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Server Management/Executive Promotions (Spring 2024) ×

ChrisRid

DarkRP Administration Team
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Posts posted by ChrisRid

  1. zvjizvrkco.png
    PARTIALLY ACCEPTED
    Thank you for your appeal. After a careful review by our Operator Division, we have decided to reduce your ban to 1 week for Unintentional Mass Random Deathmatch (UMRDM).
    The decision to reduce your ban and partially accept your appeal is due, but not limited to, the following:
     

    You should not kill another player repeatedly just because they are breaking the rules, the appropriate action would be to place a report and allow staff to handle the situation. The evidence that JonnyFlame has provided clearly shows you repeatedly killing the other player. By your own admission, you knew and understood that you shouldn't repeatedly kill them otherwise you would get yourself in trouble and potentially banned as a result - quote from your appeal post:  "I know for a fact this dude was intentionally trying to get killed so he can put in a report and get me banned".

     

    While I find that the ban for Mass Random Deathmatch (MRDM) is valid and JonnyFlame took all appropriate actions related to your own behaviour, I will on this occasion take into consideration the fact that the other player was very likely harassing you, which I believe was somewhat overlooked. Staff may use discretion in certain situations such as this, where the dispute was between you and only one other player who appears to have been targeting you for a reaction. More often than not, if the root-cause of an issue can be resolved, then countless other issues are averted. If this situation repeats itself in the future, place a report specifically for harassment as this will immediately become a staff priority.

    Thank you for your appeal and we hope to see you in game soon

  2. zvjizvrkco.png
    UNDER REVIEW
    Thank you for your appeal. Please allow up to 24-48 hours for a response from a member of the Operator Division. As well as allowing a reasonable timeframe to gather the facts pertaining to your ban.

    Please note, bans will only be appealed if they are of a false nature, incorrect reasoning, and in some cases mishandling of sit/report/ban. 

     

  3. zvjizvrkco.png
    DENIED
    We regretfully inform you that your request for an appeal of your ban has been denied at this time. This is mostly but may not be limited to the following reasons:

    Your appeal does not follow the correct format, meaning that it does not include all of the required information in order for it to be processed.

    You may submit a new post using the format below, if you still wish to appeal your ban:

     

     

    • Agree 1
  4. @ToasterReporter Please could you elaborate on what actions you believe amounted to staff abuse? Could you also confirm whether you agree with Chawheads version of events, and if not, could you give your version of events instead. And lastly, if you could upload and post any evidence that you may have for it to be taken into consideration.

    • Agree 2
  5. Description:

    Add the !unbox crate keys to the /credits store. As it currently stands, crate keys are obtained by buying and unboxing Key Crates through the !unbox menu, which essentially just increases the price of the crate you'd actually like to unbox. By adding the crate keys to the /credits store, keys can be obtained through playtime as players earn credits for time spent playing on the server. I'd like to add that I don't see it necessary to add a cooldown for spending credits on keys in the /credit store, as the limiting factor will be both playtime (to earn the credits) and RP cash (to buy the crate which you want to unlock with the key).

     

    Reasoning:

    Allowing players to use /credits to obtain crate keys is a unique way to encourage players to be active on the server, and reward those who've spent a lot of time. Of course, players will still need to purchase their crate of choice through the !unbox store, and any items they get are unboxed at random, so it shouldn't affect the current balance, meaning this should only be a positive change.

     

    Additional Information:

    Below is a screenshot of the key crate, and the /credits store for reference:

     

    OAIHTKi.png  

     

    zXfJKSi.png

     

    • Informative 1
  6. zvjizvrkco.png
    UNDER REVIEW
     

    Thank you for your appeal. Please allow up to 24-48 hours for a response from a member of the Operator Division. As well as allowing a reasonable timeframe to gather the facts pertaining to your ban.

    Please note, bans will only be appealed if they are of a false nature, incorrect reasoning, and in some cases mishandling of sit/report/ban. 

     

    Below is your proof of ban, which contains the staff members in-game name and staff members SteamID as it was missing from above:
    https://garnetgaming.net/darkrp/bans/?steamid=STEAM_0%3A1%3A92944524

    • Like 1
  7. zvjizvrkco.png
    UNDER REVIEW
    Thank you for your appeal. Please allow up to 24-48 hours for a response from a member of the Operator Division. As well as allowing a reasonable timeframe to gather the facts pertaining to your ban.

    Please note, bans will only be appealed if they are of a false nature, incorrect reasoning, and in some cases mishandling of sit/report/ban. 

