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EspressoJack

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  1. Description: Weed Grower is useless. You can make 5x as much money as weed grower with deliveryman and hobo and up to 10x as much as a gun dealer on average. All of those jobs require less levels than 12 which is what weed grower does. Not only does it make you wanted when you sell the weed, but also it requires constant attention to where you need to stay in your base. The next step up from the previous jobs is meth dealer which requires level 25. You need to buff it by more plants/ more profit per plant. People do not want to waste their time grinding it just for peanuts. I am not saying to get rid of it or even to make it as profitable as meth manufacturer. I do think that there should be a trend to balance eco with level and the trend should be profitability = levelrequired * profit/hr. It makes logistical sense that the higher the level, the more money you can make. I understand that it is not possible for all classes to follow this but deliveryman, weed grower, meth manufacturer, and crack manufacturer should at minimum. Reasoning: This would not only increase job diversity but also allow people who are grinding levels to get something out of it. It would allow a better gameplay and overall leveling experience. It would also help to balance the economy
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