Popular Post Nutter 13,947 Posted January 9 Popular Post Share Posted January 9 The second part of a huge string of MilitaryRP updates, much cooler updates coming up this month War System Sick slow motion thing At the end of war, a slow motion effect will play, This screen will display the winners (or a tie), additionally, being painted BLUE if US wins the war, and RED if Afghanistan wins the war TODO: add music? Gas Mask A random unique idea I had Players are now able to craft Gas Masks utilizing the inventory system which will shortly be implemented. Gas masks may be utilized to complete future planned additions to the server which I do not want to spoil, for the time being, users who somehow obtain a mask will receive an additional display to the right side of their screen, notifying them of their possession of a mask from there, players may utilize the key "G" by double tapping it in order to equip said mask (a cool equipping animation will play) The drawbacks to your mask will simply be a high/blinding contrast, and cracked glass that may slightly impair your visibility. Imagine looking this sick as a general? Masks will slightly reduce explosive damage (a mere 5% from all explosions), they also entirely negate poison and radiation damage (toxic pit when we're on a map with one, and nerve grenades) In the future, more grenade types will be added, IE: tear gas Parachutes Another random idea I had which supposedly Ozzy had as well but conveniently did not tell anybody?? Similarly to the facemask, a UI element to the right side of the screen will display "PAR" for PARachute until an icon is decided on Players presently cannot and will not craft a parachute as it would be almost entirely pointless outside of events and (teaser) a transportation NPC When the "PAR" icon is present, players may press "E" or "USE" while falling in order to deploy their parachute Transportation NPC A derivative of parachutes Players may have noticed this NPC appeared in their base But they seem to have no function Moving into war, within 1-5 minutes players will receive the following notification: Only once this message has popped up, has one of the transportation NPCs been activated. Mind you, US and Afghan's NPCs are both randomized, and one side may get their transportation minutes before the other Once decided on a destination, your screen will blink, and a sound effect of a parachute will go off. That's it, you're now parachuting over nearly the center of the map, without having to run towards the objective. The only drawbacks are you will be in the air without a defense for the next 10 seconds, and your buddies who took the vehicle made it safely in the comfort of their GMC Savana in roughly 6 seconds more. TODO: POSSIBLY A GLOBAL COOLDOWN ON PARACHUTING? Weaponry Corrected a few ancient issues.. Soon enough we will have a killstreak system for players who play objectives, and here are some rewards you could get Orbital Strike Corrected issue where a permanent red overlay would remain on your screen post detonation IED Detonator Corrected issue where the explosion would continue indefinitely Miscellaneous Scoreboard Playtime has been removed from display, please use /playtime in the future! Advanced Dupe Corrected pasting speeds as to allow staff to paste dupes once again 8 1 1 Quote Link to comment
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