  8. +1

     

    I think this makes a lot of sense. Some of the best DJ's are those who setup a dance-floor / DJ hut and take donations for song requests, and actively engage with the players. For a job with a limit of 3 players, they shouldn't realistically be completely AFK with songs on loop. I think to add to this, there's three things that could be changed:

    • As per this suggestion - prevent looping of songs on the radio
    • Allow the radio to be fully muted by players, to be functionally the same as when you mute players voice-chat through the TAB menu
    • Add a new rule to the DJ class to say "DJ's must be active / responsive while playing music and should not go AFK for long periods of time"
      Caveats to the proposed new rule:
      - The rule shouldn't require any punishment, but rather to help guide players who wish to play as the DJ; while also allowing staff to change their jobs / reconnect where necessary
      - "long periods of time" to be at the total discretion of staff - this will vary depending on how busy the server is / how many DJ slots are taken, but isn't aimed at kicking those who've popped out to use the toilet
  9. +1

     

    I think Computer would be a good addition to the staff team, you've always been a good laugh in my own experiences and you show a true care for wanting to help the team. You do currently have one active warn, I'd generally say it's best to allow active warns to expire (it's only 2 weeks of good behaviour) but otherwise all of your prior-bans are from a long time ago, so there's no issues there. You have some great referrals and prior experience on the team which is awesome, and so I wish you the best of luck!

     

    Just reading through some of the other responses here which I thought were a bit surprising:

     

    10 hours ago, ajbedhead said:

    Not only that, the whole new training system itself is totally out of the line from what the training should be like.

    The training is essentially the same as it was previously, albeit with some updated / reworded questions during the interview stage to reflect the current server rules and changes, and without the need for TeamSpeak. Everything else remains the same from the trainees perspective, just as it was when both of us were previously managers. I think if you had any ideas / criticism then it's worth putting them forwards to the managers / HR Director for them to actually be considered. I don't think it's helpful to tell prospective staff members that the training system is "totally out of line".

     

    9 hours ago, ShankNinja said:

    In a scenario where someone doesn't pass the training, wouldn't that typically require a retraining of either the applicant or the trainer themselves?

    How hard can the current system be that a past staff can fail even after receiving an entire re-training?

    It's actually always been the case that if someone fails both training attempts, they are then removed from the team and have to re-apply (albeit normally after X number of days so the applicant can study). It's been this way since I first joined the staff team years ago and remains the same to this day. However, under previous management things were a lot more relaxed - instead of ensuring potential new staff members where knowledgable by having them pass a test, they were essentially assisted through that stage under the directions of those who were previously running the server. It goes without saying that this wasn't indicative of high-quality staff. Under current management though, this is back to being properly enforced again to ensure the quality of staff remains high. Remember that failing isn't a bad thing, it shows application and even I didn't pass with flying colours myself, it highlighted areas that I need to focus on. The illusion that everyone passes easily and first time is the damage which has been left behind by those who chose not to properly enforce the system before.

    • Like 3
    • Agree 1
  10. Congratulations to everyone who's done a fantastic job helping keep the server run smoothly! It's awesome to see how cohesive and effective the staff team has been recently, we truly have some superb staff and I feel positive that the recent changes which have been made to the structure of the team will only benefit all of us, by playing to each-others strengths and encouraging those who will undoubtedly do just as well. I'm excited to help in this new role, having previously found that this area of the team is one of my personal favourites. Cheers 🥂

    • Like 3
  11. Neutral

     

    I do see the benefits of this for sure, it would be a much simpler and easier way for the mayor to initiate a lockdown without the need of manually keeping an eye on a timer, which distracts from the RP. On top of that, it would also assist new players in the role as there's less to think about.

     

    My reason for staying neutral is because I differ in my objective / subjective take on this, and as this post is simply expressing my own opinion, the subjective side becomes relevant.
    I'm actually a fan of the vanilla play-style where you have to keep track of things yourself. Theoretically, we could add a lot to the server to essentially remove the need for most commands, but I prefer playing on Garnet because it keeps the tradition of using chat-commands, as it has been throughout its glory days. If everything was UI driven with automated timers, you could objectively argue that it would be more intuitive, but I think it would just loose its appeal and become a tad uninteresting. Learning the new commands almost seemed like learning a new job, it didn't come straight away but when you finally grasped it, you felt good, and really engaged within the role and made the most of your new commands.

     

    Call it nostalgia I guess, but back in my day we had to type "/ibuytheseprinterseverytimeyeahonfuckinggarnet" in chat every time we wanted to buy a high-tier printer 😄 The youth of today will never understand....

  12. Neutral

     

    I think Nutter has summarised my position on this:

     

    14 hours ago, Nutter said:

    In all honesty, the majority of this post seems redundant. What would be useful is to add ABC categorization or Level based categorization to the F4 menu, in my opinion.

     

    I'm in favour of all of the jobs being sorted alphabetically, as this would of course be very helpful when finding a job.

