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ShankNinja

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Posts posted by ShankNinja

  1. Description: Add Orange Vape to the donation store.
    
    	Reasoning: I feel like it belongs in there, as the Orange Smoke is in there and every other "plain/noncombo" color that I can see is in there.
    
    	Additional Information: The Orange Vape exists in the crate, but it's non-permanent and I'd like to donate to receive a permanent one if possible.
            I don't think all of the ones from the Vape Case need to be added to the donation store, but I think the "non-special" ones should.
    
    • Like 1
    • Agree 1
  2. On 9/7/2020 at 5:45 PM, Calvin said:

    -1 No. People are able to make too much money already. There are people jumping around $100 Mil with the only thing to dump their money on being explosives. I’d rather discuss a suggestion about more things to buy than destroying the economy with more printers.

    Just @me next time Calvin 😫

     

    -1 for the same reasons though. I'm prestige 7, that'd be 9 printers on my own. That combined with how easy it is to prestige, I think that if this was implemented it'd need a heavy nerf; like having Prestige 10 be where you get an extra printer, and 20 being your second etc.

  3. DARK RP - NEW TO EXPERT - TIPS AND TRICKS - ALL(Most)-IN-ONE

     

    Whether you're new to DarkRP, stuck, or just want to improve your efficiency or understanding of the server you've come to the right place.

     

    First, lets go over the basics: Bases, Weapons, Money, in that order.

     

    BASES

    The reason I start with basing is because a proper Base is the best way to make money in DarkRP. It is known to veterans, but for new players: Money printers and drug manufacturing produce the most money and XP per hour. Anyone can buy a set of doors, hide a printer, and make a few bucks without much effort; but there will be a large amount of people who see  your base and want to break in and raid.

    How can you stop someone from just walking in, taking your printer, and walking out?

     

    1. Buy the External Doors using the F2 key (you must own them all)

    (F2 bound to something else? just bind a key to "gm_showteam" using the console command:

    bind f2 gm_showteam

    This can be any key you want.)

    xdQitSDs25GbJAA8E8xAhxAf9tS1Phi3-llGKwVKUtcg0UrMCUPD6klN2m3WgakyJ0nYSJ1Umxgbh0oXGuxch4OlNRLQdEvE2FeC9HhG-1yzzF3mby9zNap0iGzLEwxol2eOjy-N

    (you can lock the doors using the Key tool - but only you will be able to lock/unlock, and it’s very easy to pick open so I personally don’t even bother with it)

     

    2. Pull out the 3D2D Textscreen Tool and set the first line to Size 40, put 'Building' in the text and shoot the outside of your base. This should put up a Text Screen that says Building

    CqoZ08CFODuBzigVKJCZ2yP_GnEirsk0ajBngykJiPxSUJNOrEwyt6uAt3Xl2AUyrsFkZ76eD5LGoZbweDJyagyw_HH3mwH7A61fyrMYPsPtoSvuhcMyo7dkbjlbULL_By2eAt8h

    (refer to the Building and Basing rules; the above allows you to build your base without raids. You cannot have any "raidables" in the base such as Money Printers or Drugs with this sign up, or a KOS sign)

    https://garnetgaming.net/forums/index.php?/darkrp/rules

     

    3. Build a "Killbox". You're going to want a path that potential raiders can walk through, this can be as long as you want but cannot be a maze and is subject to prop limitations.

    hUiw4tkMnOkR5Btv9iW7tgVRmbP7eg8PPMFgQ0ROSZUGOCGF8S7tSDcnh6c9PtER9SZc77dIZmrvxaYqCcSATjBfPmv8lpiSSqCf8lw3GX-KRQxFuZ_D557UcrxufFG7tDBTZqEK

    (extremely basic killbox above; blocks the sides and the top. the front is the entrance. the top prevents people who buy Jump Height perk from just jumping over your walls, like Knoxx did to me when I first started shortly before laughing at me and telling me I need some work ;Þ)

     

    4. Build FOUR 'Fading Doors'. These are any four props that will be toggled in and out of existence, 'fading' from view and allowing someone to enter.

