Jump to content
DarkRP Rules Updated (4/28/2024) ×

Classy's Game Master Application


Classy

Recommended Posts

In-game name: Classy

Age: 20

SteamID (https://steamid.io/): 76561198180752426

Warns: 0

Timezone: EST

Playtime?: 165

Do you have access to TeamSpeak and a microphone?: Yes

Do you have the ability to record Garry's Mod videos?: Yes

Referral(s): None

Past experiences as a Game Master: None

Why should we choose you over other applicants? I will not use my GM privileges for only personal use. I will never spam or overload the server with NPCs or vehicles. I will only do the amount needed and/ or requested for events, tryouts, or examples if a CO requests unless the example is a vehicle or asset that can lag the server. I do not want to affect the server with lagging and potential crashes. I will never spawn an unneeded asset that benefits my battalion and me, including ammo crates, tanks, and other weapons. I want to be able to help others that need a quick GM for tryouts and to help with my own battalion tryouts. I will never just go into a GM role unless I know I am needed to and is requested, always asking senior/ Navy GMs appropriate times and if I am allowed to at the time.

Have you ever been banned or punished on any server? No

How much time do you have to contribute to the role?: Whenever there are 21st tryouts, for tactician, armored, raider, or battalion training.

In your own words, what are the responsibilities of a Gamemaster?: The overseer of roleplaying games and makes sure all players follow the rules during the event.

Describe how you would contribute to RP as a part of the Gamemaster team: Help be either an event character or the event narrator for events,

Explain your single most creative idea for contributing to the RP environment of the server: Being able to add objects and NPCs that will not affect the gameplay of the event unless is triggered for a fight or have to make the troopers evacuate quicker.

Please list and explain 5 unique event ideas of any scale:

- Prisoner swap with a Senator for a Jedi but we save the Senator and the Jedi saves them. Then we have to fight and protect the senator to the LAAT and evac back to the Venator and fight longer and super droids come and a sith is to kill the Senator that betrayed them and has all their information.  They had no problem making it clear that this was not a negotiation. Then if they can, the Jedi can capture the Sith and take them as prisoner for more information.

- The LAATs sustained heavy damage during a battle on a different planet after just a reconnaissance mission and are now in need of urgent repairs. The mechanics and engineers have only one hour to get the vehicles back up and running, or the clones will be forced to evacuate without them. As the battle droids close in on the evacuation site, the clones must defend the base or village at all costs. The fate of the mission rests on their shoulders. The mechanics and engineers work tirelessly to get the LAATs back up and running. But with only minutes to go, they are still not finished. The battle droids are getting closer and closer, and it seems like the clones will have to evacuate without their transport. But just when all hope seems lost, the LAATs come roaring to life. The clones board the vehicles and make their escape, just seconds before the battle droids reach them.


- There’s a kidnapped senior EOD specialist that knows the location and codes for bombs planted around the base and map, we have to go and save them from a distress beacon and bring them back to find and disarm the bombs. We are briefed that a distressed EOD specialist has been kidnapped and taken to a location on the base where they have planted bombs. We need to go and save them, and then bring them back to find and disarm the bombs. We head to the location of the distress beacon and find the EOD specialist tied up and surrounded by bombs. We free them and help them disarm the bombs. After we’ve cleared the area, we bring them back to the briefing room where they provide the codes and map for the bombs. We then head out to disarm the bombs before they can do any damage.

- A generator control module was taken from the generator room, the power is completely out so we have to go and get it back. A generator control module was taken from the generator room, the power is completely out so we have to go and get it back. We go to Zeta to find the missing control module. When we get to Zeta, we find the control module on the floor. It seems like it was dropped. We take it back to the generator room and put it back in its rightful place. The power is restored and we can continue our work.


- Infectious disease is spreading on another planet and CIS protects the only cure and we have to fight to get it to cure the village. We have to fight to get to the village to get the cure for the infectious disease. The disease is spreading quickly and the villagers need our help. The only way to get to the village is through a heavily guarded gate, but we are determined to get there and save the villagers. Where we find the infected village counselor/ leader who tells us it's in another village.

Link to comment

-1

A couple things I would like to touch base on.

1. Your event ideas are not detailed enough. They need to be more detailed in order to be a quality event. 

2. Your application looks like a copy and paste of your other two previous GM Applications with a few words swapped for others. You did not change your event ideas at all from your previous two either.

3. You still lack an understanding of the responsibility of being a GM. My suggestion, before you apply for the role make an attempt to get a good understanding of the position you are applying for.

I would love to give you a +1 but I simply cannot for these reason. If you fix your application I will reconsider changing my vote, but for now it stays as a -1.

