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DarkRP Rules Updated (4/28/2024) ×

Milky

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Posts posted by Milky

  1. Pistol: N/A

    Sub-Machine Gun: N/A

    Assault Rifle: I'm mostly content with combat on the server. I do think some donator weapons (specifically the AEK), are a bit overpowered. I think reducing the aim spread/bloom in all AR's and replacing them with varying recoil patterns could allow players to find more potential in other weapons. As long as someone spent the time to gain experience with a weapon, it could be viable.

    Battle Rifle: Similar to AR

    Designated Marksman Rifle: The time between moving and shot accuracy could be reduced slightly in DMR's and lower damage snipers to even the playing field for newer players.

    Sniper Rifle: N/A

    Light Machine Gun: N/A

    Explosives: N/A

    Melee/General: (General) Finding a point where most weapons seem to have enough practicality for primary use is a great goal overall.

  2. Biggest thing for me that I don't think has been covered yet is the curbs surrounding every road. They're so high that vehicles aren't able to get over them unless the surrounding ground is raised abnormally. To clarify, I'm talking about the outside of the curb, where someone off-roading would pass over to re-enter the road. Lowering them a bit would help if the task isn't too tedious. 

    • Informative 1
    • Agree 1
  3. +1

    Haven't had any notably negative interactions with BenZ so far (other than a minor faction diss that was likely formed from misinformation), and have seen him involved in the discord and on the server frequently. He is active and a seemingly respected leader on the US side. The event ideas seem like solid events but could use a little elaboration. Overall, a very well rounded application and I see no reason not to give him a shot. 

    • Like 1
  4. +1

    The power and quantity of explosives on Afghan donator classes are extremely excessive. The RPG is definitely the worst as far as being overpowered goes. The other donator classes could use a rework as well, but that's a topic for another time/post.

  5. +1

    I've seen XL on almost every day. He's been consistently giving IDFA tryouts to further themselves within the faction and become loyal members of the community. His warleading/debriefs focus on teamwork and he rewards people for their efforts. I disagree with those saying that they don't see him active. He tends to be on in the later parts of the day and I feel that others judging his activity due to their respective playtimes is unfair. He's active and has good intentions. Application parameters aside, its a heavy +1 from me.

    Edit : I've seen Zed on the server (obviously) but have never seen any of the other commenters on in my 1,000 hours... I understand they may have differing names from server to forum but I have no recollection of any of them on the server at any point.

    • Like 1
    • Agree 1
  6. +1

    Funk has always been a fun dude to be around and is very respectable in every aspect. He's always available to help with anything at any time and is an all around great guy with a positive influence on the server. Nothing negative to say at all, huge +1 from me.

    • Like 1
  7. +1

    The only concern for me that could have resulted in me not giving this post a +1 would be activity, and from the past couple of weeks/months its clear that they're back and ready to take responsibility beyond themselves. Of course, activity is something that everyone can improve, including Rust, but I've had no negative interactions with them so far. Seeing as they were staff in the past and the intentions seem genuine, I'm on board. Good luck!

     

    • Like 1
    • Agree 1
  8. +1 

    Seems like a great change that could bring new interactions and RP scenarios to the server. With playermodels and weapons already layed out, most of the heavy lifting is already done as well. Very well written and well thought out, would love to see this implemented.

    • Agree 1
  9. 1 hour ago, BingBoing said:

    -1
     

    you did not explain event ideas. they are ideas how you would contribute to your faction not actual events.

     

     

    also elaborate more on this. It is more of a guideline rather than explaining the actual event and how it would be executed. 

    Fix it up and you got my +1

    I appreciate the feedback!\

    EDIT - 

    I just finished editing/elaborating. Hopefully I touched better on the purpose of my ideas and their goals. Thanks again for the feedback.

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