    67jmsw4x7quoqp5jaXHI2Av3Mk_MHjn49055ycjFu0ZdWbt7BI-VR9PvLaP0G431_4RjL_vLu_-EAmVuivPXNmxwFAqwFIz-5FFhFHYUJmsj2-MSuKNUrozxRPpzHzexKyiY_5WO

    (I am using 50 units of distance, which isn't the minimum but it is a comfortable amount)

    Notice I've also added some side ramps, allowing you to shoot through the top gap without use of buttons.

     

    5. Using the Fading Door Tool, shoot each door with the following settings:

    aKUNqzaQQiB7YX9_HHm3H8CuGFnMVqmwVPA1dPvSnm6fxGyW8fk55d9NiU46IluAjXCDt6s3odggAzP3ksFIODNfCB9o2k4Bx3co2ztvyUWAuKfeYculwc4V-EtbP2nAVaFXbXom

    The Fade key will be which key you're tying to which door. For our purposes it goes in order RGBY 1234, Red=1, Green=2, Blue=3, Yellow=4) I am using Numpad 1-Numpad 4, as these keys aren't used often and thus will ensure I don't accidentally hit these. You will not be manually hitting any key, so if you find yourself using the numpad often find a different four keys that you're fine not using.

    Do not use Toggle! Ensure none of the above boxes are checked!

     

    6. Using the Keypad Tool (NOT KEYPAD - WIRE! THIS TOOL DOES NOT WORK!!!) you will then tie each Access Granted to the Fade Key.

    Hswp7MjVFRGDt826mzPXOtI-EHfXEGts6PK0RQfqUKC9zKwuhhjk_B9kzmw2DQymVAD9o_pfUJX2cvT3IVR1BxtQR8GUYMd5nOTJ6S7BhEtkOJQv6MSGWL43t6V83bb_YoTRs6Ta

    You want ALL OF THE CHECKBOXES CHECKED. Secure Mode will mask the keys so they show up as **** instead of 1234, Weld will stick it to the prop you shoot and Freeze will... freeze it.

    Hold Length: This will be set to 6 seconds at minimum. The rules forbid any shorter than 6 seconds. This determines how long the door stays Faded.

     

     

    7. Create up to 8 Keypads (one for entry, one for exit) each pair having the same Access Granted Key:

    tzDpJuLX4qO25p35IpnSJOr3rBkmWxOhDYvK_j-8vQCntY5RRwtxWSo_RLjJzU574IIDJl2x9EZc_7VlTk2T_xs9D6sX_DzWEVYru2aDTIobMv2YGgsBSeVSBvf5Jpp2vRSBvAAa

    You will want to test and ensure that these tie to the correct fences. I am using my staff tool to demonstrate the linkage for informational purposes however:

    HvJD0O4_0KQFlB6VFfPCQz5vNytUZIR5JAv2-7i90AkEn_ewdM4YbRpcXmtGA8huO_1Ehs4f-2rTdcGkKzSWxfFTL8XTOoZ-Ww9G8UyIAwwRlDgZo0vKjOJ9XsG4I22ca6qvpiZo

    You will likely also want to  change your BUILDING sign to say "KOS", still maintaining a minimum size of 40. This will enable  you to kill anyone on sight that enters your base while they're inside.

    Even if you don't have a KOS sign, you're still allowed to kill raiders if they're actively in a raid on your base.

     

    What does all of this do? It enables you and everyone you are Basing with to go in and out of your base using a Secret Code, and defend your base from anyone trying to break in without it. This is the fundamental core of all that is base building.

    Your killbox along with how you set up your 'Peeks' (shooting slots that you can use a button to shoot the enemy through) will determine how effective your base will be at deterring raiders. This alone could use an entire guide, but for now my recommendation is to do what I did when I started and try to raid every single base you can find. You will notice a difference between bases that can be raided easily, and bases that are seemingly impossible without 5 legendary raider gods and the owner being AFK.