Link to comment
  • StarWarsRP Administration Team
Quote

In-game name: Classy

Age: 20

SteamID (https://steamid.io/): 76561198180752426

Warns: 0

Timezone: EST

Playtime?: 165

Do you have access to TeamSpeak and a microphone?: Yes

Do you have the ability to record Garry's Mod videos?: Yes

Referral(s): None

Past experiences as a Game Master: None

Why should we choose you over other applicants? I will not use my GM privileges for only personal use. I will never spam or overload the server with NPCs or vehicles. I will only do the amount needed and/ or requested for events, tryouts, or examples if a CO requests unless the example is a vehicle or asset that can lag the server. I do not want to affect the server with lagging and potential crashes. I will never spawn an unneeded asset that benefits my battalion and me, including ammo crates, tanks, and other weapons. I want to be able to help others that need a quick GM for tryouts and to help with my own battalion tryouts. I will never just go into a GM role unless I know I am needed to and is requested, always asking senior/ Navy GMs appropriate times and if I am allowed to at the time.

Have you ever been banned or punished on any server? No

How much time do you have to contribute to the role?: Whenever there are 21st tryouts, for tactician, armored, raider, or battalion training.

In your own words, what are the responsibilities of a Gamemaster?: The overseer of roleplaying games and makes sure all players follow the rules during the event.

Describe how you would contribute to RP as a part of the Gamemaster team: Help be either an event character or the event narrator for events,

Explain your single most creative idea for contributing to the RP environment of the server: Being able to add objects and NPCs that will not affect the gameplay of the event unless is triggered for a fight or have to make the troopers evacuate quicker.

Please list and explain 5 unique event ideas of any scale:

- Prisoner swap with a Senator for a Jedi but we save the Senator and the Jedi saves them. Then we have to fight and protect the senator to the LAAT and evac back to the Venator and fight longer and super droids come and a sith is to kill the Senator that betrayed them and has all their information.  They had no problem making it clear that this was not a negotiation. Then if they can, the Jedi can capture the Sith and take them as prisoner for more information.

- The LAATs sustained heavy damage during a battle on a different planet after just a reconnaissance mission and are now in need of urgent repairs. The mechanics and engineers have only one hour to get the vehicles back up and running, or the clones will be forced to evacuate without them. As the battle droids close in on the evacuation site, the clones must defend the base or village at all costs. The fate of the mission rests on their shoulders. The mechanics and engineers work tirelessly to get the LAATs back up and running. But with only minutes to go, they are still not finished. The battle droids are getting closer and closer, and it seems like the clones will have to evacuate without their transport. But just when all hope seems lost, the LAATs come roaring to life. The clones board the vehicles and make their escape, just seconds before the battle droids reach them.


- There’s a kidnapped senior EOD specialist that knows the location and codes for bombs planted around the base and map, we have to go and save them from a distress beacon and bring them back to find and disarm the bombs. We are briefed that a distressed EOD specialist has been kidnapped and taken to a location on the base where they have planted bombs. We need to go and save them, and then bring them back to find and disarm the bombs. We head to the location of the distress beacon and find the EOD specialist tied up and surrounded by bombs. We free them and help them disarm the bombs. After we’ve cleared the area, we bring them back to the briefing room where they provide the codes and map for the bombs. We then head out to disarm the bombs before they can do any damage.

- A generator control module was taken from the generator room, the power is completely out so we have to go and get it back. A generator control module was taken from the generator room, the power is completely out so we have to go and get it back. We go to Zeta to find the missing control module. When we get to Zeta, we find the control module on the floor. It seems like it was dropped. We take it back to the generator room and put it back in its rightful place. The power is restored and we can continue our work.


- Infectious disease is spreading on another planet and CIS protects the only cure and we have to fight to get it to cure the village. We have to fight to get to the village to get the cure for the infectious disease. The disease is spreading quickly and the villagers need our help. The only way to get to the village is through a heavily guarded gate, but we are determined to get there and save the villagers. Where we find the infected village counselor/ leader who tells us it's in another village.

Since your past 2 GM applications have the same ideas I would like to see some new ones that go into greater detail before a decision is made. You may also wish to reflect further on what the duties of a GM are.

You have 24 hours to fix this or you will be denied.

  • Agree 1
Link to comment
  • StarWarsRP Administration Team

unknown.png

Denied.

You failed to make the requested changes and change very little every new application. You may re-apply in 1 month.

Consider giving greater detail in your events and rethinking what being a gamemaster means.

@MarkyMark @Remake Please lock and move.

Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

Terms of Use | Guidelines