In-game name: Splicer/Navaran Age: 18 SteamID (https://steamid.io/): STEAM_0:0:593195590 Warns: 0 Timezone: PST Playtime?: 140 days Do you have access to a microphone?: [YES/NO] Yes Do you have the ability to record Garry's Mod videos?:[YES/NO] Yes Referral(s): [What administrator recommended you to apply?] Past experiences as a Game Master: Previous Senior Admin and was a Senior Gamemaster way before that Why should we choose you over other applicants? [minimum 2 paragraphs] I believe that I should be chosen due to my previous experiences, long play time, and knowledge of the server. I joined this server over 2 years ago and played it consistently before resigning in April. I joined back a month later before leaving once again due to time constraints and other reasons. Admittingly I left without much thought and much care. I was no longer enjoying the server so I simply said my goodbye and left all the discords. However after a much needed break I feel refreshed and my love for the server ignited. I see it only fitting that I return to the staff team so I can begin contributing to the server again. I plan to focus on campaign events and hosting off worlds with risk. My events will be focused on RP and decision making. If the players make a decision then there will be actual consequences and punishments. Oh CT 5228 Dickass shot a hostage, well have fun defending your actions in court. CPT 2957 Assdick wants to try to 1v1 a sith, well when they get impaled on a saber they can enjoy sitting through Med RP or take an NPK. I want my events to actually be engaging and make players use their brain instead of turning auto pilot on and shooting endless pods. I will make sure that they are aware of the possible consequences in a proper way so it’s not just sprung on them, but I personally am bored of the de-evolution that we the playerbase have gone through. Also I know I sound harsh in my previous sentences but let me make it clear, every situation will be completely fair and it’s not my goal to NPK/Punish players. I still want my events to be fun, however I’ll also be incorporating risky scenarios every so often. That way every mission feels at least a little difference Have you ever been banned or punished on any server? If so, Include details: Nope
How much time do you have to contribute to the role?: Hopefully 2 off-worlds a week with a few batt trainings and on-worlds sprinkled around.
In your own words, what are the responsibilities of a Gamemaster?: To create an enjoyable and fun RP environment for the players using their GM tools and minds.
Describe how you would contribute to RP as a part of the Gamemaster team: My events will allow for more freedom and RP decisions from the players. They will make their own choices and the outcome of the situation will depend on their decision.
Explain your single most creative idea for contributing to the RP environment of the server: My events will have multiple possible outcomes depending on the decisions made by the players. In every event they could fail or succeed through different ways. I will not push them in any direction and will let them fail or succeed in their own way. This will require a lot of improvising but I believe that I’m capable of such.
Please list and explain 5 unique event ideas of any scale: (Note this is a revised version of a campaign that I made ~2 years ago at 2AM, so it might not make sense on some parts. If I actually use this idea it’ll %100 be modified a bit more, consider this a rough draft since I can’t be bothered reading it over anymore) Event number 1 A Dark Side Acolyte accompanied by a TX droid infiltrates crystal caves and begins mining kyber crystals. As a distraction, drop pods and a muni bombard the base with everything they have. The Jedi investigate the caves while everyone else holds down the base. The Jedi kill the BX’s positioned at the entrance of caves before clearing the caves. The Acolyte uses force cloak to slip past them and force leaps into the Muni before escaping. Using the dead TX Droid the 34th extracts information and sends it to Fleet.
After Fleet deciphers the information they send the 34th on a mission to a snowy planet that the Muni supposedly fled to. The 34th touches down on the planet and begins searching for the Acolyte. In a nearby cave the Acolyte is found and after another skirmish with the Jedi they flee the planet again. After searching through a few consoles 34th found files talking about ‘Project Zephyr.’ Event 2 After sifting through all the information, Fleet is able to find the location of a FOB that the Acolyte should reside at. After a holotable call, the 34th sets off to Tattoowine. Upon landing they are forced to fight through a large army of the CIS before finding the Acolyte amongst the battle droids. The cowardly Acolyte and the Jedi have a little skirmish before the Acolyte once again runs away and leaves the planet. However due to the rush to get off planet some crucial information is left behind. This includes a data pad with a message from the Acolyte’s Master, Valkyr. Valkyr lets it leak that they’re transferring weapon components to the planet of [TBD]. Once again the information is sent to fleet and the 34th returns home. Fleet tells them to await further orders, after all, they don’t want to just rush into what could be a trap.
