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Wilhelm

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Posts posted by Wilhelm

  1. 5 hours ago, Garnet said:

    I've checked a handful of times and haven't caught you online, I have created your room since 😞 

    I've been in TS the past 3 days all day and over night, maybe you just didn't see me? I'm sure you'd like to just be done with this, so is there a good time to make sure i'm in TS? I'll more than likely be in the "AFK Muted" channel next time you hop on.

  2. Steam ID: STEAM_0:0:238524366

    Date of Purchase: 4/12/20

    Transaction ID: 01429008A4555034S

    Perks Missing: TS Channel, I bought a TS channel and I was prompted with the automatic setup info which I filled out but when I clicked the "Submit" button I was just redirected to a blank page. I then closed the automatic setup page and can't get it back.

  3. 1 hour ago, Pencil said:

    So this suggestion basically nullifies Sev having uniqueness in anyway besides being 'Sev'. The whole point of the original loadouts, and the ammendments to the classes that Ching, Swigs and I suggested are to make each class and character hold their own specialty in their right.

    Furthermore, you're essentially suggesting to add 12 more RPG  classes to the server, ~10% of the feasible players in regard to the playercap of 128. Just seeing how you yourself Doggo and many others have been able to quickly get 200-400 kills in events just off the RPG class I don't think adding 12 more for the sake of continuity and 'canoninity' is really important in a balance stand point.

    RC groups are meant to function as a group to complete a task. In the opening of the game, the Kaminoans specifically go over each members specialization and how each add to a vital role to add to your teams success.

    The classes as they are, and how they have been suggested in the past, are specifically for balance and to keep RC from being one man armies and to playing as a squad to complete their task.

    -1.

    Just because other people have Sev's favored gun doesn't mean he isn't unique (Mango has agreed with this), Sev should be the first choice to snipe, and Scorch should be the first choice to do demolitions. Also no clue where you got that number from, the most kills I ever got was 205 on 212th medic, over the course of an entire offworld. And if your concern is we kill to many droids, make then just make it FailRP to use it on droids.

  4. 2 minutes ago, Bortnik said:

    Forgot about that thread. No actual need for this post as this suggestion was already accepted, just needs to be implemented

    Completely different suggestions but ok.

  5. 4 minutes ago, Bortnik said:

    I like how this is structured to an extent. RC are specially trained and master a certain aspect. Individually they lack, however as a team they are great. I think giving everyone everything kind of goes against that. I think fixer having the Medkit is fine. Sev having the normal weapon and the sniper is good. Scorch having the Detpack, or Anti-Armor weapon would be good, along with the normal one. And Boss can have the normal weapon, with one other configuration. Mainly being if you add everything to them all, they become more like super soldiers, and I may be mistaken, but I don't think that's what we're trying to aim for with RC.

    The point of the DC-17m is to equip a commando with a weapon to fit any situation, including if they're team mate is incapable of preforming a task for one reason or another, if you're trying to make a perfect team of soldiers, why make it so if one dies (or isn't on) the team is incapable of preforming the task at hand. I'd recommend watching this video if you haven't. One more thing is, I don't see how this makes us super soldiers however I'd like to point out this quote from the intro cinematic "you will be superior to your more common brethren", "for you are a commando, an elite unit something truly special. Your weapons, your armor, and most importantly, your brothers."

     

    • Like 1
  6. What would be changed: Replace the ARC-170 with the Z-95 in the vehicle NPC, and change the Pilot Squadron :  ARC-170 to Pilot Squadron : Z-95.

    Reasoning: Over the time the 19thAW has been flying the ARC-170, it has consistently proven to be incapable of dogfighting and CAS due to the low fire rate and low damage. This makes even less sense considering the ARC-170 should serve as the main starfighter of the Republic, yet it is completely useless dogfighting. And is immediately melted by vultures.

    Fix: Replace the ARC-170 with the Z-95, the Z-95 is infinitely more competent than the ARC-170. Being more maneuverable than the ARC, as well as having a much higher fire rate.

  7. In-game name: 212th 2AC CC MAJ 1488 Waxer, Padawan II Bail Erso, 19thAW SSG Rod, ENS Hunt, ST SGT DEG 1488 Hound

    Age: 17

    SteamID (https://steamid.io/): STEAM_0:0:238524366

    Warns: None

    Timezone: EST 

    Playtime?: | Padawan II Bail Erso has played for 346:23:12.

    Do you have access to TeamSpeak and a microphone?: Yes

    Do you have the ability to record Garry's Mod videos?: Yes

        Referral(s): Aparh, Bortnik, Bishopil

        Past experiences as staff: None

        Why should we choose you over other applicants?

