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Nickels GM Application


ribbit3214

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In-game Name: 11B SDS SGM Nickels

Age: 20, I turn 21 on Saturday
SteamID (https://steamid.io/): https://steamcommunity.com/id/ribbit3214/
Warns: No warns
Timezone: EST 
Playtime? (Paste your /playtime [Name]): 205.6 hours
Do you have access to TeamSpeak and a microphone?: [YES/NO] Yes
Do you have the ability to record Garry's Mod videos?:[YES/NO] Yes via medal
Referral(s): [What Gamemaster recommended you to apply?] Nelson
Past experiences as a Game Master: [Optional]
Why should we choose you over other applicants? [minimum 2 paragraphs]

I believe you should choose me because I do my best and work to always improve myself as well as those around me. I'm always hearing what the players would like to try and I help them shape their ideas into something that is reasonable, but will still be fun. I also work well as a team member so I have no problem working along side fellow GM's to create a big event if I was stuck or having trouble. But  I also enjoy working by myself and seeing those enjoying the things I have made.

But with all of this being said I spend a lot of time on the server and I can get more ideas as I play more from the community but make them realistic. I also like the surprise events such as other have held. I believe me becoming a GM could help inspire  new ideas and fun activities for all. When I do make decisions its always on a fun basis but also a rule abiding decision due to the fact being a GM is not something you want to loose.


Have you ever been banned or punished on any server? If so, Include details

I have never been banned nor black listed from any server. I respect all role play and server based rules to the best of my abilities. 
How much time do you have to contribute to the role?: On a day to day it may differ but I am very active on the server and day to day I'm connected anywhere from 4-7 hours. Just all depends when I Leave work and get situated.

In your own words, what  are the responsibilities of a Gamemaster?:  The responsibilities of a GM or game master, is to create fun and server safe events to allow players to have fun in down times or when everyone is active creating something that everyone can enjoy.

Describe how you would contribute to RP as a part of the Gamemaster team: My contribution to GM would/could be helpful where ever deemed. 

 

Please list and explain 5 unique event ideas designed for only your side to take part in: [Be sure to include any additional context that may be necessary to your explanation]

1. Base protection, see how fast we react to problems in our walls, and see how fast and efficient we are. 

So this idea is too used on some part of the U.S. soil. from there the players who agree to join the event will try and regain control of their once claimed land from NPC's that will engage when they spot U.S. forces. The main objective of this idea to to test the accuracy, speed, and communication between players on how to take down the enemy.

2. Quadrants, Groups of mix of classes working at the same goals and see how the react to situations under certain circumstances and allow lower enlisted to have a role in decision making.

This idea after thinking of our typical war. when the U.S. goes to war we all flood an OBJ site and do our best to eliminate the enemy. But what would happen during a raid, a low profile abush or a low profile flank? This event would take place in village or any OBJ site on the map in a respected time, with hostiles taking cover in the buildings and the surrounding areas. The "Quadrants" Groups of 4 or even Pairs would be in strict communication on locating enemy's on those sites and they would have to devise a plan on the best course of action. This is where the players are tested on their ability to strategies and think of the goods and bad's of the situation with the man power they have. 

3. Meltdown, the reactor is starting to meltdown and the U.S.  has to figure out how to make it stable again, this idea is reversative and can be used in many ways. 

Oh No! The reactor is melting due to a N^20^5 gas " Smoke bomb made of an unstable gas" That is causing the reactor to have a Chemical  reaction and causing the reactor to meltdown because it is becoming unstable. When the players agree to join the event they will decide on one person to be the "Chemist" and a "Hazmat Team",( Contain of no more that 2-3 people) their job is too escort the chemist and the hazmat team to the reactor room in a certain amount of time. They will face confrontation of enemy's who planted the unstable gas. Once the area is clear of the enemy's they will hold the area down while the chemist and the hazmat team locate and and "place" the bomb in a container with "Pbl2 " to stabilize the gas.

4. Kidnapping, one of the higher ups has been taken from office and is bound up somewhere and the U.S. has to find them and safely return them back to base while undergoing fire

Some how a high ranking official has been kidnapped, the only clue they have as too where the high ranking officer is none. This is where the players are broken up into scout and ground forces. the ground forces are a whole group the scout forces are split into different teams and they are to find the area that is full of hostiles. once the hostiles are located the scouts will strategize to try and find the best point of entry. From this point the ground forces will leave base together and told to go where they are believed to have the best chances to find the high ranking official. once the ground forces move in the scouts will support by providing counter sniping tactics to lighten the load as the ground forces do their best to clear the troops out and find their higher ranking official to safety. 