     

    Some notes I'd make on the above base design is there's too much room for each Fence which would allow for a few people to come through at a time, rather than one at a time. Also, the side walls could be made more advanced by implementing a shoot slot so that the raiders can be shot from both sides as well as the front, which is why I added some simple ramps. Barricades and fortifications will both improve your base and, in my opinion, is a huge part of the fun of base building; you'll come up with a design that meets your needs and you'll be able to expand and change it as you learn.

     

    After you've built your base, it's entirely possible, if not highly probable, that someone still breaks into your base, through all four keypads, and gets all of your printers while simultaneously killing everyone in your base. At this point, focus on all of the flaws of your base and how you can prevent them from successfully getting in. In addition, the more people you have defending the more odds you'll have of success, assuming they're able to kill people without being instant sandbags (just add water!)

    Here's an example of the same location, but a little bit more advanced:

     qz7ZcASvQuiGDitWZAZ5YWFDbfClASWk80R6LDPh7Ira1aT5W0M1JOI6-2sC7-vBbWW3aGDW4NogpGKfq0BjZAJ-0byZZedx1wtcEYtn4eYjX2ZFninqDREgZsmpsBd8CO3HKnR0

    WEAPONS

    There are plenty of weapons in DarkRP - if there weren't it wouldn't be any fun. Due to Garnet, Proggy, and community feedback we have more guns than ever before. So where to start?

     

    GUN DEALERS - UNBOX - DONATION

     

    WEAPON DEALERS: WHAT'S THE DIFFERENCE?

    Export Gun Dealer and Import Gun Dealer have different inventories; that's it.

    Export Gun Dealer: (Left is Normal, Right is Shipment which is a stack of 10 and a better deal)

    epdlk4evDTklnwO7T3Ex5jx_y_CiSZQyI6QF9C9A8ncWiN2USe5_ESJOr3ympK2VaJoiUyhtcyy3GAoHYB9B57wj7T2eKS40t3KhVabXiibsPCD6cLGT6CYekqyJOQaEVHsA3j37


     

    Import Gun Dealer:

    3fRmYEPO0gX_naRl9RrTb2p8PhdzObk-YZiXJ0oYKVVIYoTEWb0RwlAbHQVP_vjSm-22ii7IUNBzXt-6oznR8OAJ4YTpnWeLZV2-MCQmF3NHIY0toZeuH9BLoKjYDN12B3dYpO1O

    You are NOT allowed to self-supply (become a gun dealer, buy guns, and pocket them) if there is any gun dealer that is able to serve you available. However, knowing which guns are available and how much they cost the seller, will make the purchasing decision easier.

     

    Now, which ones of these dealer weapons are actually any good? I'll go in order of my preferences:

    SHOTGUNS

    Remington 870

    USAS

    Spas 12

    (people will agree to disagree on the order of the above, but no other dealer shotguns are even worth considering)

    SNIPERS

    Barrett M82

    (I don't know much on dealer snipers, all I know is this one is good)

    PISTOLS

    Desert Eagle

    Glocks (Auto and Semi Auto)

    SW 500 or SW 627

    (in no particular order, purely playstyle. Deagle/Revolver are hard hitting and Glock is fast as fuck boi)

    ASSAULT RIFLES

    FAL

    M4A1

    FAMAS

    (in no particular order, purely playstyle. Single, Automatic, or Burst)

    In order to get Rocket Launchers, you will need to use !unbox to open either the Pirate Treasure or Forbidden Case. I will allow you to look into what each has by clicking it ingame to decide if the ten times pricier case is worth it to you:

    QCo2xt2SSXM5vw7NyWt92CZZJtiXbLMO0nlg-XmM2SJ9_Dz_chxTc_t36T5aWai7MxaZo19y_tG5UhWEX9aLGtX375Ix0L0pReyZzabTP_DtZuOG-qYxpXTRa4Gk_l6GArRpfgHx

    Other cases in the above list will include Top-Tier weapons such as the below tier list which I've compiled:

    DRAGON LORE AWP SNIPER RIFLE

    BARRETT M82 DRAGON SNIPER RIFLE (non-noscope but more damage than Dragon Lore)

