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Talan's GM application


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In-game-name: JCBM TCO MSG 2400 Hardcase/ Tartuke (jedi life)
name: Talan 
Age: 15 

SteamID: (STEAM_0:1:586055534)
Warns: none 
Time zone: PST [ Pacific Standard  
Playtime: 269 hours on SWRP, 426 hours on Gmod in general
Access to TeamSpeak? Yes

Ability to record videos in gmod? Yes
 

Referrals: I haven't been referred to by anybody specifically but I did have T GM Octo send me the link for GM applications. I was sort of referred for battalion GM by Daph but the position was already being taken by another person in my battalion so I had decided to ask Octo for the GM application link.
 

Past GM experience :  Although I haven't been a gamemaster for another server I used to spend a lot of time in single player mode just messing around with the tool gun so I'm fairly familiar with using text screens. I know how to do the basic stuff like spawning assets with the tool gun.
 

Why should I be chosen over other applicants:
I feel like I should be chosen over other applicants because of my deep knowledge of star wars lore: As a long-time fan of the Star Wars franchise, I have invested countless hours immersing myself in its vast lore. From the original trilogy to the expanded universe, I am reasonably well-versed in the intricate details of the Star Wars universe. This knowledge will allow me to create engaging and authentic role-playing experiences for the community, staying true to the essence of Star Wars while also adding my own creative touch.

 

Have I ever been banned or punished on another server: The answer is no  I haven't been banned from another server before but I have been punished in this garnet RP server before. The punishment was getting my jetpack removed for 3 days for flying on top of the Wookie tree when I wasn't supposed to. I have been growing since then and I  try my best to stay out of trouble and in all honestly I do tend to get silly but I have straying in a good path and I doubt my silliness would interfere with the GM application and if I were accepted I would never abuse the powers of being a GM.
 

How much time do I have for this role: Everyday of the week from 11:00AM - 12:00AM PST but I am a student so when summer ends I won't be as available. My availability after summer would be around 3:00PM - 12:00AM
 

In my own words, I would describe the responsibilities of a gamemaster as someone who goes out of their way to make the game fun and enjoyable for all people participating in the RP of the server. They are responsible for making the roleplay server more engaging for everyone in the game by hosting events and helping out with passive RP in between other events and maybe even in off hours to make the server more enjoyable.
 

I would contribute as a gamemaster by hosting events early in the morning when I usually get up to get things running on the server and make things seem more alive to make people want to be more active when they first join. I would make sure that people are enjoying themselves by doing more interactive events like having more opportunities for people to use their individual certs like engineers could be fixing holes that are pouring in  with zombies in medbay while medics are trying to conduct surgery.

 

For my single most creative idea that would contribute to the roleplay: Player-Driven Storylines: Encourage players to contribute to the server's narrative by allowing them to create and drive their own storylines. Provide opportunities for players to form alliances, engage in political intrigue, and participate in dynamic conflicts that shape the outcome and exposition of future server events.
 

Event ideas: 
I had this idea for an event where I get multiple ECs to disguise themselves as CTs early in the morning so that later on in the day people do not see them change their names and have the surprise given away of them being CIS  in disguise I would have them type strictly in chat as 501st troopers and have them say stuff like Roger Roger to make people sus them out. 

Holographic Heist: The Clone Wars have escalated tensions, leading to a rare alliance between a group of smugglers and mercenaries from the criminal underworld with the Separatists. They plan to steal valuable Republic intelligence stored in a secure Holographic Data Center on a remote planet. During this event, players can take on the roles of Jedi, Clone Troopers, or even the unexpected option of undercover operatives within the criminal organizations. They must work together to prevent the heist, protect the data Centre, and uncover the identity of the traitor within the Republic's ranks. Trial of Morality: A mysterious Force-sensitive being has emerged, seemingly outside the influence of both the Jedi Order and the Sith. This enigmatic figure claims to have a unique solution to end the Clone Wars once and for all, but their methods are considered radical and morally questionable. Players will be split into factions: those who support the being and seek an unconventional resolution, and those who remain loyal to the Jedi Code and the Republic's principles. Through intricate debates, philosophical discussions, and decisive moments of action, players will determine the fate of this unorthodox Force-user and the implications it holds for the galaxy. Lost Temple of Illumination: The Clone Wars have caused some ancient Jedi knowledge to be forgotten, but whispers of a long-lost Jedi temple resurface. Legend speaks of the "Temple of Illumination," said to hold ancient relics and forgotten teachings that could be a turning point in the war. Players will form a mixed team of Jedi, Clone Troopers, and archeologists to embark on a perilous journey to uncover this temple's location. As they explore the treacherous environment, they'll encounter various challenges, puzzles, and remnants of an ancient civilization, each test revealing a part of the lost Jedi wisdom. The Ghost Ship: A derelict and ancient ship of unknown origin appears near a significant trade route. The Republic believes it to be a Separatist ploy, while the Separatists insist it's a Republic scheme to disrupt their supply lines. A team of Jedi, Clone Troopers, and technicians is dispatched to investigate the eerie vessel. As they explore its dimly lit corridors, they'll encounter enigmatic holographic recordings, unexpected threats, and ancient technology with untold power. The players must work together to unravel the ship's secrets, neutralize any potential threat, and decide whether to claim its power for the Republic, destroy it to prevent misuse, or return it to the mysterious beings that created it.

  • Agree 4
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  • StarWarsRP Management Team

+1 - Great ideas here, wish you had formatted better with your events. I think your creativity will shine though, so pleased to plus one here. Good job "inventing" the word enigmatic. 😉

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  • StarWarsRP Administration Team

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Application accepted
You have support from 2 GM supervisors as well as overall positive community feedback. Your ideas are good and you can always improve your formatting. I look forward to having you on the team!
Do not use GM powers until trained, contact any S.GM+ for training.

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