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Dragnessrider

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About Dragnessrider

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  1. Thanks for the plus! It's awesome to get some advice and thank you!
  2. Yes! I need to fix that and number it! I will go into more detail along with getting some more paragraph details! Thank you for reading through and getting me some advice.
  3. In-Game Name: G16-SB WP SGT 4894 Dragness Age: 18, can provide evidence through ID. Steam ID: 76561198869967560 Warns: 0 Timezone: MT Playtime: 82:02:00 Teamspeak Access and Mic: Yes Ability to record GMOD: Yes Referrals: Beep, Daph/Conway, MarkyMark Past Experience as a GM: Became a Trial-GM for Deep-Gaming: SCP Server but left due to toxicity Why should you choose me: Why should you choose me? I have experience in DMing in Dungeons and Dragons. Dungeons and Dragons is a pretty immersive and creative way to roleplay, being that I always DM in it I learned to use homebrew, being able to improv and deal with players doing things that are not part of the event. I am pretty friendly and organized as a person and able to be chill with most of my events due to that its just a game to enjoy. I want to create passive roleplay as well that isn't always off world and create a fun experience for every battalion and role. I want to create more EC's with better backstories and actual give roleplay to everyone other than just a group who huddles against them. I have great experiences with people, having a decent backbone. I am able to improve easily and don't mind taking advice. Though having some speech problems I try my best to make sure I am not toxic and able to be there for people if they need me. Not being well versed in Clone Wars may be a small problem but I am great with research, and want to include more vehicles, characters and fights that seem like the show. I do enjoy the movies, being one of my childhood loves, enjoying the dark side and I want to incorporate more Sith, finding them actually really cool to experience on screen so why not try it on game? Other than that, I just feel like I am overall a decent candidate if you decide to choose me! Banned or Punished on any server: I have not been banned or punished on any server and would like to keep it that way. What are the roles of Gamemaster: To create enjoyable events of quality and to create a sense of everyone being able to belong. How much time can I contribute: I can contribute most of the time! I am in online school, and able to be on. How will I be able to contribute to RP as a GM: As someone who has been able to roleplay before, being in DnD along with just roleplaying for fun. I can contribute creativity, and influence along with just overall kindness. My most creative idea for an RP: I would love to create a “Campaign” over a few days where the whole goal is a mystery. I love mysteries and would love to see that maybe a ship crashed with some Jedi and Navy and they disappeared from the radar. During every event for the campaign, each battalion would be a main part of it. Including more roleplay than attacking random ships or droids. I would love to create a shocking ending and turns and twists through all of it to make people sniff off a main trail. 5 unique ideas: Outcasts: A decent Jedi Roleplay idea is Outcasts that were felt out by the force and it's the Jedi’s goal to make sure these Outcasts do not join the Sith or any wrong side. There will be multiple Outcasts to travel to, flying to different worlds. The battalions will roleplay through the places where the Outcasts stay, getting small missions whilst the Jedi go on the main quest. To go into more details these Outcasts are on separate planets and bases being that it may take multiple days to finish this event. I have an idea to have 3 Outcasts to save/find or destroy. The First Outcast: In a small town in the sand, a young outcast found himself in this world serving a chef to cook, and wait in a restaurant. Young and Naïve, a few scavengers seem to be putting in his head that every Jedi and Clone is cruel. Being like this the outcast seems to find himself fearful of these explorers who try to help him. Playing as this Outcast: To be this Outcast, you are timid and fearful of the republic and try your best to hide from them. When found it is your option to either try your best to 'defend' yourself from them with a spare pistol or talk to them. The Scavengers: There will be three scavenger EC's it's your goal to make sure this Outcast kills these Jedi that you heard were finally landing. If he doesn't succeed your goal is to try yourself. Make sure the Outcast either is on your side or not at all. How this will play out is hopefully in two different ways, either the child dies cause he tried to attack the Jedi or he is safely back on board. If the Jedi kill him this will make the Scavengers succeed and not need to be a fight. This will also cause rupture to the other two Outcasts if the child dies. What will the battalion do? I will want a separate mission for the Battalion to seek and find each scavenger, being that they heard wind of evil doers in these parts that are wanted. Each battalion will search for a separate Scav and figure out either to be a negation or kill them straight out. But the goal is usually to keep them alive. The Second Outcast: This Outcast is a doctor on a ship, older than most Jedi seem to be. The doctor is intelligent but if the first outcast died is weary. Droids seem to be attacking the ship as the Doctor is trying his best to save his dying friend. Its the Jedi's goal to either save the friend or the doctor not going anywhere with them. The Doctor: The doctor will be sarcastic and annoying to make it that the Jedi do not like him, but need to get him out cause he is force sensitive. Be as unhappy as possible and if your friend dies, it is up to you to be as stubborn as possible to annoy the Jedi so they can't take you with them. The Dying Friend: It is your goal to be saved, you are a solider in battle and want to keep your pride even if death. If you live, its your responsibility to make sure the Doctor and you escape the ship and find somewhere else to be safe. But also worried of your fellow comrades. Other Comrades: Your goal is to hide in places, before we spawn in droids, then after the battalions come to rescue you, droids will spawn to make it seem like you are fighting. It is your goal to escape and join the battalions in battle. There are two ways this can play out, the friend dies and The Doctor refuses to come with. If the friend comes, he will follow but still be annoying as ever. The battalions during this will be dealing with droids and rescuing other soldiers out whilst saving the ship from destruction. The Third Outcast: This Outcast is a thief, he is cruel and mean and does not want to be saved. If the first Outcast dies he especially will be hostile. He and his friends are thieving buddies and steal ships to sell them for parts. The Jedi find this outcast selling a stolen vehicle. The Thief: As the thief you have no relations with the republic and you don't want to be near them. You frankly don't like them. If they are pushy its your goal to get them away and if they aren't you will hurt them with your buddies. The Two Buddies: These two EC's will be following the Thief always. Hostile and stubborn, they refuse to be taken down to the laws hand. So if their friend is gone, their only goal is to get a civilian hostage and make sure they have a way out. There is no getting this Thief to join the Jedi. Its either kill him or keep him here to steal or arrest him. The killing and Arresting him will bring the two buddies to go haywire and get a hostage. If arresting the Thief, the buddies will try their best to kill the arrester and get the thief to join them in the hostage negotiation. Killing the Thief will make the buddies angry and pretty much keep the hostage with them at all times unless killed. The battalions during this time will help with hostage negotiation and making sure the two buddies do not kill the civilians. Save The Leader: Smugglers break through security measures and smuggle a main leader of a trade route. The goal was to track the ship through space and finally reach its outpost. The goal is to save the Trade Leader and if the leader got killed there would be repercussions. The smugglers' whole goal is to make sure to either keep the leader or make it look like you killed him to make sure you got the repercussions. Arsonists: There is a fire on the planet and it seems to be from an odd source that isn't natural. The goal was to save the planet and save the citizens from the outbreak. The next part would be chasing the arsonists onto another planet and making sure they don't use their flamethrowers and arrest them for justice. Poaching: Rare Animals are getting hunted for their materials, they are a rare species and the trade market is going downhill. One of the tradesmen complained and now your goal is to make sure the animals are safe, release captive animals, and arrest the huntsmen. Friendly Droids: There seem to be some malfunctioning Droids or are they gaining...Sentience? A rebelling droid group came to the base for safety and refuge. Your goal is to protect them from the hoards of Droids that came for them. The problem is? Those Droids were programmed to betray and seem to be holding anyone in the NCC captive for glory.
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