    STRIKER-12 SHOTGUN

    DOUBLE-BARREL SHOTGUN

    FG42 'LMG' (it's basically an assault rifle but it's accurate as FUCK)

    ARES SHRIKE

     

    I can't be bothered to use more than the above list . These are also all available via the Donation Portal for real money, or you can exchange ingame currency for credits (several hundred thousand ingame dollars = 1 real American dollar, ex. 300K=1Credit in donator store)

     

    Donating for any weapon on the DarkRP store will grant you the ability to use that gun every single life and for every character (unless the rules don't allow it - i.e. a Hobo using a Dragon Lore when they are only allowed Pistols and Knives)

     

    If you don't donate and Die with any items, you will lose them. If you cherish a weapon like it's your baby or you have a super expensive launcher, you will want to Drop the weapon (in a safe place), and Crouch+Pick it up

    (this will store it in your Inventory Tool - a SWEP on your 2nd weapon slot. Right-click with Inventory Pickup in your 'hands' to access your inventory, which will last through death)

    tZjOOdLh97GJRF3KxRWuJbyPt5W_NRWMqkMOK7ARJ2mEzDCnY2y6x7yWTZ0xjXac_uYHfJomPPUE_EIGOuUh51ERX_lBslsWVo9LxGKmqvUm0GUFnh91N45p1a8oOnu1xFDSdlOg

    MONEY

     

    Now that you know about all of the weapons, have you ever considered how on earth you're going to afford any of them?! Now this can be one of the funnest things about DarkRP or it can be the most boring, depending on how you go about it.

     

    Generally, there are two ways to make money: Jobs/Roleplay and Printers

     

    JOBS/ROLEPLAY

     

    If you've somehow found this guide and haven't made it past level 2, the Deliveryman is good for you. No, it's not the best moneymaking job in the game (though it is severely underrated) but it is completely free and likely won't get you killed.  Just type /delivery while the Deliveryman, and you will be directed to markers on your screen

     

    Meth Manufacturer and Crack Manufacturing are also very good ways of making money, and likely the best jobs for it. I'd list Weed Cultivator in here but it's a total waste of time, so do not bother unless your roleplay involves being a weed grower and you have a lot of patience balancing top-heavy pots in Source engine.

     

    Police Officers make money on arrests. It's not much, but if you want to roleplay making a living as a cop, this is for you.

     

    Gun Dealers (explained earlier in the guide) make their money by buying items from their dealer menu and selling it at an upcharge.

     

    Drug Dealer is the same as Gun Dealers, requiring you to deal to actual players, but a little more niche. The Cocaine a Drug Dealer sells is a protip for getting to Deliveries faster if you're on a budget however!

     

    Security Guards make money charging a rate (you create the rate you want to charge usually) to defend a base or shop. This is purely roleplay- there's no mechanic involved.

     

    Hitman and Assassin make their money through the built in /hits system. Players place a hit using /placehit and then the Hitman/Assassin accepts it, getting 10 minutes and a Mantracker to find your target and kill them.

     

    Bounty Hunters make money by enforcing Bounties-a system generated 'hitman' like system where you're tasked with killing someone who evaded the cops.

     

    There are plenty of other jobs that I haven't listed, but these are the main ones that people actually do and enjoy.

     

    MONEY PRINTERS

     

    The bread and butter of DarkRP. Everyone you see with fat stacks of bills has seen a lot of time cooped up in a base with the sound of a fuckload of printers cracking away at making loads of cash. You've made it past Basing and Weapons so now you are ready to learn the way of the Money Printer.

     

    Why did I make you wait? Well, as explained above, if your base is built wrong or you don't have any good weapons people will just take your money printers from you. It's important to realize making money is more about having a well defended and fortified base than it is having a ton of money printers! You can have 100 printers and in the course of a few minutes someone comes in and blows up half of them, stealing the rest.

     

    Luckily, you've gone through my expertly-crafted tutorial already so I don't have to explain any further what a proper base and weapons are.

