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Showing results for tags 'tokyodrift'.
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Expect this to be expanded on later, as I'm on mobile. Proggy mentioned for someone to post this during a late night TS call. There are several issues with the car plugin we switched to with the addition of purchasable vehicles. Issue #1: Proximity based return. I get what we were going for here, and on its own it's not a problem, though is still annoying when someone jumps in your car and drives away. What makes it problematic is what leads to my next point. Issue #2: Car's do not naturally despawn. I believe they should be after a certain period of time. Basically once you spawn a car in, if you want to spawn another one in without finding where it was taken, you have to rejoin the server. Minor annoyance in peacetime, considerable annoyance in war. I believe this is intended for destroyed vehicles, but it's rare that cars I spawn in get destroyed as they are only used during the initial push because of Issue #1. Issue #3: General Bugs I have heard via word of mouth that cars will fail to spawn in. I have seen personally cars getting stuck inside of each other, which is probably just related to this map's spawnpoints. Also, I believe the US NPC sends you flying into the air when you spawn cars in at a particular position, but I haven't seen this directly. Hopefully the community can chime in on this. Possible Fixes: I like the purchased cars, honestly, probably just dev time to resolve/modify the above. Allow returning the vehicle from anywhere is a start. If I knew how the "cooldown" for vehicles worked (the code) I could give further insight. Note, this is a rough draft. I will do formatting/expand on ideas when I'm at a PC.