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Rules Suggestion - Hitman


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Description:

Hitman role should be allowed to prevent hits from being completed on themselves before damage is done. Be this by killing another Hitman who is CONFIRMED following you WHEN THERE IS A PROVABLE HIT ON YOU, or by killing the individual who placed the hit. This would require either clips or screenshots of the hitman following and the active hit having been initiated within a reasonable amount of time.

Alternatively, a Hitman could be given the ability to pay-off their hit directly in the hit menu for a fixed rate, but I can see how this could be exploited to extort Hitmen who are new or not within a group of people.  

 

Reason:

It is already known and acknowledged that placing a Hit on a Hitman castrates them during the time the hit is active, lest they are willing to risk losing whatever perks they invested in during a one sided duel. By requiring that the targeted hitman be damaged before they can defend themselves, they may have little to no recourse when snipers are guaranteed for Assassins and anyone willing to pay for an AWP. From an RP perspective, it wouldn't make sense that Hitmen wouldn't know that there is an active hit against them, especially when all the other hitmen operate from the same hit list.

 

Given the fact that the hit is removed from the list once a hitman picks it up, it would require active and attentive hitmen. If they aren't paying attention to the hit list when their name is on it, then they should be fair game. But by asking players to ignore their own name on the hit list breaks immersion and hinders one's ability to actively roleplay. 

 

Additional Information: 

I was pulled into a sit by Its Jesus, and while the sit was handled professionally and the reasons given were understandable, I still think this suggestion would go a long way in improving the fun and fluidity of the hitman role. 

  • Disagree 4

My argument against this is none of the other classes would have access to this. This would negatively impact the other classes, as people who placed hits on hitmen would be prevented from having that hit completed. This advantage wouldn't be shared to any of the other jobs, and if it was, would kill hitman gameplay.

While I see your point, there are already a multitude of rules that weaken other roles in the pursuit of more balanced and immersive gameplay. 

 

Blocking off extra entrances works against raiding classes, PD, and Hitmen, but is accepted because it balances gameplay for mayors and crack manufacturers alike. 

 

"Do not set up an unfair advantage in a firefight within your base" - Once again, weakens any class that can base but is made in the pursuit of fairness. 

 

This suggestion is intended to balance Hitmen against other Hitmen. Requiring players to be damaged first when one-shot weapons exists, inadvertently encourages the same behaviors that other roles use to escape hits. I believe there is already a sense that when a hit is placed, that the hit may not be carried out. Hits against the mayor, police warden, AFK players, Admins in Sits, and basing classes are often difficult/ impossible to carry out, especially since the hitman class doesn't come equipped with raiding tools. These hits are frequently left to just expire. 

 

To address your first point, there are benefits that each and every roll has that are inaccessible to other roles. This is just the nature of role based gameplay. As such, when roleplaying, it doesn't make sense to ask hitmen to ignore hits placed on them when they are clearly visible, just as you wouldn't ask mayor to ignore PD not in the PD party, or ask PD to ignore PD raids because of NLR. 

  • 3 weeks later...
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