Jump to content
  • Posts

    • The feedback is good, but all of you specifically repeat the same thing over and over again "its common sense" and the whole reason I made this is to make the rules less up to interpretation! Interpretation is very bad for a rule sheet, because interpretation in itself opens up to loopholes and bias.  Food items are considered raidable sooooo "There's no needed removals or revision of this class, if the raidable entities and not being able to party with a raiding class was removed then people could cook meth in a food hut and couldn't be raided." also, i don't think Meth cook is a raiding class! so it could already do that!! I did this specifically to cut down on loopholes or people being goobers during events "common sense/stated whenever an event is held." And so that You dont have to explain them every time a event is held. Mayors are already limited to 10 minutes for a building sign, i was just stating it "Let em build as long as they need to. If they are ACTUALLY BUILDING as in actively placing props, moving them and whatnot. Let em. but if they are afk waiting out hits then fuck em. As long as theres no laws and taxes up. No harm is done. " That is a good point!!!! "if they are able to counter. People would NEVER hop off hitman class. Probably the only reason I hop off hitman." i didn't think of this.   "You say they can't RDM but they can murder?" Franky, it says "you may RDM other players" Those where the things that standed out most to me, most of the other things people said were mostly "common sense", as I have stated this is so the rules are not 30% common sense and unwritten! Also not trying to be a goober here but i kinda feel like you guys may be a little biased. 
    • texas, texas, texas, texas.
    • I'm here to say after reading for about 3 minutes. Fuck all of you I hate reading. (also glad I scrolled down to candys opinion and the first line was what i was thinking instantly. we keep the rules short and small so people dont have to read the whole harry potter series and forget the first 5 books)
    • Hi, this comment will be a very long response to all your rule suggestions, so please if you choose to read it all and have comments address it. i will highlight my responses also to make it easier agree  reword / slightly agree disagree entirely This addition doesn't add anything since the very first rule "please use common sense" allows you to use common sense and read the rules to see that your job allows you to do one of the sorts. This is redundant, since it states "or any program that assists in or plays the game for you" In this instance the usage of program is a blanket term for the usage of hacks, or a lua injector to use scripts, exploits is mentioned in the rule above, and everything else is mentioned is the undermentioned rule. This is redundant since you're just reiterating what is already stated. I agree with this. Textscreen minge is already included within the rules 7 lines down, blocking off vending machines and tasks fall under the common sense rule but i wouldn't mind it being written down, casino and cinema is just propblock falls under common sense. We do not use warns on the server, however i can see how this is misleading for some that may see it and think warns are allowed. But however as an example i believe it is good to keep, many people who don't main a singular server or who don't want to gave 7 binds for different actions do use this type of advert, so i don't think a removal of this is needed, since it paints a very real example. No, just no, there's no point for this to be a rule since it doesn't actually do anything. As a staff if they use that as an excuse you it doesn't stand. This is already in the rules under the raiding section. Yes this rule needs to be removed since it isn't a thing anymore. I'm confused by this one since you did not include this anywhere else and you didn't move it's location This makes sense, however is also common sense. No that addition will conflict the KOS lines for bases where the base has outside areas. I agree with the addition of the Hits and Bounties portion, however the rules also state "If a building sign is placed on the exterior of a building all roleplay is paused inside of the building." meaning that it already not allowed to do it, i don't mind clearing it up however. With the mega base rules i do not believe that should be a must, since obscure KOS signs are not allowed. This is a no brian sandwhicher. My interpretation of this is from the old Hobo rules. meaning you can have a hobo hut in front of you base, but still it should be removed. You're just restating the rule, and your addition is not clear of who need to sell the doors also, however this isn't a needed rule since an issue like this can just be solved by a staff. Again, i do not see where you have moved this. Again after scanning it, i still cannot find where you moved it. Agreed makes sense to add it here as well having it in the party / clan rules. I disagree on both of these, 2 reasons for the first one, most of the time you cannot tell who started the conflict only the action that you come across, another reason is that it doesn't make sense to patrol this, if a party member say does ARDM, then you shouldn’t be considered for punishment when you had only seen them both damaging each other. My other issue is the fact above the party rules, the mugging rules are listed which states what you just said.   These should stay how it is. This should be removed since bank robber hasn't been in the server for around 3 years. There's no needed removals or revision of this class, if the raidable entities and not being able to party with a raiding class was removed then people could cook meth in a food hut and couldn't be raided. I agree, since there's no needed advert steal then people should just be able to kill them. I agree with the addition of AOS, but instead of making it a rule for Superman freeze, require it to be a wanted player, since this is supposed to be Superman's stun gun variation. I disagree on this change, since then you could party with a cinema owner and be unraidable and such. Zombie doesn't need rules I've personally suggested this. here's where i questioned/suggested it   Clan Rules: You may KOS anyone who damages or kills a member of your Clan.  - You may not kill other players attacking your clan members if your clan member started the attack. - You may kill a clan members mugger after the mug has been declined. You may not kill CPs or who are attempting to arrest your Clan members. You may not defend any other player being damaged unless they are in your Clan/Party. You may KOS anyone who is actively mugging/raiding a Clan Member, or breaking a Clan Member's KOS sign. When assisting your Clan in Raids/Mugs you MUST advert assist. You may only raid in groups of 5. You may NOT raid your Clan Member from the inside of a base despite not being in a party. This includes stealing items, or conducting any other criminal activity. "Insiding" will be unconditionally considered as NITRP. Government Roles may NOT participate in clan activities or territory wars. My opinions on this have stayed the exact same as i said with party rules. With these rules, while yes, they do make sense to have, they're all common sense/stated whenever an event is held. when they advert hide and seek / find the GM you're told not to be on hitman, they spectate you to make sure you're not using voice chat. With general events, the admins re spawn and strip you, take you out of the event if you continue to spawn props, and have all the grounds to issue a disrupting event warn towards you when prompted. I do not think this is needed in any sort because the admins tell it to you when you start participating in the event.           -1 OVERALL Now dino, you have some good suggestions I'm not lying about that but most of these rule additions are redundant and are just restating what's already been told to the players reading the rules. Now i don't mind some of these additions, i think they are some good ones, but overall with most of them its just not needed at all, this has just been my overall take on everything you have suggested.
    • Not needed but not bad to add   Not needed but ok to add   Just restated the rule in a different way with the same meaning along with an example. I would say keep the rule as it is and maybe leave the example. Most people can accept this rule as it is and apply that understanding to any rules they try to bait players into breaking.   There are other forms of NLR so I think adding that info would confuse players especially in regards to raids. They would have to go searching in the other parts of the rules to find that specific NLR rule. This specific part is defining what NLR is not defining every scenario because there are different timers for NLR   This is fine   This can be considered prop block without this addition.   Common sense   Agree   Staff can manage this issue depending on the situation. Most people don't even bother changing their names multiple times like this unless its someone trying to hide mass rdming.   You already have this rule defined in a different line. So either keep that there or remove the rule and keep it under the line where it talks about minging props.   We have posts that define expanded KOS lines in certain areas or buildings. People can put a KOS line as long as it doesn't extend further than what KOS allows in that building/area.   agree   100% keep this   agree   tbh I don't understand the context of this rule lmao    I'm assuming you're adding this because some players will buy the exterior doors but the interior doors are bought by someone else. When staff handle this its who ever bought the doors first on the base whether its interior or exterior. If the original person buying the doors intends to base there then the second person that bought the doors needs to go somewhere else. No need to make this a part of the rules.   This is already added when you added it to the roleplay rules so either keep it there or remove ur "new" rule lmao   I agree this should be under raiding rules but keep the original rule for raiding in groups of 5 in the party rules. This is something that can be missed when people read the rules.    common sense, not needed     Common sense also ❤️   Clowns are only creating their own entertainment son wym lmao   sure   they are hitman not raiding classes. This rule stays   100% keep lmao   You say they can't RDM but they can murder? on some dumb shit with this one, sorry. LMAO. Zombies are supposed to hit you and kill you because that job is only available during the night....   If a clan is minging a player by att rdming them and they get dmg'd by the player just so the clan member can attack/kill the player. Staff can identify potential targeting with this but its a dumb rule to have cuz we have this thing called /report for breaking rules and if both clan members shoot the player without being dmg'd or incorrectly during an rp scenario staff can handle it.   Let's put a hold on this and talk with @Zaida because she would have better insight to specific rules for events in the later future. Right now there are no set rules because GMs are expected to inform the players before starting a game what they will receive if they break certain rules.   In my eyes a lot of rules that may seem like they need more descriptions are viewed as common sense for majority of the community. In the eyes of new players though it might be that some of these rules may need these adjustments/changes.   These are my thoughts alone on the current changes you want to implement but I say leave it to the community to decide on how strongly certain rules may need that change
  • Topics

  • Recent Status Updates

  • Member Statistics

    • Total Members
      25,328
    • Most Online
      3,570

    Newest Member
    tugs alt
    Joined
×
×
  • Create New...

Important Information

Terms of Use | Guidelines