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Everything posted by ShankNinja
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Sometimes new players are the only ones you can even raid that is actively defending, especially as a solo, when majority of veterans have 5-10 Perma-DLore defenders in their perfect base. Some of my favorite moments are breaking into a base, knifing everyone to death, and when they go back to their base they find I upgraded all of their printers to full. I get to provide the experience to players "You will be getting raided if you're caught slacking" while also encouraging them to play by giving them upgrades they can't normally obtain (so they might think "I gotta see how much money this makes me!") and most importantly, killing people in RP with just a knife is very fun for me.
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+1 Best idea I've heard in a long time and sounds simple to implement
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+1 no-brainer, NLR zone shouldn't apply to events
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Suggestion for DarkRP Extended Base Locations!
ShankNinja replied to Sts ch1pz 0's topic in Accepted
+1 Was under the impression this was already allowed, as I've seen some pretty great bases utilizing this slope in years past which did not cause any controversy. -
+1 I'm sort of on the fence on this one but I understand the want here. Basically, when you start off playing and don't have VIP, you are going to have to rely on a friend to copy your build if you'd like it to remain. Naturally, you'd need that same friend to help you paste it, or they'd need to share to you the file/paste and you'd then need to buy VIP. Since the above requires a friend to assist you with VIP, and since VIP can essentially dupe your base and place it for you anyways, I don't see any downside to allowing players to save their dupes, even if they're "reserved" for when they're actually able to paste it. If I were in a situation where I was able to save my base, and hadn't yet committed to VIP, this would be something that would cause me to further want to make the spend: Knowing that the second I donate to the server I can immediately use my backlog of bases that I've been eying from my Non-VIP windowglass will make it even easier to impulsively click Donate. Additionally, I would be more inclined to stick around on a server that allows me to keep old builds of mine, even if I can't paste them until I make the choice to donate.
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-1 TL;DR: Vortex said everything I'll say with less words Anyone can buy money or strike big at the casino, but you actually gotta work for levels in some way. Prestiging already costs quite a bit of money as well, at 10 million per (if that hasn't changed) End game for many who have more money than they need is maximizing XP gain. If you've got the money to buy levels, you shouldn't need them anyways unless you're trying to fast-track to the prestige classes without having to spend the time playing the server, which is the main benefit to the server for prestiging/leveling: it shows how much time you've dedicated to the server, and is a mathematical representation of your dedication to the server. Garnet gains nothing from a cash sink really, and the plethora of gambling fills that role (casino, unboxing), so the best thing an owner could want is getting dedicated players spending time on the server and truly gaining "experience" playing.
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+1 Always been a fan of dynamic day/night. With the performance enhancements since this was last axed I think it's worth reviewing. The toggle idea is an enormous brained suggestion.
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-1 I heavily used the 3rd and 4th ones in my builds, don't think these should be touched. Some things in the game are going to be annoying, especially on DarkRP; doesn't mean we should limit material usage based on this. I can't speak to the first one dropping FPS, I would want to see some objective proof of this before agreeing to remove what is a pretty cool material. If it's proven that the usage of this material could be causing FPS drops, then it would technically be an exploitable material and thus should probably be removed assuming the former is true. As for the second one... I don't know a single person who's ever complained about it. In fact I don't think I've ever heard anyone complain about any material before.
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3 - ᗩbsolutely
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I looked in the Ban Database for you since this was recently and came back with this: Your Steam ID: Marty McFly(STEAM_0:1:43242499) The Staff who banned you SteamID: Gamingcarrot(STEAM_0:1:93460670) To best help you get this posted before the 48hr automatic denial, I am pasting the Format here with the applicable information that I've found You will of course need to fill out any other details. Please copy and paste the below block and fill in the blank information: In-game name: Marty McFlySteamID (https://steamid.io/): STEAM_0:1:43242499 Staff members in-game name: GamingcarrotStaff members SteamID (https://garnetgaming.net/darkrp/bans) (/id (name): STEAM_0:1:93460670Date & Time of incident: 2024-06-23 - 16:45:04Timezone: Ban Reason: How long were you banned for?:Proof of Ban:What happened? (include any proof):
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-1 Idling to get all the jobs doesn't sound like something that should be encouraged (and what this suggestion purports to implement) Actually doing the jobs will net you enough XP to get far ahead: Deliveryman, Hobo, Meth Man (when you get this high), etc. And that is not to mention the fastest way to level up which is collecting from VIP printers, or farming for Totems around the map (while doing your Hobo or Deliverman job! You can even purchase a speed/jump boost) Onto the VIP suggestion, one of the only things VIP still has going for it is that it has exclusive jobs which have guns attached to them, and improved raiding capabilities (which can be foregone with buying or being added to a Custom Class with these tools), and the improved vending machine perks. Removing the class exclusivity would make this offering much less of a consideration to donate to the server for. Another thing to note here, it is still to my knowledge allowed to trade Ingame RP$ for GG Store Credits, which is how many of the people I know got VIP. Yes, they have high playtime in order to do so but typically these are people that are actively playing the game, trading, printing, gambling, etc. to get to the amount needed. They were not "idle" and earning these perks... because if that's an option most people would just AFK for 100 hours before playing and start spreeing. Idling already earns you guns stronger than VIP is even able to access (Dlore, anyone?) and I'm pretty sure there's some kind of VIP exchanger NPC.