     

    Back to the F4 menu, click on Entities, and buy 2 Money Printers (in your base!!!)

     zENC95h9MZADESxB1qqvvdOK5BIYEKUfgyho_0RSB-JKTAWVd-TLgGGZC3_UOO4SdHSFXFsw_19cVNDdjKP3d29TaN4ayR8Xy1hq26gBDIOXQCceqKjYB4_ivJ4eHV0JRU54agyc

    eIcRVQONGOTSVfdWoaVVxU8QUvsjJ6tdlVrmatKUpz29SKtLmxUM_ClXOv6nX0RcXAxbbgR4ZSJQbM-WLmNHQ8ijOB7GXaJtN3m-Ig8R2lm0dCoNEZ_RTykl-3TStqN7n_Q0ohdr

     

    You will be able to upgrade these up to level 7/10 if you're not a VIP donator, and 10/10 if you are. If you aren't don't worry! You can get a trusted VIP to upgrade it for you and pay the difference, sometimes including a tip if necessary.

     

    A Maxed Printer earns 100,000$ an hour requiring 500$ every 20 minutes for each cooler. So having two maxed printers will net you just under 200,000$ an hour!

     

    You can use alt accounts or try to buy printers from people to raise this even higher, but both of those options carry risks. What if you buy a printer from someone and they disconnect right away? Not much can be done. What if you upgrade all your alts printers (costing roughly 100,000$ each) only to have the server crash, you get raided, or your power goes out? You have to manage your risk tolerance so as to not gamble away all that you have.

     

    This concludes my guide. I have spent a little over two hours compiling, preparing, and formatting it to somewhat not look like ass. I then had to re-format it to work in Google Docs, and finally again re-format it for the forums. If you enjoyed it, please let me know and I will continue to provide and revise my guides in the future! Please let me know if you can think of anything I should add to this guide or if I should cover something else in the future!

    • Like 2
    • Spicy 2
    • Informative 1
  4. 1 hour ago, Calvin said:

    You don’t need to bind this. You can just put +forward and apply it. Then put +left and apply it. If you want to come back from being AFK just put a - in front of these commands.

    Yes, that works fine, but if you want it bound to a key and have the ability to toggle it on/off at will, it's very useful. I toggle AFK at least 20 times a day so the time spent furthering the above into an alias has saved me a lot of time in the long run (and an extra key)

    //Toggle automatic AFK Spin+Crouch (quieter if crouched)
    alias disable "alias toggleafk enable; -right;-forward;-duck"
    alias enable "alias toggleafk disable; +right;+forward;+duck"
    alias toggleafk "enable"

    bind u toggleafk

     

    Using an alias for enabling and disabling and then binding a key to that alias allows it to toggle on and off with one button press. However, you have to use autoexec.cfg as the console won't remember aliases otherwise.

    I've got these set up for a lot of things like this. For example:

    //Toggle automatic walking
    alias disablewalk "alias togglewalk enablewalk; -forward"
    alias enablewalk "alias togglewalk disablewalk; +forward"
    alias togglewalk "enablewalk"

    bind t togglewalk

     

    None if it's necessary, but for people who are reading DarkRP guides on forums I'm sure someone will find it handy.

  5. +1
    Titan is a top tier player, a great friend, and simply one of the nicest people I've ever met. I've never seen Titan get mad or upset, storm off in a bad mood, succumb to stress and take it out on anyone etc. which I think is an admirable trait that will likely be put to the test on the many sit roofs. Few players can claim to match the level of activity and dedication Titan brings with him to DarkRP and I think the players and staff team will benefit immensely having him able to enforce the rules as a Staff member.
     

    • Like 1
  6. +1

    Mae is an active player that I've seen on very often. I've never seen Mae minge or get in trouble, and I've always had great conversations with Mae in OOC and ingame. 

    I've also never seen Mae start any fights or really stir the pot. I might be one of the 'weird' ones too, but I think Mae is funny and seems to know how to be serious as well.

  7. I'm not entirely sure where to post this so if this isn't the appropriate forum please move it to where would be more applicable.

