The Garnut Popular Post Nutter 15,155 Posted July 17, 2022 The Garnut Popular Post Share Posted July 17, 2022 Hello MilitaryRP players I think that due to my lack of constant reminders/teasers of the new Taiga map i've been working on, some of you forgot or came to an assumption that it is no longer under-works. Smitty suggested I do this and so here's that: an update on the new map PS bare in mind the screenshots will look far worse than the actual final product, as this is what's known as a "quick compile" or a development environment snapshot. It includes the lowest quality version of textures, lighting, and shadows. Town Everybody should be familiar with the center objective of town. It has been by far our most liked objective next to that one objective that got scrapped from Siberia If it ain't broke don't fix it, although I did chop down construction, and I will be adding additional buildings for cover! US Base This one is based off of many people's favorite base which was used heavily in 2017, except, it is much nore purposeful this time around. It includes a main hub building with an elevator to take you underground (WIP), respective faction rooms/debriefs, mass debrief, garage to spawn vehicles, a jail, a medical training facility which will be used in order to give players the medical certificate (similar to SWRP), and finally, an outdoor shooting range. US Outpost To be used during missions and special briefs Environment Various screenshots to showcase what the rest of the map will hopefully look like once completed Obstacle Course Apparently an integral part of every Garnet map or the leaders riot Commonly Asked Questions How long until the map is completed? unsure, depends on alot of variables and there's many servers I have to look after on a consistent basis. If MilitaryRP stays active and people make sure to carry a positive attitude, I feel more inclined to put more time into the map. Completion rate? Overall, something close to ~35% due to the number of difficult features I was asked to integrate, here's a broken down list: US Base - 60% US Underground - 0% US Outpost: 95% Environment: 30% Roads: 40% AFG Base - 40% AFG Underground - 0% ATTC - 75% 3rd objective - 0% 12 5 1 Quote Link to comment
MilitaryRP Super-Admin Ozzy 1,992 Posted July 17, 2022 MilitaryRP Super-Admin Share Posted July 17, 2022 3 minutes ago, Nutter said: It includes a main hub building with an elevator to take you underground (WIP) The return of bunkers would be incredibly fire. One of the best features of Siberia/Taiga Forest. Not sure if I missed it or it’s meant to be a surprise but what is the 2nd OBJ? I see Town Center and “3rd Objective” in the progress section. 2 Quote Link to comment
The Garnut Nutter 15,155 Posted July 17, 2022 Topic Author The Garnut Share Posted July 17, 2022 9 minutes ago, Ozzy said: Not sure if I missed it or it’s meant to be a surprise but what is the 2nd OBJ? I see Town Center and “3rd Objective” in the progress section. 38 minutes ago, Nutter said: ATTC - 75% 1 Quote Link to comment
StraightWhiteChristianMale 560 Posted July 17, 2022 Share Posted July 17, 2022 Looks fantastic, I think drabber colors honestly look much better in MRP, and this looks like a good map in its own right Quote Link to comment
PrisonNightmare 741 Posted July 17, 2022 Share Posted July 17, 2022 Damn looks really good! Great job so far, can't wait to see what it looks like when it's further along. That US base was probably one of my favorite layouts, glad to see it making a return. Would it be possible to make all the buildings in town have lighting? I remember it having ridiculously dark spots, I think it ruins the combat gameplay a lot with people just hiding in dark corners and camping there the entire war. Having all the objectives have lit up lighting makes them infinitely better in my opinion. Don't know how similar this map is to v3, but I kind of like the idea of replacing the globe: (forget what the name of it was lul) with an actual tower structure in similar shape to it, kind of like how Silo was on delta I think it was? Can't remember what map that was on. Maybe add a similar one near afghan base so it evens it out, rather than just have one nearer the US base. Might be a dumb idea, but just trying to spitball lol. Gl with map though looks good so far. 2 Quote Link to comment
Xavier 43 Posted July 27, 2022 Share Posted July 27, 2022 On 7/17/2022 at 1:50 PM, PrisonNightmare said: Damn looks really good! Great job so far, can't wait to see what it looks like when it's further along. That US base was probably one of my favorite layouts, glad to see it making a return. Would it be possible to make all the buildings in town have lighting? I remember it having ridiculously dark spots, I think it ruins the combat gameplay a lot with people just hiding in dark corners and camping there the entire war. Having all the objectives have lit up lighting makes them infinitely better in my opinion. Don't know how similar this map is to v3, but I kind of like the idea of replacing the globe: (forget what the name of it was lul) with an actual tower structure in similar shape to it, kind of like how Silo was on delta I think it was? Can't remember what map that was on. Maybe add a similar one near afghan base so it evens it out, rather than just have one nearer the US base. Might be a dumb idea, but just trying to spitball lol. Gl with map though looks good so far. that was Satellite Quote Link to comment
BrianTheilliterate 147 Posted July 27, 2022 Share Posted July 27, 2022 what happened to the snow map you where working on before the map we are on now? 1 Quote Link to comment
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