove the use of thousands of particles on small, unoptimized maps when exchanging fire

 

 

 

Drugs

SWRP looking more and more like Detroit Michigan/any part of California

"iTs mEdIcinAL" lookin ass

 

Booster Blue

Effect: Elevated heartrate and adrenaline, very quick/controlled movements. Stackable

Risk: High odds for an overdose, very quick onset, impaired motor skills

Visual Effect: Heavy blur, clouding of the eye resulting in temporary Cyanopsia

a463a046f8d2b5b79430f0e0eb6a98f2.jpg

 

 

 

 

Jiggle Dust

Effect: Lightness feeling at the feet, allowing users to levitate in the air longer, stackable.

Risk: Audio hallucinations, low probability of overdose, as most users will throw up prior

Visual Effect:  Sharpened vision, light blur.

32d104686f5e3ca1af53d253395b3f92.jpg

 

 

 

Spice

Effect: Elevated heartrate, allows for quicker motion, stackable

Risk: low probability of overdose, users will build up a tolerance quickly and effects may subdue. May result in some audio hallucinations

Visual Effect: Dichromatic vision, blurring vision when in movement 

a0f4641a5f7e72e7cb18adb3ba25f9b1.jpg

 

 

 

Oxy

Effect: Temporary Health regeneration

Risk: Overdose if taken in exorbitant amounts

Visual Effect:

Color Fading - White Washed

efe1328b159560d836dc9e4eba68b917.jpg

 

 

 

Namana Fruit

Effect: Sets your health to 70 above your maximal health limit, if injured, will provide a relative HP gain

Risk: None Known

Visual Effect: High visual contrast ( TO BE TESTED)

 

 

 

Death Sticks

Effect: Increases agility, allowing players to jump higher. Stackable.

Risk: Overdose risk is low, typically players will feel faint and lose all effects, continuous use may result in death.

Visual Effect: Color vision deficiencies, reds become vibrant - slightly blur

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Classes

The following changes took place to the classes underneath

 

91st Lightning Squadron : Contendor

Model changed from ARF

9a8b830a50e3cfe7ad5a451c48d1e4b6.png

 

91st Lightning Squadron : Surge

Model changed from ARF

f41b820151562a1cc065fd22bbdde8d4.png

 

91st Lightning Squadron : Leader

Secondary model changed

a2ae2b9d1adad245277c1223d7162960.png

 

 

 

41st Ranger Platoon : Trooper

5 slots, whitelist enabled, white keycard access 

 

41st Ranger Platoon : Phantom

3 slots, whitelist enabled, white keycard access 

 

41st Ranger Platoon : Sparrow

2slots, whitelist enabled, white keycard access 


41st Ranger Platoon : Leader

1 slot, whitelist enabled, whitelisting privileges for battalion, yellow keycard access 

 

 

 

91st Forward Recon : Trooper

5 slots, whitelist enabled, white keycard access 


91st Forward Recon : Recon Pilot 

3slots, whitelist enabled, white keycard access 


91st Forward Recon : Leader

1 slot, whitelist enabled, whitelisting privileges for battalion, yellow keycard access 

 

 

 

327th Talon Squad : Specialist

5 slots, whitelist enabled, white keycard access 


327th Talon Squad : Technician

2 slots, whitelist enabled, white keycard access 


327th Talon Squad : Leader 

1 slot, whitelist enabled, whitelisting privileges for battalion, yellow keycard access 

 

 

 

104th Dire Company : Specialist 

4 slots, whitelist enabled, white keycard access 


104th Dire Company : Operator

3 slots, whitelist enabled, white keycard access 


104th Dire Company : Leader

1 slot, whitelist enabled, whitelisting privileges for battalion, yellow keycard access 

 

 


Republic Commando : Advisor

Given Jetpack, Republic VIP access card

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2 hours ago, Nutter said:

 

41st Ranger Platoon : Trooper

5 slots, whitelist enabled, white keycard access 

 

41st Ranger Platoon : Phantom

3 slots, whitelist enabled, white keycard access 

 

41st Ranger Platoon : Sparrow

2slots, whitelist enabled, white keycard access 


41st Ranger Platoon : Leader

1 slot, whitelist enabled, whitelisting privileges for battalion, yellow keycard access 

 

 

 

91st Forward Recon : Trooper

5 slots, whitelist enabled, white keycard access 


91st Forward Recon : Recon Pilot 

3slots, whitelist enabled, white keycard access 


91st Forward Recon : Leader

1 slot, whitelist enabled, whitelisting privileges for battalion, yellow keycard access 

 

 

 

327th Talon Squad : Specialist

5 slots, whitelist enabled, white keycard access 


327th Talon Squad : Technician

2 slots, whitelist enabled, white keycard access 


327th Talon Squad : Leader 

1 slot, whitelist enabled, whitelisting privileges for battalion, yellow keycard access 

 

 

 

104th Dire Company : Specialist 

4 slots, whitelist enabled, white keycard access 


104th Dire Company : Operator

3 slots, whitelist enabled, white keycard access 


104th Dire Company : Leader

1 slot, whitelist enabled, whitelisting privileges for battalion, yellow keycard access 

 

 


Republic Commando : Advisor

Given Jetpack, Republic VIP access card

I assume with the sub bats, even though it's not specifically mentioned, that the spawns as well as team chat are setup? Only asking since previously when Green Company and other sub bats were added prior those two issues were persistent for a time.

Edited by Jackal
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  • The Garnut
1 hour ago, Jackal said:

I assume with the sub bats, even though it's not specifically mentioned, that the spawns as well as team chat are setup? Only asking since previously when Green Company and other sub bats were added prior those two issues were persistent for a time.

I looked through my files and it seemed like the spawns for the sub-bats were already set up 😮 Let me get on and test

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