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Chewy

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Posts posted by Chewy

  1. Here's the current state of Anarchy, from my perspective:

    1. Server pop on Anarchy rarely goes above ~80-90 on a good wipe day, and then only for a few hours after school is out.
      • It struggles to reach 75% of that on day 2 at peak times.
      • Ghost town on day 3 (though that's not unique to Anarchy).
    2. I'd wager the majority of players are either solo or in duos, followed by trios. A very small percent of players run max team size.
    3. Even with the population and group sizes now, it is rare for any base larger than a 2x2 to still be intact after the first night.
      • That's expected, it's a 1000x. A solo or duo can reasonably expect an easy restart vs a trio or even some quads.
    4. The map seeds are likely too big for the current population density and group sizes, so PVP outside of a raid or heli/bradley can be hard to find.
    5. There are frequent, recurring, and constantly reported server config and plugin issues (some that have existed for years) that can act as barriers for new players to even play.

    Points #4 and 5 are what I've seen as the primary limiters for pop stability and growth. Just my personal take on it from playing on Anarchy now and then.

    I'm trying to understand why removing the only balancing mechanism left (team size) was considered a good idea for server pop when current team limits are already infrequently met... but what is really confusing is how such a foundational change was made without any consideration given to existing quality of life and gameplay fixes first.

    What a crazy Rust world we live in.

    • Like 3
  2. From what I can see, there are 4 viable options. I'll list these in order of my own preference:

    1. Remove night completely.
    2. Simply lower the transition time to a matter of seconds instead of minutes. This allows for at least some variety of gameplay due to the lighting changes leading up to night and then the sunrise.
    3. Leave it the way it is. People complain about it all the time, true, but by the time they've all cried a few times guess what? It's day again.
    4. Add a check to exclude AFK players from the count when a vote starts, and only require 20-30% votes to skip night.

    I have not seen a single voteday get enough votes since it was implemented. Not during prime time when there are 130-160 active players, and not in the early morning when there are 20-30. From what I've seen that is largely due to AFK players outnumbering (or matching) active players in low-pop scenarios, and simply getting 70+ people to stop and vote in high-pop times.

    Unless it is tweaked to make it serve its purpose, there's no reason to have it enabled.

    • Agree 2
  3. In-Game Name: Chewy

    Server this suggestion is for: All

    What is your suggestion: Post changes to plugins or rules at least 2-3 wipes before they are to take effect. Making changes that completely break the existing functionality and game play of a server is not something that should come as a surprise to those who actually play.

    How would this suggestion benefit the server?: Player feedback on significant changes should be gotten BEFORE a change is made, not after. Even in those cases where player feedback doesn't matter (meaning the people who made the change don't care), informing players ahead of time lessens the impact of negative changes.

    • Agree 1
  4. +1

    I have yet to see any argument for wiping RP on a 1000x, 2-day wipe server that actually makes sense. You emphasize the PVP focus of the server by removing almost all of the "grinding" aspects of the game (having massive stack sizes, improved loot in crates and barrels, instant crafting, teleporting, and removing any need for a workbench or BPs)...but then you remove the only way for people to quickly get in (or get back into) the action.

    Leave RP the way it was or, at the most, change it to a monthly wipe.

    • Agree 2
  5. 2 minutes ago, Quit said:

    You can look at the chat logs it was several minutes before I had said anything prior to you muting me

    That's the point, and specifically what I said in my initial response. You interjected your complaints from earlier into someone else's conversation for no reason, continuing your previous slew of comments.

    1 minute ago, poopfart said:

    From my understanding, the staff was getting butt-hurt over chat logs. https://gyazo.com/62f25b0e8dfc57692f3b0d2d6b80e1b1 

    I know that's your understanding, but that doesn't make it a reality.

    Anyways, I'm done in this thread. There hasn't been any useful conversation after my initial response that adds anything of value.

    • Disagree 2
  6. Just now, poopfart said:

    Are you delusional? You're the one who said the game was M rated to begin with. And my point is right on topic, this whole thing started because staff was butt-hurt about a "raid".

    They were? Nauny was the one who got raided, and the only one who kept bringing up the raid over and over again. As far as I know, he's not staff so...?