     

    However with the categorisation of the jobs, I don't see a big reason to change them as they stand, they are intuitive and in-line with the majority of other DarkRP servers. A 'Dealer Category' sometimes exists separately, and I don't mind if that is added, but it would also work just as well under the 'Citizen Category' as a gun dealer is still a citizen. I don't see a need for a defensive category, because a bouncer is still a citizen, and so is a security guard.

  13. Neutral

     

    The pop-up only asks if you'd like to join the lottery, and you can either click 'No', or after a few seconds it disappears automatically if you don't want to play. I don't find it much of an issue personally and I rarely play the lotto. With that said, if others find it especially annoying then I can see a reason to support this suggestion and allow them to turn the notifications off.

     

    10 hours ago, tadtad31 said:

    "Compulsive gambling, also called gambling disorder, is the uncontrollable urge to keep gambling despite the toll it takes on your life. Gambling means that you're willing to risk something you value in the hope of getting something of even greater value."

    to quot a profcional what you are describing is a gambling addiction 

     

    ^ This is ironically a good reason to keep things as they are. It's far better to loose RP cash in order to learn this important lesson than to go-on and make the same mistake IRL- it teaches the importance of setting limits and playing for fun, not for profit. The gambling adverts IRL aren't going to go away anytime soon.

     

    I see both positive and negative reasons for this suggestion, and so overall I'll stick to neutral for now.

    • Informative 1
  14. -1

     

    This has been brought up previously and denied. The voice line has remained the same since its creation, and is actually snippets from this video of a random guy shouting at his cat:
     

     

    This is DarkRP after all.... and it's a lot less dark than it used to be! The world has become a little too sensitive these days IMO

     

    Edit:

    Just wanted to add, I think if YouTube allows this video to remain live on their site, I see no reason for it to be taken away from DarkRP. Yes, the YouTube video is age restricted, but so is GMod - and it warns of violence and profanity.

  15. Just so that I understand this correctly, are you saying:

    Merk is ruining the server by getting rid of racists? And 19 year old Danny is actually an unemployed 30 year old?

    Did you proof-read your post?

    I'm nearly 30, and I too dislike racists, you're welcome to tell me how you feel about that 😂

    • Like 3
  16. -1

     

    While I'm not fully in agreement with the original suggestion, I do see a slightly different suggestion which would be pretty cool:

     

    Allow hitman classes to choose if they would like to disguise themselves as people they have killed - taking on the player-model of a cop (for arguments sake) which they killed in a previous hit, but with their job remaining as "Hitman" and a rule added to prevent them from changing their job name while in disguise. This would mean that at a glance, they look like a cop, but if you took a closer look you'd see their job is actually a hitman, keeping a fair balance which wouldn't be too OP while allowing for an interesting and unique play-style. This could simply be added to all current hitman classes, rather than making a new one.

  17. +1 (To suggestion 1)

     

    I think it makes sense to add an assistant, however I think only one person should be able to play videos, so the assistant is there purely to tend the counter and look after the cinema. Having two people play videos increases the possibility of minging. As it stands, we can simply check who the cinema owner was when a 'bad' video was played, making it a lot easier for the staff team to manage.

     

    -1 (To suggestion 2)

     

    While I do see the benefits of this on face-value, there have actually been some great movies that people have played in the cinema which could amount to a high-cost, and if there aren't many people watching, it could deter the cinema owner playing anything other than 2 min videos - remembering that they have a max price of entry regardless of what's playing, meaning they will choose to make less profit for playing better content. It seems possibly detrimental to the quality of the content overall.

    • Like 1
  18. +1

     

    It makes sense, so that it aids as a quick reference for players to find them more easily. I've handled sits in the past where I'd say something like "Your RDM sign is too small" and have to guide them to where it's mentioned in the rules, which takes some time. This way I could say "Check out rule 33" (I made that number up lol) but they could then quickly scroll to see where it's mentioned. Much easier.

  19. +1

     

    On 3/1/2024 at 2:11 AM, 1998Corolla said:

    have so many Dragon Lores that I have 0 use for since I have a perma, and I can't even equip them to gain more ammo. 

    This is exactly my thoughts, I have a lot of weapons that I will never use, and would honestly rather sell / give them away to someone else who would benefit from them.

     

    I think all of the !unbox weapons should be droppable, I don't see a reason why they shouldn't be. That way any unwanted items could be sold / given to gun dealers or to new players who'd have a use for them 🙂

    • Agree 1
  20. Neutral

     

    While I see all of the benefits this could bring, I have a sense of nostalgia with the way things currently work. This is undoubtedly a slick system and does fix a lot of issues, but despite that, I kinda like the property system the way it is. It's not a popular opinion and hardly a 'good' reason to dislike this, so I won't give this suggestion a -1. I think I'll just stay neutral for now.

    • Like 1
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