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hooboododoMartian

DarkRP Administration Team
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Posts posted by hooboododoMartian

  1. On 3/31/2024 at 8:32 PM, AlexConway said:

    I think self-damage prevents people from being careless with them. An RPG that doesn't deal damage to you/teammates, is overpowered ten fold than one that doesn't. It takes skill to need to aim and use it now from afar; as opposed to look down at your feet, point, click. -1

    I'm fine with explosives being overpowered as long as you can't defend your base with them. It helps even the playing-field of raiding. I don't understand the mentality behind trying to nerf raiders when raiding is already so difficult.

    +1

    • Agree 1
  2. +1000000000000000000000000000

    you don't know how many times I've been in a sit with someone telling me what they did wasn't against the rules while I try to walk them through how to get to the rule they broke. It'd be way easier to just say "rule 12"

    • Haha 1
    • Agree 1
  3. NEUTRAL

    I’ve never seen you in game, but other people seem to know and like you. However, I think that reading the staff rules is an important part of becoming a staff member. Even after being told by merk that you should go back and re-read them, it doesn’t look like you have. 

    • Informative 1
  4. proggy referral? Proggy doesn’t even exist anymore 

     

    NEUTRAL

    I’ve seen you on a little bit but whenever I see you, you’re cooped up in your base. Maybe that’s just me but interaction with the community is important.

    • Like 1
    • Spicy 1
  5. +10000000000000000000000000000

    This would really breathe a breath of fresh air into building and rp. I feel like so many tools and props have been restricted due to exploits that minges thrive on, with a trusted member system we could allow for so much more creativity in RP, gamemasters events, basing, and building in general. If this were to be implemented I think there should be strict PERM BAN rules in place. As long as trusted members are vetted properly I see this only benefitting the community. 

    • Agree 1
  6. Description: As the title suggests, this fix may be slightly unnecessary but it'd be a super quick and easy fix. In the bank there are perma props placed
    to keep you from getting on top of the banker area's ceiling. (not sure if im explaining it well but if u go into the bank you can see what I'm talking about).
    The props that are put there use the "models/effects/vol_light001" material, which is supposed to make it look invisible. The problem is that this material is
    NOT invisible when not colored. The visibility of it isn't a HUGE issue but its one that always bugs me when I see the material being used to make props invis. 
    If a high up staff member colors it black, using a tool gun, it'll be COMPLETELY invisible. I don't know if managers can color perma props, if not I
    think Nutter will have to do it. I know to most its not a big deal but Nutter if u see this post pls fix it, it's setting off the autism in my brain. <3
    
    	Reasoning: it will make me happy
    
    	Additional Information: pls
    • Like 3
  7. -1

    Being a cop is one of the most RP heavy and easy to get into jobs on the server. It's a job that can get new players hooked on the server and help teach them what DRP is all about. Giving newer players the opportunity to play as a cop gives them something to do other than running deliveries and getting raided by high level players. 

  8. Description: I have been loving playing the hitman jobs since the auto hits update and I think it would be cool if we added another hitman job.
    I think we should add in a prestige 5 hitman job, since we don't have any jobs for higher prestige. This job would have climb swep, pro
    lockpick, pro keypad cracker, and whatever gun Nutter would want it to have. Currently none of the hitman jobs have raid tools which makes it
    impossible to kill targets in bases, especially if there are no black market dealers on. That would be this jobs specialty, breaking into bases
    to kill targets that no other hitman jobs can get to. I think a good player model would be this Agent 47 model from the Hitman series:
     https://steamcommunity.com/sharedfiles/filedetails/?id=1454868885&searchtext=agent+47

     

    Reasoning: I really think that this would add a very useful hitman job that would be great for higher prestiges to use and great for
    encouraging players to continue prestiging and engaging with the server instead of just printer farming. 

     

    Additional Information: I would love to hear what the rest of the community thinks!

    • Like 1
    • Spicy 1
  9. -1
    no mic/teamspeak 

    2 current warns

    can’t record gameplay

    didnt read rules

    Claims to have broken “NLF” which isn’t real

    weak paragraphs 

    low playtime 

    @Merkis this a real referral?

    • Agree 1
  10. 3 minutes ago, Errol said:

    Yeah as much as I hate those rats who raid you as soon as you leave, it's sort of your responsibility to keep an eye on your printers. Just do the diligence of checking on your stuff or have people basing with you to do that for you if you really need to go somewhere.

    And it at least gives a raider SOME chance to actually raid a base if the base owner is unaware, 'cuz a loud-ass beeping noise should be enough if you're diligent enough to watch your own base. Also agreeing with Wess about the deployable crackers.

     

    Anyways,

    -1

    That’s my whole point though, you shouldn’t HAVE to watch your base at all times. It keeps people from exploring the server and interacting with each other. Also if I were raiding a base I’d rather have someone out of their base and have to come back because of that notification, than have to deal with them sitting in a peak waiting for me. This makes fair gunfights more likely.

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