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Found 2 results

  1. Expect this to be expanded on later, as I'm on mobile. Proggy mentioned for someone to post this during a late night TS call. There are several issues with the car plugin we switched to with the addition of purchasable vehicles. Issue #1: Proximity based return. I get what we were going for here, and on its own it's not a problem, though is still annoying when someone jumps in your car and drives away. What makes it problematic is what leads to my next point. Issue #2: Car's do not naturally despawn. I believe they should be after a certain period of time. Basically once you spawn a car in, if you want to spawn another one in without finding where it was taken, you have to rejoin the server. Minor annoyance in peacetime, considerable annoyance in war. I believe this is intended for destroyed vehicles, but it's rare that cars I spawn in get destroyed as they are only used during the initial push because of Issue #1. Issue #3: General Bugs I have heard via word of mouth that cars will fail to spawn in. I have seen personally cars getting stuck inside of each other, which is probably just related to this map's spawnpoints. Also, I believe the US NPC sends you flying into the air when you spawn cars in at a particular position, but I haven't seen this directly. Hopefully the community can chime in on this. Possible Fixes: I like the purchased cars, honestly, probably just dev time to resolve/modify the above. Allow returning the vehicle from anywhere is a start. If I knew how the "cooldown" for vehicles worked (the code) I could give further insight. Note, this is a rough draft. I will do formatting/expand on ideas when I'm at a PC.
  2. This was brought up in the community meeting, but I do not see it on the Trello, so I'm not sure what the status is. Going to keep this pretty simple. Remove the Prone Mod. It's fine when it works, but the problem is the "prone glitch" that occurs seemingly at random which makes combat incredibly frustrating for both veterans and new players alike. This glitch is when a user is not prone, but appears to be on an individuals screen, making them difficult to identify and kill. I honestly see it at least several times per war. I've combed through logs, done research, but haven't been able to find anything useful on this. I would rather have smooth gameplay than the ability to go prone, and I'm willing to bet a good number of players agree with me. Thanks for reading. Prone has been removed as of 2:30~ pm so this thread can be locked.
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