Event 3 After running recon on the planet, Fleet confirms CIS presence and gives the 34th the order to attack the FOB. The 34th landed on the planet and set up a FOB of their own before moving towards the base. Soon an all out battle commences as the 34th fights countless waves of CIS droids. They make it to a bunker and blow open the front door. Once inside they fight through even more droids and eventually discover the Acolyte behind a rayshield. The rayshield is forced open and now the Acolyte has nowhere to run.(If you actually read this far I’ll give you a cookie) Despite being very outnumbered they take the fight and fall in battle. On the Acolyte’s comms device, their master can be heard swearing vengeance for his fallen Acolyte. The 34th discovered ‘Project Zephyr’ is a weapon and even discovered some blueprints. Event 4 Valkyr isn’t happy with the death of his former Acolyte. He hires the Mandalorian Clan Equi to help with his revenge. 4 Clan Equi members are sent to Anaxes to cause some trouble, but also to lure the battlegroup into a trap on planet [TBD]. They do this by leaving a datapad that confirms Valkyr’s presence on the planet. The 34th see this as a way to stop Valkyr early and after a call with Fleet they are given the order. Upon arriving on the planet they are met with resistance. They fight through the droids before once again finding themselves at a bunker. They brute force their way into the bunker before being met…. With nothing. The bunker is completely empty, but as they finish clearing it, a Muni jumps into position above the base. This isn’t just any normal Muni however, it holds the first prototype for Valkyrs super weapon. The 34th are pinned in the bunker as they are met with an endless stream of turbo lasers, pods, and toxic bombs while the weapon charges. The 34th contacts the Fleet and requests support. Thankfully the Fleet are quick to respond and the prototype is no match for the firepower of a Republic Fleet. The 34th are quickly evacuated and returned home. They now have no leads and Valkyr can be anywhere testing his new prototype. Event 5 The Finale. It's just an average day at Anaxes. That's until they 34th receive an urgent message from the fleet. A nearby planet was recently hit by what appears to be a weapon believed to be Zephyr . It’s destructive capability is small in range but it’s discovered that the weapon is biological. A swamp village was turned radioactive and its inhabitants were turned into a zombie-like creature. Now that the radioactive levels have stabilized the 34th are sent to investigate and take samples(Clones and 1 Navy only since it's still very dangerous). Upon arriving it seems eerily quiet, only the water and destroyed wildlife surround the FOB, and the previous villagers and nowhere to be found. The 34th set out to find what happened to the zombies that Fleet scanned 7 days ago. Ever since the weapon struck the swamp has been foggy, making it impossible for any planetary scans. Upon setting out on foot the 34th are engaged by CIS and in the thick of the fog a red blade begins cutting clones down. Valkyr and his gang of Clan Equi Mandos have begun their own survey of their weapon, and have begun engaging the 34th. The ground forces immediately pull back and request more supplies to handle such a threat. Valkyr decides to have his fun with the battlegroup and releases his test subjects on the FOB. The 34th now have to fend off zombies and the Clan Equi members while Fleet works on getting supplies to them. Valkyr retreats to his bunker as a strong force presence seems to be arriving with the supplies. Supplies arrive along with the 34th’s Jedi who were not originally sent on the mission due to it being too high risk. After clearing out the zombies they advance towards the dark sense of Valkyr. They push down the bunker and the Jedi engage the strong Sith. After a short skirmish the Sith Lord retreats to an observation room and releases gas into the room. When the gas clears the Sith Lord appears zombified and a lot stronger. A much longer battle ensues and ends when the antidote is injected into the Sith Lord, or when the Jedi duel the suped up Sith to death. The battlegroup leaves all information for Fleet who promptly send a clean up team to wipe any information about the weapon.