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Retrix

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  1. Imagine this, you're in an epic battle above village and everything is going well until a CIS Cruiser hyerspaces right above you. All hope is lost until Navy scrambles pilots and they blow up the ship and you and the troops are thankful! Sorry for the dumb intro just thought to spice this post up, the tools I'm speaking of are these 2 https://steamcommunity.com/sharedfiles/filedetails/?id=1868459587 https://steamcommunity.com/sharedfiles/filedetails/?id=1885314499 We already have vanilla's turbolaser mod and personally with the hyperspace mod it would be cool to be under attack and seeing a CIS cruiser hyperspace outta no where and a GM using the tool to rain down from the cruiser itself instead of outta nowhere. Cause sometimes when GMs do that and Turbolaser outta no where it ruins the immersion. Plus it adds a stress factor and hopefully a rise in pilots. GMs could do drop pods for the ground troops, a little more air troops and to destroy the cruiser as a final goal. And if it gets destroyed by the pilots the assauly can end or whatever. Ofcourse this there's always gonna be issues such as ARC using T4s on the ship but GMs can just say the ship uses some sort of EMP to disable T4s. Then once the GM sees it right. The ship can blow up in a really cool way to end the event. I've seen it used in other servers although a small addition i feel like it could add and further trooper immersion
  2. Not always. I'm on at 12:43 PM MST and the 212th couldnt get a GM to simply spawn bottles for their marksman training because the GMs were either AFK or just not there
  3. That's a good alternative. I think just giving them the ability to build is an idea in general.
  4. My thought process for this idea is very surface level and definately could be implemented into the server with a few restrictions. My idea is to give those in the SGT class and above the ability to build. I think this would be a great addition to the server for the fact that we have a giant simulation room and you cannot build a single thing in it without the help from a GM. This can be annoying because in a late or no activity scenario this can give battalions are just the server something to do if a GM isnt on. For example, Its late and theirs nobody on except for a few active people, you could have a pre-build sim where it's you VS a ton of different CIS droids and you have to clear it, or the ability to create a PVP sim where it looks like a jungle terrain. Those were probably bad examples but there are other ways it could be used as well. If your doing recruiting for your battalion your able to create proper tryouts such as Breach & Clear, Environmental Hostage negotiation, Trigger discipline, targets to shoot at with Pilot or tank training, and countless other aspects. Ofcourse this can most definitaly be abused which is why I have a couple ideas to enforce it. When you give building and posssible a PhysGun to the class you could implement a ghosting effect like what DarkRP servers do if you build inside a person. You could implement a SGT or NCO test so that you have to be promoted and take a test to get that ability. Or have to have reached a certain amount of hours to get the ability to build. This addition would be great for the server and in my opinon have a chance of boosting activity for battalions because it gives them more stuff to do, whether it be building a training sceneario, doing simulations. It would be awesome because you dont need the help of a GM especially if one isnt on.
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