The Garnut Nutter 15,155 Posted April 24, 2022 The Garnut Share Posted April 24, 2022 Player Speed Heavily cut down on player speed introduced in the latest update It was previously 33% quicker than figures in the past, but it has now been nerfed to 20% quicker movement speeds Cinema Introduced to the under-utilized spawnroom of the map Opposing wall will allow a visitor queue, the Staff On Duty class holds the right to overrule all queued videos. TO DO: add a /cinema command with a 30 second teleport timer which will also strip you of all weapons, and hand you some popcorn! MOTD Updated to the latest version provided by @Bizzy (seems to not be working at the moment, will check for errors) Factions ISI Added to Taliban 'U' Group Radio/Chat Added to missions menu (T-side) War Damage Introduced damage filtering to the War System - friendly damage has been enabled, albeit you will only receive 20% damage from teammates, IE: a 105 damage Orsis shot would instead hit a teammate for 21. Nerve gas, Grenades, and RPG rounds will deal full damage to teammates - BE CAREFUL ^ this figure can always be cut down, but I think full damage is a good way of encouraging players to not be dumb with their explosives ^ Inventory System Updated to the latest version, I've created a couple of components to hopefully stimulate somebody enough to the point where they will suggest some changes for the inventory system, because frankly, i'd love to see members and the staff team requesting real, fun content as opposed to "oh... we could add a CINEMA" when we've had an inventory system with crafting sitting there for a good 2-3 months unutilized. New keybind: I TO DO: Add bandages and Painkillers Add Medical NPC to sell you these entities Set cap on bandages to heal you up to 50 health, and painkillers up to 85. Bandages can be used at any HP range, whereas painkillers can only be used when above 50 HP. Missions Integrated into Echo's Beta map Removed base-cleanup temporarily In the works: silly little filler missions that will take up your time between war, IE: maintenance mission to the bridges around the map where you fix the tarmac 3 1 1 Quote Link to comment
Fetn 1,217 Posted April 24, 2022 Share Posted April 24, 2022 3 minutes ago, Nutter said: Removed base-cleanup temporarily In the works: silly little filler missions that will take up your time between war, IE: maintenance mission to the bridges around the map where you fix the tarmac NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO cool update Quote Link to comment
Gabeisthat 133 Posted April 24, 2022 Share Posted April 24, 2022 3 minutes ago, Nutter said: when we've had an inventory system with crafting sitting there for a good 2-3 months unutilized. We couldnt get materials... 1 1 1 Quote Link to comment
Salmon 488 Posted April 24, 2022 Share Posted April 24, 2022 38 minutes ago, Nutter said: ntroduced damage filtering to the War System - friendly damage has been enabled, albeit you will only receive 20% damage from teammates, IE: a 105 damage Orsis shot would instead hit a teammate for 21. inb4 complaints Quote Link to comment
The Garnut Nutter 15,155 Posted April 24, 2022 Topic Author The Garnut Share Posted April 24, 2022 2 hours ago, Gabeisthat said: We couldnt get materials... That is becauase I need a use for materials in order to decide what they craft, and not the other way around so I can decide how you obtain them and at what rate (???) I wasn't blaming anybody in specific for underutilizing the system, but the fact that all the people who pushed for such features and wanted more from MRP, are now stagnant and unresponsive as to how to integrate the system they asked for. I saw 2 people agree with your comment and got very confused, then I remembered it's MilitaryRP where nobody really thinks. 1 hour ago, Salmon said: inb4 complaints Very helpful comment, thank you! 1 Quote Link to comment
PrisonNightmare 741 Posted April 24, 2022 Share Posted April 24, 2022 (edited) 1 hour ago, Nutter said: Player Speed Heavily cut down on player speed introduced in the latest update It was previously 33% quicker than figures in the past, but it has now been nerfed to 20% quicker movement speeds oh thank god, 33% felt so goddamn fast. Hopefully this'll make it more balanced between being able to move to OBJ's faster, without everyone also moving at the speed of light lmao. 1 hour ago, Nutter said: War Damage Introduced damage filtering to the War System - friendly damage has been enabled, albeit you will only receive 20% damage from teammates, IE: a 105 damage Orsis shot would instead hit a teammate for 21. Nerve gas, Grenades, and RPG rounds will deal full damage to teammates - BE CAREFUL ^ this figure can always be cut down, but I think full damage is a good way of encouraging players to not be dumb with their explosives ^ This is gonna be interesting to see in game, I'm definitely gonna get some 2016 flashbacks lmao. Can't throw my nades willy nilly know though sadge, hopefully I remember this is a thing before I accidentally kill 4 of my own teammates and get banned lul. Edited April 24, 2022 by PrisonNightmare its live rn actually lul 1 Quote Link to comment
Gabeisthat 133 Posted April 24, 2022 Share Posted April 24, 2022 1 hour ago, Nutter said: Almost like I need a use for materials in order to decide what they craft, and not the other way around so I can decide how you obtain them and at what rate (???) Sorry if im reading the entire thing wrong but it sounds like to me that you said we have chances to craft the weapons and stuff but we don't there isn't a way to gain materials to try it out currently Quote Link to comment
