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ShankNinja

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Everything posted by ShankNinja

  1. +1/referral confirmed reasons all stated above as well I can't believe you are capable of spelling my name correctly
  2. +1 only for the reason that Staff on Duty are clearly separate from Roleplay and should be treated as such. This rule addition should also include the restriction of arresting SOD. However, I fully agree this isn't at all necessary. It would be much more preferable if we had a damage log overhaul that didn't get wiped because someone threw a nerve gas, or used an ares shrike, or someone spammed a stunstick on an AFK 100 times, or someone stood on top of the firepit in the cave, or somebody set up an RDM Arena, or people in a party spam guns on eachother, etc... This won't at all solve the issue of Damage Logs being cleared, but it would be convenient to not get shot as staff on duty. I wouldn't ever feel comfortable warning for it though, as I don't think it's that serious unless they're intending to clear damage logs: which seems to me more of an exploiting issue than a roleplay issue. Damage logs virtually never work for me when I need them to when the server is highly populated due to how limited it is and how easily it is to intentionally or unintentionally clear the whole damn thing single-handedly. Alternate suggestion that would work better if we can't overhaul or get a new damage plugin: Staff On Duty are tagged and then never make it into the damage logs, and are unaffected by arrest baton. A simple rule addition would take less work on the development side but it would also be a confusing addition, unless it can get batched with the many other rules that need added/updated that are already on the suggestion forum. I suppose it wouldn't be anymore confusing than the racism rules that are enforced but not included in the Server Rules for DarkRP when they load in.
  3. blue name lookin kinda cute doe 😳

    1. GrosCave

      GrosCave

      told you we had to keep this professional😳

       

  4. Congrats everyone! And double congrats to Gros for the new manager position. All my homies love Gros.
  5. rip to your staff emoji peace cutie
  6. 609
  7. +1 Previous staff and one of the best apps I've read, hope to see you back on the team soon.
  8. yes, that's why I said don't run in a straight line into the player who's running away from you I have a 9ms ping and still hit 180-200+ ping on average. That is the server's ping, which your internet speed doesn't contribute much to. I've literally done no other RP than being a CP over this last week and like I said, I've only had an issue twice in which I had to cut them off because they were trying to outrun me, and that's over 50+ arrests. I waited a couple days to respond to this suggestion because I wanted to try to arrest more players before responding and after that I still think it's fine. Yes, your issue is mostly experience related. You're not used to the high ping on this server and/or the range of the baton. I have written a breakdown of your clip above: 0:00-0:10 you're not even close to arresting this man. you're blindly swinging a baton, two of those times you are within range of hitting him but it's obvious by the fact he's literally teleporting through you and you lose him point-blank that there's more at play here than that. 0:11-0:14 You almost get him! Each one of your swings during this time are NEARLY arresting him, but you can tell due to the fact you're moving at a different speed than him that he's body blocking you, which causes your movement to stutter, but not his own. 0:14-0:17 None of these swings are anywhere near this man 0:18 So close! But watch again - you swing before he's within range and by the time he's in range, you swing at where he was, not where he is. 0:19-0:24 Nowhere near this man 0:25 Close again! But his movement is causing you to stutter, repeating the same mistake as above. 0:26-0:28 Not even close 0:29-0:31 You almost cut him off and got him, which is the strategy I was trying to explain earlier to you. However, closely reviewing his, he jukes you just barely into the dumpsters and runs half of a circle around you before getting cornered 0:31-0:37 He's in an enclosed, cornered location, and you're again just blindly spamming your stick in the air. Meanwhile, a hobo runs up to him, gets in his face, and connects a melee attack on him on his first try.
  9. What do you mean it's not lag? You're both literally rubber-banding through eachother, his run is not at all smooth, several of your strikes are just swinging at the air where you think he is when there's no model there, and the average server ping is 180-200. I don't see your net_graph stats running but I am willing to bet that there's a reason nobody has ever had this problem for 8 years but yourself. Watch your video again. Watch how, when you're running into them, his body stops you and then he's farther away from you. Utilize movement other than running into him in a straight line. It's literally insane to me that you just keep trying the same thing over and over again, expecting different results. The closest you get is when you try to cut him off, and he literally finesses around you. Perhaps you just need more practice with this server's performance and baton? I am guessing the server you came (a server that revolves entirely around the police) from had a lot less lower population/lag and/or had a really overpowered baton, and since you're used to that is why you're making this suggestion, and is why nobody has ever suggested this otherwise perfectly fine item be buffed.
  10. -1 I think the range is fine. Police Chases are one of the more fun parts of RP and if a criminal is outrunning you then it should be challenging to arrest them if you're just running in a straight line at them. I've had to cut them off and stand in their path at least twice to pull off a successful arrest. Is the range pitiful? Yes; but I think it's necessary that police are at a disadvantage in this aspect, as a cop with speed+jump perk can already easily arrest anyone without it. Being a melee aficionado, I find the arrest baton works exactly as I'd expect: you have to be touching the person and then they're arrested in a single hit: making it one of the most powerful items on the entire server. If I had a knife with a one-hit-kill, I would just as much wish that it doesn't have its range increased beyond standard melee range as the item that can remove someone from gameplay for three entire minutes.
  11. +1 I've seen you on maybe more than a few of the people in here and I've interacted with you a few times, all of which were pleasant experiences. This also really stook out to me. I think this is the kind of attitude that makes a great staff member.
  12. Kick some balls brother, see you in a week
  13. damn you got a fat brain bro
  14. M95 Dragon one-shots perks with a headshot and most the time a body shot, but it's LOUD as fuck. Sound doesn't matter if you're dead already though.
  15. -1 this would be the ultimate MassRDM weapon and I don't think it's necessary since there already exist 1-hit kill snipers. Silenced Raidtools wouldn't really help much either because the Keypad makes a noise when it's activated even if the cracker makes no noise.
  16. ShankNinja

    Fishing!

