Pencil 767 Posted October 11, 2019 Share Posted October 11, 2019 (edited) Gonna start this off with a disclaimer. These are multiple suggestions, relating to different topics and aspects of MRP. Not all of them have widely been addressed however I feel that regardless if they are accepted or not, they deserve some community feedback.[Neostead Changes]Description: Essentially here I am suggesting for the Neostead to be more like it's Base CW2.0 counterpart. Change the damage to 9x20. Effective range to 40metres and damage fall off to 50%.Reasoning: Making the Neostead more like it's original CW2.0 counterpart would add a uniqueness to the shotgun. It would no longer be essentially another copy/paste shotgun, but have a uniqueness with it's shit load of pellets. Make the shotgun fit as a different weapon rather then just another shotgun and add some uniqueness to the weapon.Additional Information: [Photos/Videos][/CODE]: N.A[Vending Machine Ammendments]Description: Essentially just making mulitple suggestions for changes to vending machine items(may change when I look at more feedback and issues I might have overlooked)Kevlar: Reduce armor given to 50% from 100%. Keep $5000 cost.Weight Reduction: Fix to fit it's intended purpose/effects.Morphine: Reduce from 25hp to 5hp. Makes it so you can just barely survive a sniper shot. Makes it basically a cheap prestige for players, and let's prestiged players get away with a bit more hp from surviving a sniper shot. Keep $500 price.Having a vending machine at each gate: Place a vending machine at each gate. Simple as thatReasoning:Kevlar: Armor is strong as shit. 100 is way too much. If you are a prestiged player, you basically take 0 damage as long as you have armor up. Armor also makes fights really fucking long and needlessly extends the TTK too much. 50 should be a decent balance since you will lose it faster and it will be better for more of a first push/flank instead of all-round.Weight Reduction: Garnet himself said it is currently not working as intended, thus it should be fixed. Also it's basically low-grav.Morphine: Morphine is pretty strong, surviving a sniper fight with 25 hp is quite a lot when compared to prestige players. It also causes fights where an SMG is used to require 5 shots, and like armor needlessly extends the TTK. Plus this combined with kevlar is pretty op. IMO it should be a situational thing you buy to help you come out of a sniper fight alive and have time to react rather then just a straight tank boost.Having a vending machine at each gate: Causes 1 OBJ wars at certain OBJ's to be one-sided a bit because that side has a vending machine at that gate. Time is really of the essence during low-pop and this will just improve balance.Additional Information: [Photos/Videos][/CODE] N/A Edited December 4, 2019 by Pencil Edit4: Neostead Changes edit. 3 Link to comment
Dexx 395 Posted October 11, 2019 Share Posted October 11, 2019 (edited) +1 kevlar +1 Weight reduction -1 Morphine : Reasoning, I think 25 extra health is reasonable +1 to the Neostead 2000. BUT I think it should have little increase damage gun it's really not that good for 20$ weapon, the m3 super is better and it's 10$ less. Edited October 11, 2019 by Dexx2 Link to comment
Dan Gardner 346 Posted October 11, 2019 Share Posted October 11, 2019 +1 to all but morphine, as Dexx said +25 is fine as is. The only issues currently standing are the damage reduction of Kevlar and the Halo like gameplay we're seeing from Weight Reduction. Link to comment
Kruger 62 Posted October 12, 2019 Share Posted October 12, 2019 1+ to all but about the morphine im fine with +25 but i would say 10+ Link to comment
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