The Garnut Nutter 15,155 Posted April 24, 2022 Topic Author The Garnut Share Posted April 24, 2022 1 minute ago, Gabeisthat said: Sorry if im reading the entire thing wrong but it sounds like to me that you said we have chances to craft the weapons and stuff but we don't there isn't a way to gain materials to try it out currently I update my post before your comment because I assumed there was a misunderstanding, I don't know if you read the edited one, but I too misunderstood your comment and didn't catch on. 1 hour ago, Nutter said: That is becauase I need a use for materials in order to decide what they craft, and not the other way around so I can decide how you obtain them and at what rate (???) I wasn't blaming anybody in specific for underutilizing the system, but the fact that all the people who pushed for such features and wanted more from MRP, are now stagnant and unresponsive as to how to integrate the system they asked for. here is the updated response you missed Quote Link to comment
Gabeisthat 133 Posted April 24, 2022 Share Posted April 24, 2022 2 minutes ago, Nutter said: I update my post before your comment because I assumed there was a misunderstanding, I don't know if you read the edited one, but I too misunderstood your comment and didn't catch on. i read it that makes sense i like the militia idea that is coming up and im pretty sure i heard of a rust type of farming system which would be great Quote Link to comment
The Garnut Nutter 15,155 Posted April 24, 2022 Topic Author The Garnut Share Posted April 24, 2022 Just now, Gabeisthat said: i read it that makes sense i like the militia idea that is coming up and im pretty sure i heard of a rust type of farming system which would be great Yeah, i'm taking some ideas from Rust and PUBG and adding them as the filler in-between wars in MilitaryRP. It's been taking me a long time since I have a bunch of my plate right now, but it should be here in this upcoming month 1 Quote Link to comment
Gabeisthat 133 Posted April 24, 2022 Share Posted April 24, 2022 1 minute ago, Nutter said: Yeah, i'm taking some ideas from Rust and PUBG and adding them as the filler in-between wars in MilitaryRP. im hyped asf for it a grinding system would be fun Quote Link to comment
Hauptmann_HK416 103 Posted April 24, 2022 Share Posted April 24, 2022 2 hours ago, Nutter said: In the works: silly little filler missions that will take up your time between war, IE: maintenance mission to the bridges around the map where you fix the tarmac hmm, was gonna force Army PFC and CPLs to clean the bathroom floors but this sounds more amazing Quote Link to comment
The Garnut Nutter 15,155 Posted April 25, 2022 Topic Author The Garnut Share Posted April 25, 2022 On 4/24/2022 at 1:27 PM, Nutter said: War Damage Introduced damage filtering to the War System - friendly damage has been enabled, albeit you will only receive 20% damage from teammates, IE: a 105 damage Orsis shot would instead hit a teammate for 21. Nerve gas, Grenades, and RPG rounds will deal full damage to teammates - BE CAREFUL ^ this figure can always be cut down, but I think full damage is a good way of encouraging players to not be dumb with their explosives ^ Fixed the code for this portion, ended up moving forward with 80% damage to Explosives/Nerve gas as opposed to 100% 1 Quote Link to comment
Dillan 750 Posted April 26, 2022 Share Posted April 26, 2022 On 4/24/2022 at 1:27 PM, Nutter said: Player Speed Heavily cut down on player speed introduced in the latest update It was previously 33% quicker than figures in the past, but it has now been nerfed to 20% quicker movement speeds Cinema Introduced to the under-utilized spawnroom of the map Opposing wall will allow a visitor queue, the Staff On Duty class holds the right to overrule all queued videos. TO DO: add a /cinema command with a 30 second teleport timer which will also strip you of all weapons, and hand you some popcorn! MOTD Updated to the latest version provided by @Bizzy (seems to not be working at the moment, will check for errors) Factions ISI Added to Taliban 'U' Group Radio/Chat Added to missions menu (T-side) War Damage Introduced damage filtering to the War System - friendly damage has been enabled, albeit you will only receive 20% damage from teammates, IE: a 105 damage Orsis shot would instead hit a teammate for 21. Nerve gas, Grenades, and RPG rounds will deal full damage to teammates - BE CAREFUL ^ this figure can always be cut down, but I think full damage is a good way of encouraging players to not be dumb with their explosives ^ Inventory System Updated to the latest version, I've created a couple of components to hopefully stimulate somebody enough to the point where they will suggest some changes for the inventory system, because frankly, i'd love to see members and the staff team requesting real, fun content as opposed to "oh... we could add a CINEMA" when we've had an inventory system with crafting sitting there for a good 2-3 months unutilized. New keybind: I TO DO: Add bandages and Painkillers Add Medical NPC to sell you these entities Set cap on bandages to heal you up to 50 health, and painkillers up to 85. Bandages can be used at any HP range, whereas painkillers can only be used when above 50 HP. Missions Integrated into Echo's Beta map Removed base-cleanup temporarily In the works: silly little filler missions that will take up your time between war, IE: maintenance mission to the bridges around the map where you fix the tarmac So a weird question I have is what the craft system is based on or similar too, just so I could have an idea of what it could be used for, like does it include xp gain similar to grind servers, I do like grinds. Quote Link to comment
The Garnut Nutter 15,155 Posted April 26, 2022 Topic Author The Garnut Share Posted April 26, 2022 2 hours ago, Dillan said: So a weird question I have is what the craft system is based on or similar too, just so I could have an idea of what it could be used for, like does it include xp gain similar to grind servers, I do like grinds. It could absolutely include XP, but there is 0 purpose to XP currently, so why grind it Quote Link to comment
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