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Gildarts

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Posts posted by Gildarts

  1. Alls that happened was Mits loopholed the rules by not looking at the base "not rendering".  Which is also against the rules; and is actually worse then just breaking the rules. 

    Mav should have handed the report off the someone else or asked for help; if he was unsure and not concluded it. 

    Also there is the old issue of "my team" happening again as seen below; Because this is not a faction issue, its a rule issue. Let me add people im not mentioning who in the channels i was in were butt hurt that the report was made because of the whole "omg our faction member reported us". Like I told you yesterday your mindset is wrong and you should change it. You're not on the same "team" you're apart of the garnet family and should treat everything as such.

    This is why staff were bared for awhile to be able to take sits of their own faction members aswell because of this issue. If it was two faction members RDMING eachother sure yes, they could talk to brian about it. But it was them playing on two completely different factions nothing to do with GB. It was durring war time aswell, it has nothing to do with faction rules and strictly done via server rules. Factions have no power over server rules; thats staffs job.

    2 hours ago, Toyto said:

    While I agree that Jack had every right to make a report on fourms I personally believe the situation should have been handled differently. He could have kept it private and gone to Mitsuri to talk it out with him. If that road started to lead no where then it would have been time to bring it to fourms or Brian (Their shared COL).

    P.S. Hindsight is 2020 though. With the context of the sit and the war Jack was rightfully mad. So he made the decision that was laid out for him by the staff involved.

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  2. The only question I have is if this is the first ban, I would say a appeal process is acceptable. If not then I would deny this; I personally have never had an issue with medinator and he was a good player when I was still around; What happend while I've been in the shadows is unknown to me.

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  3. Also can you give Context towards why you are being muted, simply stating hes muting you does not show why he is,
    Example: You said the N word 

    or 

    Example: I hate shot guns.

    What were you saying when you were muted is what I'm getting at. When you show evidence show that aswell.

  4. On 5/20/2021 at 11:57 AM, AlexConway said:

    Yes, however donator weapons are always left out because people rely on them as a crutch in war (myself included). Donator weapons should SUPPLEMENT your loadout. NOT replace it. The fact that you can play virtually any class, and just use the AEK/Mosin/Orsis and makes you have an incredible advantage is not how the system was intended. 

    If you feel change is needed, then you should likely +1 - this would indicate to the executive team that change is wanted.
     

    I actually disagree with this, simply because I use the guns because I donated for them; Not because they are "op" I feel alot of people do the same, but sure theres people who do it they way you describe. But to me the 5-10% difference on the aek dosnt matter. The snipers I still think should all be the same but a donator is a donator. Theres a reason each one of these guns are on the !credits menu. You can earn your right to use one if you don't choose to support the server you play which in my complete opinion is a fair trade off.

  5. To be honest from my perspective, we have had so many "rebalances" that turn into more rebalances, It should just be set a way and done no ones ever happy with the outcomes and some are. So its a mute point to waste time and resources. Plus theres a reason theyre donator guns.

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  6. I will say tho, If you were talking to staff members you all shouldn't have been in a rp location to beat each others dicks off. You guys have the ability to go somewhere out of player contact, as well as the fact we have TeamSpeak still. Unless you guys were talking about a situation at the exact spot or creating an event I see no need to be there talking about non RP scenarios. So in my opinion your both at fault. 

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  7. No, what needs to happen is the kids abusing it should be banned; and money returned. Its hard to fix somthing like this because of the way the system works.

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  8. What do you guys miss most about the MRP server/community; and hate currently (if you played recently). Please refrain frrom saying the "Players" because we are all aware the quality of player has gone down.

    Also what would you guys change if you could?

     

    This is a follow up to:

     

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  9. 15 hours ago, shrimp said:

    Hello everyone. I’ll spare the introduction because you all know who I am. Just to quickly address the opposing argument of my opinion being uninformed, it takes me about twenty minutes to get briefed on the state of everything, and not much has changed in the past months.

