The Garnut Nutter 15,155 Posted March 28, 2022 The Garnut Share Posted March 28, 2022 A fat fucking update, you guys are sick, the staff team is awesome, and thank you for a very stable 70-90 population for the past 2 weeks, despite the occasional and inconvenient crashes we're trying to address. On a less positive note fuck you to whoever did this to me and had me change these classes so many times: RANCOR > ARC > ALPHA RHO > ION > DELTA Certifications Players will no longer be given their certification loadout on spawn, and will instead by required to utilize /medicalduty or /eodduty in order to be given their cerficaitions items respectively. In the future I may make it to where you may only be officially on duty for a single one of your certifications. Added cross-checking for player being on other duties, as to disallow them from going on duty for everything in existence being being a mega-chad clone Medical Certification Added the ability to view other players' health within your hud EOD certification New model assigned Command /EODDuty has been added TODO: Create Event "Timed Explosive" entity that can be planted by event characters or GMs, with a timer. This entity can be defused by EOD members at a 85% success rate. Lightsabers Combat Changed a convar for hit detection, trading off server performance for a better/more precise dueling system. Hit detection for Lightsaber attacks should be far more reliable VibroBlade Added - Idea by @special Attached all forms to Vibrosaber Content Pack Updated workshop collection for Anzati's lightsabers Darksaber Updated length of to 36 Added Purified Lightsaber (Personal lightsaber - locked to a white hilt) Added Sith Saber (Personal lightsaber - locked to a red hilt) Hilts Added 1GB worth of Lightsaber hilts onto our content pack, at this point I still don't question @special, but i'm starting to think he's up to no good Gonk Supply Raised amount of clips given from 3 to 6 Smoke Grenades Imported from DRP/MRP To be sold on the donation portal, as well as achievable via /credits once it is added! Whitelisting 104th Battalion Commanding Officer can now whitelist for Dire Company : Overwatch Executive Officer can now whitelist to all Dire Company classes with the exception of Leader Classes ion Squad Removed and replaced with Delta Squad (This is like MRP maps, but with playermodels at this point) Delta Squad : Scorch Loadout Delta Squad : Fixer Loadout Delta Squad : Sev Loadout Delta Squad : Boss Loadout ARC Removed and replaced with Alpha Class (This is like MRP maps, but with playermodels at this point x2) Alpha Class : Initiator Loadout Alpha Class : Surveyor Loadout Alpha Class : Fordo Loadout Alpha Class : A17 Loadout Republic Commando : Assailant Loadout 91st Mobile Recon Removed rw_sw_valkenx38a_mk2 from Commanding Officer Removed rw_sw_valken38x from Commanding Officer Added rw_sw_valken38x_mk2 to Commanding Officer Replaced rw_sw_valken38x with rw_sw_valken38x_mk2 for Executive Officer Added rw_sw_dp23 to 91st Forward Recon : Leader Replaced rw_sw_valken38x with rw_sw_valken38x_mk2 on all 91st Forward Recon classes 327th Star Corps Swapped models between 327th Talon Squad : Technician and 327th Talon Squad : Leader Raised slot limit of 327th K-Company : Rampant from 2 to 4 Raised slot limit of 327th K-Company : Charger from 2 to 3 Lowered slot limit of 327th Talon Company : Specialist from 5 to 2 slots *NEW* 327th Talon Squad : Relay *NEW* Loadout 41st Ranger Platoon : Phantom Added DC15SE to loadout All classes with flash grenade Updated the server with a new flash grenade entity that should work much better Event Maps Cydi Venator A venator map including heavy optimization, citadel, and Jedi Temple GameMaster & Administration Respawn Command Will actually slay the player prior to respawning them as to not interfere with certifications PS We're officially losers with 11GB of content on a single server 6 1 1 Quote Link to comment
BatHulkSmash 45 Posted March 28, 2022 Share Posted March 28, 2022 13 minutes ago, Nutter said: EOD certification New model assigned Command /EODDuty has been added TODO: Create Event "Timed Explosive" entity that can be planted by event characters or GMs, with a timer. This entity can be defused by EOD members at a 85% success rate. Hell Yeah. love to see it 2 Quote Link to comment
NotCookie 108 Posted March 28, 2022 Share Posted March 28, 2022 The hud showing someone’s health is probably the best damn thing you ever added especially for medical peeps, love to see amazing updates like always. 1 Quote Link to comment
Gabeisthat 133 Posted March 28, 2022 Share Posted March 28, 2022 The 1GB of lightsaber hilts is alot and I love it Quote Link to comment
aidanpoppas123 512 Posted March 28, 2022 Share Posted March 28, 2022 6 hours ago, Nutter said: now I can play as the action figure I repeatedly threw at the wall when I was little, thank you mr red man Quote Link to comment
tdizz 1,058 Posted March 28, 2022 Share Posted March 28, 2022 @Ziggy you still owe me a new crystal Quote Link to comment
FestiveCowZilla 150 Posted March 28, 2022 Share Posted March 28, 2022 10 hours ago, Nutter said: TODO: Create Event "Timed Explosive" entity that can be planted by event characters or GMs, with a timer. This entity can be defused by EOD members at a 85% success rate. does the "85% success rate" take into account EOD rank? is failing your role simply cutting another wire, or a botched defusal? if it's a flat "roll under 15 = NPK" then nobody will want to defuse it. Quote Link to comment
The Garnut Nutter 15,155 Posted March 28, 2022 Topic Author The Garnut Share Posted March 28, 2022 37 minutes ago, FestiveCowZilla said: does the "85% success rate" take into account EOD rank? is failing your role simply cutting another wire, or a botched defusal? if it's a flat "roll under 15 = NPK" then nobody will want to defuse it. 85% with EOD, a literal 55:45 if not. Failing your role is just going to print a random locally, IE: You had cut the wrong wire, followed by a bomb detonation. Or a print "You were unsuccesful at dismounting, partially leaking the starter mixture" which would lead the timer to be closed to detonation, allowing you to try again. Players who rambo things up and try to detonate themselves will be NPKd, however, EOD's will not. There is no need to /roll as the odds will be scripted in. Different bombs will also have better odds. 2 1 Quote Link to comment
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