    On Friday night, I reached Prestige 5 Level 100 and went to buy my prestige token, as-per the usual method of prestiging. However, I misclicked the notice that says "Your level will be set to 1 upon use" and has an Agree or Decline box: I clicked Decline.

    Normally I would expect declining it to not do anything, however it ended up still subtracting 10 million from my ingame money and I had to "buy" the token again to actually attain Prestige Level 6. I have a good feeling this is not expected behavior of the prestige token but as I'm likely the first person to hit Decline on that notice it's been until now that no one knew of this issue.

    I'm sure Garnet could rather easily test this to confirm, but I have also uploaded a video to confirm the issue:

     

    Naturally, I'd like to get back the 10 mill but more importantly I think this needs looked at as there's people who are grinding up to 10 mill in order to prestige and if they lost all of their money and didn't prestige they'd likely quit. 

    • Informative 1
  8. Yes, so Chigger had killed 7 people, and admitted that at least 3 of them were "threatening him" however none of the people he killed did any damage to him.

    Additionally, on the sit, the person he killed he had claimed was "trying to enter my house" however he did not have a KOS sign. This is admitted below:

    spacer.png

    I went on to explain that the first rule in the Rules list for "Building and Basing Rules" is You may only kill someone inside your base if you have a KOS sign placed on the exterior of the building.

    Then, after I told you I would have to give you a 2 week ban after you admitted to Mass RDM (3 kills without a valid RP reason), but before I could process it (after thoroughly explaining that those kills were RDM due to no KOS and no RP reason to kill them besides "verbal threats" with no evidence) you left right in front of me. That's LTAP (Leaving To Avoid Punishment).

    Anyways, here's the full video:

    Skip to about 4:50 to see the LTAP portion. In addition, Taco554 had  taken him as he'd had multiple RDM reports on him: After all 5 minutes of the sit and explaining his side of the story, admitting to killing 3 people without an RP reason, and then leaving so he would avoid punishment, I definitely felt it was justified. Review the footage for yourselves and decide, I'll be on to check this in the morning, good night.

    • Informative 1
  9.   

    12 minutes ago, Mysterio_Gaming said:

    Proggy do you have the screenshot of where i told shank i wasnt gonna do anything to the server??? 

     

    Do you have the screenshot of where i said i want to go crash my mates server???  PLease check i know you can

    No, because you told me this in PM when I simply told you that you should not be asking how to crash servers, this or any, in OOC at all. I'd honestly forgot that this was you until now, but Proggy is definitely right that you specifically said "How to crash the server?" in OOC. 

    You did PM me trying to clarify it was to crash your friend server but asking how to crash the server in OOC is in no way a good look. If someone answered your OOC question with an actual answer, it could have wreaked chaos on the whole server.

    Trying to bring up "witnesses" against screenshot evidence won't help you either. Just because I was there and you tried explaining to me what you meant, doesn't mean that I'm going to be able to clear your name because it's simply not possible. If you wanted to clarify to anyone you should have done that in OOC as well, as there isn't much that can be done against hard evidence.

    • Agree 1
  10. -1

     

    Unfortunately recent evidence of Mysterio asking how to crash the server and threatening to mass has surfaced and this has changed my opinion on him being a positive member of the community. I hope he learns from this and reapplies when he realizes where he went wrong and learns from others telling him that asking how to crash the server in a global chat is not a good idea and a poor outlook on his character.

    • Agree 1
  11. 1 minute ago, Yacoba said:

    spacer.png

     

    This staff application is not the place to put screenshots of a discord conversation as it's not only irrelevant to the app but it's clear people are faking quotes so I find this hard to believe.

    • Agree 1
  12. +1

     

    I've known lewis for about a week or two and he's been a very mature and respectable person. I've seen him help new players, and he's always been a calm and collected person. I've also never seen him minge, troll, or go out of his way to start shit in OOC or otherwise.

    In addition he's been active literally every single day I've been on since I've met him (I'M on for a minimum 5/7 days of the week...), and his sections for why he should be chosen are clearly well thought out. 

    • Like 1
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