    • Disagree 1
  7. Toxicity is not an explicitly-defined term. The chat history for this starts a while before the screenshots brooklyn posted as well.
    His insistence on pushing his conversation over and over again, even when no one was talking to him, and in the middle of other people's conversations, was doing nothing but flooding chat with complaints.

    As far as my being "toxic" by saying "quit bitching" - this game is rated M and my comment wasn't an insult or derogatory so...okay?

  8. 2 hours ago, Captainswag said:

    The "without worry about breaking server rules." bit really gets me here, I feel like you are defending the breaking of rules as long as no one sees them.

    I feel like you disagree with the rules and restrictions that we as moderators are forced to work under, which were set long before I ever arrived. I don't care what is said in team chat, within the scope of what I already described, because I'm not allowed to do anything about it. I've handed out mutes and bans for horrible things said in voice chat as well as team chat, and I've gotten reprimanded and had those mutes/bans overturned because "we don't moderate voice chat or team chat".

    It's not my choice, it's not how I want things to be, and it's not how it should be. Don't attempt to accuse me of "defending the breaking of the rules" when you clearly have no idea who I am, what my stance is on breaking the rules, or even what rules and guidelines we're forced to work within.

    What Ryan said in team chat, regardless of the context (which was proven to be in jest between friends), was in no way breaking the rules. Period.

    If you don't like it, take it up with the owner or the manager. This is not the place for that type of discussion.

    • Haha 1
    • Disagree 1
  9. 3 minutes ago, Ozzy said:

    While I can’t comment on his in-game persona, I have a slight insight on his character via his forum behavior. I know that I wouldn’t accept someone who rep bombs on the forums. Shows a lack of maturity and impulse control.

    That's a valid concern.

    While I can't comment on his forum persona, I can comment on his in-game and in-person behavior. I have no reason to believe that he would be anything less than a positive influence in the Garnet Rust community and on the servers.

    • Like 1
    • Informative 1
    • Disagree 1
  10. +1   from me. I've had my fair share of interactions good and bad with Ryan, but I have every confidence he would do very well as a moderator.

    For all those giving -1 and pointing to his "doxx threat" as the reason - I'm more than happy to put in a suggestion for mods to start throwing out mutes and bans for everything said in team chat, by anyone, jokes or not. The sheer amount of pure unfiltered gay bashing, racism, threats of violence, promoting self-harm, and other amazingly idiotic language I see in team chat logs when documenting evidence is staggering.

    Team chat is literally intended to be a space in-game where you can talk to your friends however you like, just like you would in person, without worrying about breaking server rules. So long as the content doesn't extend to actual targeted threats against another player, have at it.

    If Ryan's ban for "doxx threats" was legitimate and valid, he would still be banned permanently from all Garnet servers - spoiler alert: he's not.

    • Like 1
    • Disagree 2
    • Agree 2
  11. This mute will not be lifted. You have already tried to appeal the ban at least twice now - do not do so again.

    For a clearer picture of why -

    @Spilq just a heads-up, since he put in a moderator application recently as well.

  12. This appeal is denied.

    There's this thing called "escalation" when taking into account what level of punishment is deserved.
    As pointed out above, this is by far not your first time intentionally behaving like this. That makes any subsequent behavior an "escalation" of previous behavior, which increases the severity of the punishment.

    You're acting like a child, then crying for being punished for acting like a child, and then you go and do it again.
    Unless someone comes in with some crazy logic that makes your behavior okay, you will stay banned from global chat.

    • Disagree 1
  13. Remove the ban.

    The admin who banned him was Bypasser_ (which is a whole other story aside from this), and without proof and nothing else suspicious to go off of, there's no reason to enforce this ban.

  14. Thank you for fixing your screenshot.

    It was obviously a joke, no one was banned, and I'm not sure why you felt this was worth reporting.
    Either way, we'll leave this open for a while and see what others have to say.

  15. The teaming one is coincidental enough that I wouldn't choose a permanent ban for intentionally teaming. It is also coincidental enough that I can see where @Spilq is coming from.
    Maybe a week as a "be more careful" kind of situation, with the knowledge that there won't be another chance given.

    • Like 1
    • Agree 1
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