    +1 The addon linked is a definite -1 due to performance but in terms of adding Passive RP jobs, this would be a neat one. I normally would say this doesn't belong ("vanilla" darkRP) but after Hobos got a dumpster diving mini-objective I think it would be cool if there was a lightweight way to add this in. Fishing can be both solitary and social, and I think logging in and seeing some people with lines casted would be cool. If this impacts server stability in any way however I would have to say -1 as that's more important than adding onto the server right now. I'm more neutral-leaning but I don't think Neutral helps much. As long as there's no downside I think this would be beneficial.
  17. Description: I am suggesting that the Police Officer gets the MetroCop model to choose. This model already exists, and anyone who's played Half-Life 2 probably has more memory of the MetroCops than the Combine Soldiers as you interact more with the MetroCops and by the time Soldiers are out it's a nonstop gunfight. The 'Pick Up That Can' scene is legendary and the role that MetroCops play in the Half-Life universe is that of actual Police Officers. Lastly, the MetroCop looks more neat and would add a touch of freshness to the CP class. Reasoning: People would be more likely to use and roleplay as the MetroCop due to the fact that it has a new model. This would add another touch of spice to the newly updated jail/CP and would feel more like a police force rather than a military force. People would be able to choose either the old model or the new model, which would add another level of variety to the CP without actually needing to create and code a whole new job. Additional Information: Surely it will come down to preference but I can't see any harm in giving people the option.
  18. +1 This has been suggested/discussed both as a drawn-radius that indicates the "NLR area" and as a timer on-screen after death, but this would also potentially confuse people who see a 3 minute timer and assume that means they can return to the raid area during that time. I'll say +1 if it's easily implemented and doesn't degrade server performance. That being said, traditionally I've pressed Shift+Tab and took note of that time and have not had issues. But I don't think this should be a development priority as there are more pressing things, but it couldn't hurt to look at ways to improve the NLR experience, especially for new players. An in-your-face approach such as a client-drawn radius etc. has the ability to remove the "I didn't know I was MassNLRing!" issues that come up extremely often. However, if having ~100 people using NLR timers can degrade server performance this turns into a -1, I just have no way of knowing how it would impact the server which I think is a higher priority than someone being unaware of the rules or unable to set a timer. damn I wish I saw your response before I typed my essay you just summed it all up
  19. +1 Jin is a cool person to hang around and has never been rude or toxic towards me, nor have I seen them be rude or toxic to anyone else. Your paragraphs are great and you even have some staffing experience on other servers, which I am sure some parts of that will carry over to your experience on here. Would love to see you on the team!
  20. Very nice brief guide if you don't know what at all to do! Thought I'd offer a correction: The coolers cost 500$ although they say 750$ (this can be confirmed by looking at your money before and afterward) and maybe a tidbit to add: You are able to get other (trusted) VIP to help you upgrade printers when you are starting out without VIP. Also, shameless plug on my Quick-Start user guide which includes some pictures and (perhaps too many?) details on Base Creation etc.:
  21. Sad to see you go my man, hope all is well for you in your future endeavors. I better see you around every now and again still...
  22. -1 If you reported with proof of the racism I guarantee they'd cop at least a 30 day ban. I've seen three 30-day racism bans this week alone, and I've only played two days so far. I personally think the 30-day ban that these people would receive is a better deterrent than a 3-week combo ban for MRDM+Racism. --- (I also suggest you edit the racist slurs out of your post and maybe post something like the following)
  23. -1 I'm saying -1 for two reasons: One, the format wasn't followed. Two: because, well, it looks like it already exists? I don't think the forum staff are going to have to approve or deny a community-run wiki, unless the suggestion is to have it become an officially run wiki? In which case I think you'll find even if it is official you'll need volunteers and the community to help anyways, as is with any wiki. I think it's a cool idea though. Just don't think this is the correct place to post a suggestion that doesn't at all require staff input. You might be better off posting in the Creative Corner and asking for testers and volunteers!
  24. /party - I literally still cannot fathom why the cops are unwilling or unable to create a party and follow the rules. It costs 500$ to get exactly what you're asking for - without modifying the rules that have been in place for literally years. I think updating the rules will overcomplicate things more. We should not be allowing non-party members to retaliate with lethal force, or contradicting other rules already in place unless absolutely necssary - and this is not. Create a party - it isn't that complicated.
  25. -1 The party rule exists so that no more than 7 people can defend each other. This is a LOT of people; and considering a raid party cannot exceed 5 people, this gives the defending party an advantage already. And since the PD is exempt from party requirements, NLR requirements, etc. during a raid, I don't think giving them additional powers outside a raid really benefit anyone. The Civil Protection 'faction' is already potentially the strongest on the server due to the fact that they operate the only base which doesn't require a party to defend the base AND are allowed to NLR during a PD raid. Giving a group of 10+ people the ability to retaliate with lethal force against anyone that is either defending themselves, or attacking a cop outside of a raid (which doesn't happen in RP scenarios often anyways) is not fair or balanced. I really think I've typed more than I need to though. Simply put: If you want to defend or retaliate against another PD being shot, create a party. I can't think of a SINGLE reason why this can't be solved by just creating and joining a party with the PD (A.K.A. how this problem has been solved for years). Collaborate in a party. Problem solved.
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