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+1 Cool, fun, sounds like a blast to RP, and most importantly: sounds simple and lightweight to implement Would complement the new sea classes (captain and shark) very well
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1. Yes, though this should exclude "active XP" like printers; otherwise, civilian farming would be a "new meta" 2. No. I have at last count over 18,000 credits, this would make those like me who don't use them able to instantly jump hundreds of levels. MAYBE if it had a 24hr cooldown to gain 1 level worth of XP or something. 3. Love this idea. Gives more reason to gamble than just earning some money. 4. Eh, I'd say no to this but levels aren't a big enough deal that someone who wants to dump tons of money on supporting the server shouldn't be able to get the levels. Overall I agree with the idea and put a +1 but #2 needs heavily refined or removed in my opinion.
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HG Mysterio Gaming's (Mythical Phoenix)Staff Application
ShankNinja replied to HG Mysterio's topic in Accepted
+1 I've known Mysterio for quite a long time and he's always been a great, kind, and knowledgeable guy. Combined with experience as staff, I think it's an easy win. -
It should be a separate punishment that's more severe then failrp + ltap as leaving to avoid a raid or to stop your printers from being taken is a lot more of a severe crime then just generic failrp, such as running into spawn to avoid a hit, then leaving the game which is just failrp + ltap. This is where I disagree and think this could use some work. FailRP is when someone is known to be punished and decides to leave the game in attempt to try to avoid it. That's when a FailRP is escalated to FailRP+LTAP. FailRP+LTAP is already at a 1 day ban, which is not very severe but still a measurable ban coming from a Warn w/4-6 minute jail. Now we get into Raid Logging. Nobody likes Raid logging, it's the worst part of DarkRP, and I think anyone who's pulled off a raid has had this happen to them. It's not fun to pull off a raid, the player leaves, and you have nothing to show for your sweet success. However, I don't think we should be enforcing a ban more severe than 1 day for somebody who leaves the game because they're defeated. No Intent to RP? Well, that case could be made. They had no intent to roleplay losing defending a base, or otherwise were mad enough that they left the game. However, this would be difficult to implement. Sure, the logs show that someone was raided, and that they died, and then that they disconnected - but is there any way to prove that the person actually left to avoid their printers being stolen? Even a video of you raiding the base, killing someone, and then they leave the server would be a bit iffy if you didn't know if they even had printers or anything valuable inside. I think if we're honest about this and how we'd proceed with actually punishing this, it's clear that this is not something the staff team has in the past ever wanted to deal with and not something to easily define a rule around. Say I'm a player, I join, I get raided. Am I now supposed to remain on the server for 5 minutes after I was killed in the raid before I'm allowed to play something else? 10 minutes? Am I held hostage now in the GarnetGaming server as someone milks my printers? Am I only required to stay until someone decides to claim my prints (taking up to 10 minutes on their raid as allowed)? I think the community mostly agrees that it'd be nice to have a rule in place to either prevent or at least punish and curb this behavior from continuing. But I don't see a good suggestion on what the actual rule is, or any punishment that I can agree would be fair for the crime of leaving the server after you lost. Really, the best way in my opinion would be to have someone's entities remain on the server for ~2 minutes after they disconnect, giving anyone a chance to fight over remaining printers, get some claims in, etc. This would prevent there needing to be a rule followed or any stricter guidelines placed on players that won't get followed or consistently enforced anyways. But since I don't know how hard this would be to implement or any exploitation risks involved, I'll just leave my wall of text here for the next person bored enough to read my thoughts. Until the community can come up with a fair: Rule for this scenario and Punishment for this scenario, for this I will remain Neutral.
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+1 Why make someone reapply? The community has already spoken and stated that they want you as staff. You've already been staff. What is the purpose of further community feedback? In a scenario where someone doesn't pass the training, wouldn't that typically require a retraining of either the applicant or the trainer themselves? How hard can the current system be that a past staff can fail even after receiving an entire re-training? I'm with AJ that I think this is a silly requirement and that the training/onboarding process needs refined to prevent this from happening again. From a training and orientation perspective, it makes very little sense. TL;DR Computer's already been accepted and recently. No reason not to accept this one, even less a reason for it to be required.
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Congratulations on all accumulators of points!
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TeamSpeak: An end of an era
ShankNinja replied to AlexConway's topic in Announcements & Important Information
Damn, see you guys on the Ventrilo server -
-1 Staff would use this power to sit inside of my base and fuck with me oh wait that already happens
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Allow hobos to collaborate for Megabases larger than 6x6x6.
ShankNinja replied to Omnipotent's topic in Denied
+1 Hobo cities are great fun and usually rely on leniency in this regard. I've always enjoyed it and I know many others did too. I believe the fun this can cause far outweighs the "risk" of allowing conjoined huts. -
+1 Every day we are closer to monkey
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+1 Sounds cool and fun. Though, I'm sure the other CP won't enjoy my Combine soundboard nonsense into the radio as much as I will, so there's that.
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-1 There is a noise already, it's the noise of your chat being spammed when your printer starts overheating.
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+1 It's annoying when your hit can't be completed. Can't think of a very good reason not to allow hit cancellation honestly. Only thing I would think is that if you cancel a hit maybe make it so you can't re-accept it. I can imagine somebody spamming a hit placer this way. (____ has accepted your hit!) x100