    That being said, I’ve been spending a lot of time in my absence taking a tour of other places in our little neck of the woods we call Garry’s Mod and certainly been doing my homework. It’s my understanding that Gildarts wants to get a, while imperfect, grasp of the player demographics here in our own backyard. While this is something that should’ve been done a long time ago, it’s not something worth doing any longer. When it comes to the playerbase (not quality, simply quantity), you have to be able to look at it from three perspectives. The goal of server development should always be to appeal to the playerbase, but that term is always looked at through the lens of the current player population. The current players are always going to be the most vocal and responsive to attention from the server themselves, but two other populations exist and have always existed; Potential players, and past players. Past players include everyone who has participated in the server, and subsequently exhausted their interest, while potential players include all the people who have yet to join the server or commit time.

    The method Gildarts used to acquire player demographics is not really ideal because it only draws data from the current population. However, the data does give us some really important statistical information. The trend in the data shows a prominent bell curve peaking at the ages of 16-18. This makes sense because many players typically drop off around this age due to life circumstances, mirroring the drop off in the data. This decay factor is the most important concept in maintaining the overall population. In my experience, Gildarts is of the belief that the current population is all we’ve got, because gMod is a dying game. Fact of the matter is, gMod is still one of the most populated games on Steam, and in the last few months I’ve had brief conversations with Garnet about certain to-remain-nameless communities springing up virtually overnight and consistently hitting max player counts despite all the crashes and bugs that come with a new server. I’ve seen several cases of this simply in the past few months, where previously non-existent communities reach an absurd level of interest simply by doing something different. By tapping into the massive population of potential players by appealing to those interests rather than that of a finite, aging community.

    The reality is that the current population of MRP is just that; finite and aging. Going back to Gildarts’ poll, the proof is right in front of you. If new players aren’t being brought in to counter and overcome the natural rate of decay of the server, the population is going to diminish in quantity, which means less of a sample size to scour for officers and competent players. The new players are out there, they just have reason not to be here, and that reason stems from the longevity of the server. There was once a time when MRP was the hot new thing, but the concept that attracted the past population has seldom changed since. Statistically, the total number of people that are going to join and continue to play the server based on the long-term model (Timer-based, 3-OBJ, 2 Faction Wars) is limited, because only so many people that fit the criteria of having gMod, being interested by that concept, and having time to commit exist, and eventually less and less of those people will fall between the ideal age margin of 16-18 and the population for that model of server will cease to be seen.

    Thus, here we are at a crossroads where the server is constantly questioning the viability of its own existence, and the players within are questioning the cost of continuing their time investment into said server. The crossroads the server has arrived at gives three options, to continue straight ahead, turn left, or turn right. The straight head path forwards the path the server has almost always lied upon, the awkward limbo state between a meandering FPS with mild RP and progression characteristics, failing at neither, but succeeding at neither. A path which has proven to not be sustainable over the years. The left hand path details the elimination of roleplay elements, and refocusing the game entirely as a shooter and attempting to optimize the game for combat. While we have never truly taken this route, it can be said with near certainty that it will not succeed. gMod is a game built upon an ancient engine, not built with mass player to player engagement in mind, and an attempt to compete directly with other high-performance shooters will offer nothing to the potential player population that cannot be found in much higher quality elsewhere. It would be physically impossible, and quite foolish, to try and go up against the CS:GO’s and Battlefield’s of the world on a platform like this when the other titles are already out there, and much more efficient.

    To understand the right hand path, you must understand the overall appeal of the platform that is gMod, and that is the unique opportunities for gameplay that it presents. This is the appeal that brought many, if not all of us to MRP in the first place. The fact that it isn’t just a shooter, but something else entirely. Where progression isn’t judged by a level system with coded experience values, but by human operators and interactions. There is a depth to it that cannot be found in your typical Call of Duty, but only in an open-ended platform like gMod that can be improved and expanded upon.

    I won’t delve into the specifics of what the right hand path entails, but the point here is to identify the factors that contribute to why it’s not only the correct option, but the only option to succeed in the current climate. Moral of the story, find something to do, and make sure that this server is the best one at it, in and outside of gMod.

    Here’s a tl;dr diagram for the illiterate and/or lazy.

    nk9Lyps.png



     

    If you think this is going to be my only post, Wait for phase 2 and 3 😄

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