Jump to content
DarkRP Rules Updated (4/28/2024) ×

Token Tomboi

Member
  • Posts

    1
  • Joined

  • Last visited

About Token Tomboi

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Token Tomboi's Achievements

Rookie

Rookie (2/14)

  • Conversation Starter

Recent Badges

1

Reputation

  1. In Game Name: Token Age: 27 STEAM_0:1:71675364 Timezone: EST, greater NYC Area Playtime: 12+ days (dear god) I have access to teamspeak and a microphone My computer can just barely handle running medal, so I can record videos, but the quality is garbage Referral: Daph calling me out at the leadership meeting. Dizz Past Experiences as a GM: Never been a GM on a gmod RP server before, but I've been a DnD DM since elementary school, and have been a GM for LARPs before. Why should you choose me? You should choose me because I'm active on the server, creative, and nice. I have plenty of experience storytelling, and enjoy working with others. I love GMOD, especially GMOD RP, and I'm tired of seeing people say that GMOD is dying or whatever. As long as we keep making fun game experiences and tell good stories, the players will keep coming. You should pick me because I want to help the server and its players grow. Storytelling is a fantastic way to process the world around you, fantasy stories or otherwise. I am not going to pretend that I'm the best ever GMOD GameMaster. I've never done it before. But I know stories, and I know people, and I'm willing to learn. I love helping with events as ECs, and I'd love to help in a more direct way. I have never been banned from another server, but I have gotten warns for language back when I was a teenager on TTT servers. I'd like to think I've mellowed out with age. I work from home as an author, and pick my own hours, so I frequently AFK on the server while I'm writing. I'm active most days from 3-ish to 9, when I go to bed. A gamemaster is a server staff member who has 2 main jobs: Coming up with ideas for events and trainings; and helping other players and GMs make their ideas a reality. I would contribute to RP on the server by having overarching plotlines, recurring characters, and player-driven story events. I write down everything in a handy dandy notebook, even as a player, so that I can reference it and build a story net of characters and adventures. What is my most creative idea? "Alien Abductors" The troopers are sent to a small town following a navy officer's distress call. They find townspeople terrified of leaving their houses. The humans here have been separated from the republic for hundreds of years and are terrified of 'alien invaders.' Upon closer examination, the troops can find the navy officer being held hostage! The townspeople will only let the navy officer go if the troopers search for a bunch of missing folks. The troopers search the ransacked houses and find evidence of CIS presence. But the townspeople claim to have never seen a droid before. Eventually they can stumble upon a kidnapping in progress. A group of monsters capturing a townsperson! The troopers try to stop them, but they're too late. All they can do is follow the monsters to their secret base. The base is swarming with droids and the troopers need to clear the base with close quarters combat. Eventually they find a scientist holding the captured townsperson. It turns out that the scientist was kidnapping the townspeople, turning them into monsters, then sending them out to capture even more townspeople and build an army! The 34th will almost definitely find a way to save the remaining townsfolk, but will they be able to find the cure?!? 5 unique event ideas. 1) The Audit (a small passive RP) A representative of the Senate Budget Committee is sent to the base to figure out why the 34th spends so much more money than other neighboring units. The senator demands a tour around the base and an explanation from command! People need to convince the senator that all the crashed vehicles, blown up FOBs, and extreme amount of purchased helmets is required, or else the Senate might decrease our funding! Maybe the troopers can convince them it's all necessary. Or maybe the representative needs to have an 'accident.' We are on a war-torn world, after all. 2) The Artist (a passive that turns into an onworld) After the 34th's most recent string of victories, the Chancellor sends a painter to make portraits of the greatest heroes of the unit. However, on his way to the base his ship is shot down! Now the 34th need to go to CIS Anaxes in order to reclaim the man. But it turns out it wasn't even the CIS! It was a group of pirate art forgers trying to make the galaxy-famous painter create works of art based on them, instead! Now the troops need to fight the CIS on one side, the pirates on the other, all while trying to keep the painter (who is definitely not a DFU in disguise) alive! 3) The Artist Part 2: Electric Boogaloo (offworld) Oh darn the Chancellor's favorite painter is in trouble again! While attempting to create a grand masterpiece landscape of Kamino (and totally not there for evil DFU things) he was kidnapped by Mandalorians! The Mandalorians claim it's revenge for destroying an entire fortress with 'dark magic.' Regardless of what may or may not have transpired, the hostage takers offer you a choice: let them execute the painter, or else they'll blow up the cloning pods! 4) The Artist Part 3: The Paintbrush (Venator RP) After saving the Chancellor's favorite painter twice, the 34th decide to take him into protective custody while they escort him back to Coruscant. However, they are attacked by a cult of dark side users who say we have an Ancient Sith Relic. After much fighting and arguing and lightsaber duels, the crew may either fight off the enemy fleet, or give them the artifact. Either way, they probably want to figure out what the cult was talking about. After must investigation, it turns out that the Artist's paintbrush was forged from an ancient sith lord's lightsaber. The jedi take it away, and we drop The Artist off with the Chancellor confident that his 'dark side vibes' were merely his accidental possession of a sith artifact. He definitely, DEFINITELY, is not a DFU! 5) The brain-eating spiders! (large on base RP) The 34th receives a mysterious crate labeled "important things." But it turns out to be full of spiders! These spiders eat people's brains by sucking them out through the nose. Oh no! Also, the spiders explode violently if killed! The 34th need to improvise a way to detect and capture the spiders before anybody loses their head! This is a sort of Co-op event for engineering and xenobio/core wellness. The xenobios need to figure out what the spiders are, and how to track them down or lure them. Then the engineers need to jerryrig a way to capture the spiders without killing them. The whole thing also tests trigger discipline, because if you shoot a spider you get blown the heck up!
×
×
  • Create New...

Important Information

Terms of Use | Guidelines