5. Communication time, This is just an event I thought about getting the lower enlisted to get better at role playing and a better MRP player in all it allows them to use decision making with in game consequence such as death and harder challenges. I personally like this idea more because if these new players feel more involved they will want to stay around and play more often.

This idea is too tie in to any of the above ideas or be played off as its own. The only difference is this will only be open to the lower enlisted as I had envisioned it to be a slighter in difficulty but still challenging. This will give them a chance to show where they are at skill wise and where they can improve to help them become a better over all player. They will have to communicate and strategize to the best of their abilities to find the best solution. 

Please list and explain 3 unique global event idea designed for the entire server to take part in: [Be sure to include any additional context that may be necessary to your explanation]

1.  Bomb plant, The Taliban planted a  bomb on a site(s), (Depending how active the server is) and they have to defend it from U.S. Forces.  

Uh Oh Red Alert, The Taliban team has planted a bomb somewhere on the map, their job is too the defend the bomb and blow up the site, (to whom those in which agree to be apart of it). The U.S. is caught off guard and has too assemble as many people as they can to try and find and deactivate the bomb. With this being said the U.S. will have a team of scouts to try and find where the bomb has been planted. But they have to be careful because if they are spotted and killed there is no coming back. Now if they successfully spotted where the bomb site is they will have to report to the nearest cell tower to get a signal to use their radios, (this will be monitored by the GM hosting the event). Once the U.S. receives the message they will assemble  and head to the site of the bomb plant. However, in this event there is no respawning. Once your dead you have the right to spectate but no longer to participate. due to the fact of their being live players on either side this will ensure who wins the event. If the U.S. successfully wipes out the Taliban team and defuses the bomb or the Taliban Hold the Site down and bomb explodes they win.

2. Kidnapping, the U.S. OR Taliban has had a high ranking official has been captured and placed somewhere, the team who has kidnapped has to keep the CO trapped for as long as they can, while their team has to try and rescue them 

Some how a high ranking official has been kidnapped, the only clue they have as too where the high ranking officer is none. This is where the players are broken up into scout and ground forces. The ground forces are a whole group the scout forces are split into different teams and they are to find the area that is full of hostiles. Once the Taliban team is spotted the scouts will have to  alert the U.S. grounds team to move in. They will have to successfully penetrate the Taliban defenses and secure their officer before their prized officer is killed. But Don't blow your cover scouts if the Taliban team successfully spots the scout team they have the ablity to transport the higher ranking to a different area. If this where to happen the grounds team will have to move in fast and cut off the Taliban or once they reach the next destination the higher ranking officer will be executed.

3. FFA, Making an area where the players can test their gun skills in an area with certain rules to make the match fair, I favor this idea cause some players may learn to use their weapons more efficiently.

 I had envisioned on teaming up with other GM's on this idea and making the ultimate FFA arena something not too small and not too big just right that the players will have to test their abilities against each other and duke it out in an area that will utilize each of the players strengths and weaknesses. It will be completely positions based and how to use your position to your advantage.

Edited by ribbit3214
Depth of the ideas
  • Agree 1
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27 minutes ago, BrianTheilliterate said:

Before anyone reply’s make sure you have your time in MRP correct and not how long you have placed GMOD, once your in game type /playtime name in chat then copy that and past it. E.I |11B PVT shit ass has played for 3:38:37.

I fixed it my apologies. 

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2 hours ago, Draco_ said:

I like your event ideas. I would just like to see a more in-depth explanation of how these would work.

Thank you Draco_, I will try my best to explain them by editing my post. My apologies by not explaining deeper. I just struggle when it comes to turning thoughts into words. But I truly appreciate  the advice/feedback  and I will try my best to  fully explain my envision. 

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3 hours ago, Draco_ said:

I like your event ideas. I would just like to see a more in-depth explanation of how these would work.

So I did the best  I could to explain how I had saw my ideas being executed. I know that these may have to be tweaked and made fool proof and was hoping with working along side of  the other GMs these ideas could be made to work as well as us making new ideas and making more and unique events for the community. As always thank you for taking the time to review this application!

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