    I've been an active member on Star Wars RP since the day it came out and ever since then I've been hooked, whether it was 10 or 80 people on I've been there, one of the few people actually supporting the server through thick and thin. Everyone I've talked to before posting this has said I've been a consistent friendly face willing to help however he can, and now I want to help out by joining the staff team. As well as being an active member of the community, I’ve been in a variety of leadership roles on both MRP and SWRP and everyone who’s served under me has said I'm a fair and honest leader.  As a member of the staff team I can be active during hours most people aren't due to being in EST and always getting on SWRP as soon as I can. 

    Along with being active I’ve also expressed my concern with the CT recruitment system not being welcoming to new players, and I’d like to take over @bishopil's job of telling people to make them feel at home, and be a friendly face in a position of power. Even though I have a lack of experience which I'm absolutely willing to admit, I'm 100% open to learning and willing to do my best because I know it's what the community I hold dear needs. 

        Have you ever been banned or punished on any server? No

        Have you made any previous applications, If so when?: Never

        How much time do you have to contribute to the role?: All day from 9am - 10pm EST

        If you have any, what hobbies or activities are you involved in outside of Garry's Mod? Web and Lua development, and basketball (but I don't think that would have any effect on activity for the foreseeable future).

    Did you read the staff rules?: Doggo

    • Agree 4
  8. Description: Have new players choose which battalion they want to join as cadets and they from there can try out to be full members.
    
    Reasoning: As of late the server has had population problems to the point where garnet has had to bot the shit out of it, after talking with other players we've all 
    concluded that the server just isn't set up in a way that's friendly to new players EX: Joining as a CT with a gun that does one damage and overall just being neglected. 
    Having recruits choose which battalion they want to join when they first pass the quiz will give them a reason to stick around and give them people to do events with, 
    the more fun a person has and the more included they feel the more likely they will be to stick around. The system could work something along the lines of, CT reads 
    the walls and passes the quiz, however, the quiz will have one more question, "which battalion would you like to join?" once they answer they get whitelisted
    for; (insert the option that wins the popular vote). and they can change their name to EX: 501st CDT John Doe. From there they will have to pass a tryout to 
    become a PVT in the battalion they chose.
    
    Additional Information: There are three ways this can be handled: 
    
    Option 1: Have recruits whitelisted for the heavy and rifleman class of the battalion they are a CDT for.
    Option 2: Have the "Clone Trooper : Unassigned" class renamed "Clone Trooper : Cadet" and give it a gun that does more than one DMG (an att. mass is just as disruptive 
    as a successful one). 
    Option 3: (This one needs the most work from the dev team, bless their hearts). Give each battalion a CDT class similar to rifleman.
  9. This is a pretty simple suggestion. As shock we deal with all kinds of mingery and its our job to deal with it with as much RP as possible, but time and time again while trying to arrest people they press their kill bind, and I can't arrest a dead man so I end up having to get staff involved. Simple solution just remove the kill command.

    • Disagree 1
    • Agree 1
  10. WEAPON BALANCING 

    Description: A rework of the current weapon balancing and categorization. Meaning weapons would be split into different groups with different base stats that have higher accuracy and damage then what they do currently, including (Assault rifles, Carbines, Battle rifles, DMRS, LMGS, Sniper rifles, Shotguns, and SMGs)

    Reasoning: The current weapon balancing is broken and not fun to play with, I know many players are sick of 4 second long engagements where the winner is whoever can break their hitbox more.

    Additional Information:

    Categorization chart and base stats:

    ASSAULT RIFLES: garnet_ak74, garnet_ak103, garnet_asval, khr_cz858,  garnet_sa80, cw_ber_msbs | Change:  Damage +20%, Spread per shot - 30%,  Max spread -50%

    CARBINES: garnet_g36c, garnet_ar15, garnet_m4a1sopmod | Change: Damage +23%, Spread per shot -20%, Max spread -30%

    BATTLE RIFLES: garnet_ak105, garnet_g3a3, garnet_scarheavy, garnet_fnfal | Change: Damage +30%, Spread per shot -10%, Max spread - 10%

    DMRS: garnet_mk14, garnet_sr338, garnet_sks, garnet_svt40, donor M14 | Change: Firerate +7%, Spread per shot -5%

    LMGS: garnet_pkm, khr_pkm, garnet_m60, cw_tr09_aresshrike, donor M60 | Change: Damage +5%, Spread per shot -5%, Max spread -5%

    SNIPER RIFLES: garnet_l115, garnet_mosin, garnet_sv98, garnet_m82, donor Mosin | Change: None

     SHOTGUNS:  Super 90, Neostead, Shorty,  garnet_m3super90, garnet_mp153 | Change: None

    SMGS: PP-19, FMG-9, MP5A5, MP5A4, Sterling, garnet_ump | Change: Spread per shot +3%, Max spread +5%

    AEK (I feel it should be treated serperatly)  Change:  Damage +10%, Spread per shot - 30%,  Max spread -50%

    • Like 2
    • Spicy 1
    • Agree 8
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