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Death

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  1. In-game name: OPS ENS Death Age: 18 SteamID (https://steamid.io/): STEAM_0:1:218522543 Warns: 1 Timezone: EST Playtime?: OPS ENS Death has played for 609:40:31. Do you have access to TeamSpeak and a microphone?: Yes Do you have the ability to record Garry's Mod videos?: Yes Referral(s): [What administrator recommended you to apply?] Skelteen, Kenro, Shroud, Mark Past experiences as a Game Master: None Why should we choose you over other applicants? I believe you should choose me over other applicants because I am always aiming to improve and learn with experience as well as giving the server something new and exciting to face. I have been an EC multiple times and have brought some good event ideas to the table for the other GM’s. I can be active whenever I work from home or get off work around the afternoon. I plan to keep the server active with events whenever possible with a few breaks in between for some people to just relax and enjoy the server. I can also help other GM’s with their events whenever needed. Have you ever been banned or punished on any server? If so, Include details: Just a warning for jumping off third floor when the server was originally up. How much time do you have to contribute to the role?: Whenever I'm off work/work from home. In your own words, what are the responsibilities of a Gamemaster?: A gamemaster should be there whenever the players feel like they don't have anything to do. They should be keeping people engaged into the server as well as keeping them entertained and intrigued to know more about the event going on. A gamemaster should always be the one to spice something up and make the players want more and more as well as just helping out the community with tryouts, questions, or even small events. Describe how you would contribute to RP as a part of the Gamemaster team: I would contribute to RP by setting up events where everyone can be involved and have something to do at once, no one should just be standing around wondering what to do, they should all have an objective to complete. Explain your single most creative idea for contributing to the RP environment of the server: The single most creative idea for the RP environment of the server would be to have more events where people are able to actually interact with the other players. It's fun shooting droids now and again but having an EC who can do whatever they want to accomplish a single objective opens so many possibilities for the event and where the RP leads. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation] Event 1: The villagers in the village are starting to get restless and are tired of the CIS constantly taking their village hostage with the republic doing nothing to stop them, They've decided they've had enough and plan to raid the Anaxes armory for weapons and other supplies to arm themselves upon the next fight. I would get 3 EC's who's main goal is to sneak/raid the armory for weapons and other gear and return to the village to set up defenses for the next attack against their village. The clones can choose to either fight/negotiate for the weapons safe return or even take out the hostile villagers and forcefully take back the weapons. This event has chances for negotiations as well as combat between the villagers and the clones. The event would mainly be lead by how the EC's and the clones react during the event. Event 2: Anaxes gets a distress signal from Aurek saying they were ambushed when returning from a patrol, they have been pinned down by heavy CIS fire and are requesting immediate backup from the clones on Anaxes. They would be ambushed by drop pods upon reaching Aurek and have a necessary goal of getting inside and saving the clones stationed at Aurek. Upon clearing the outside of Aurek they will be met with heavy defensive resistance from inside the building where they also have a stationed Aurek clone hostage. While 104th does negotiations the other battalions will hold defensive positions while being bombarded with drop pods and other CIS resistance. Depending on how negotiations go the clone at Aurek can be saved or killed with minor repercussions. Event 3: While returning from Coruscant, a LAAT holding a Republic Senator is shot down and has crash landed near comms tower. The only survivor of the crash is the Senator and a single CG who is willing to give his life for the Senator. The CG and the Senator would retreat to comms tower where they send out a distress signal before barricading the door with debris from the crash. After the distress signal goes out, since it was on an open channel, The CIS quickly hyperspace into Anaxes airspace and send down pods to start a full fledge attack on the comms tower with a single goal in mind, Kill the Republic Senator and anyone in their way. The clones stationed on Anaxes will send a patrol to recon the comms tower and provide covering fire for the rest of the ground troops clearing the FOB. Pilots will be dispatched to take out the CIS Munificent to stop the pods from dropping. The event will go on until the CIS have been wiped out and the clones are able to safely escort the Senator and the CG back to the safety of Anaxes, where they will get transport back to Coruscant. Event 4: The republic catches wind of planets disappearing from the system and investigate further, upon finding out the CIS have just finished a new experimental weapon which can destroy a planet with 1 shot. The republic is sent to the Venator where they will regroup with a republic fleet before landing on Planet Ilum. (A snowy map would be fine, since i don't think we have Ilum) Once they've landed they will be looking for the scientist who made the experimental weapon and take him into questioning as to where it is located and how to destroy it. The clones will then head to the Location of the weapon clearing any CIS who stand in their way. Once they've reached the weapon they will encounter a sith who has been leading the CIS on planet, the Jedi will proceed to duel and distract the sith while the clones destroy the experimental weapon. Event 5: During an assault on Anaxes base, 2 commando droids managed to sneak inside and cut open the doors to NCC, they take the navy members inside hostage and demand the release of a CIS Senator we have in holding for transport to Coruscant. The clones and CG may proceed with player driven RP while MHB stays under assault by a CIS munificent and drop pods giving pilots and anyone not with the hostage negotiation something to do. Upon release of the CIS Senator the commando droids will stay behind while they defend the evacuation of the Senator. The clones will then have ENG's hack into the command droids database and find out where they took the senator and begin travel to the off-world planet they've been taken to.
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