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This thread was made recently(That post ^), please browse over the forums before posting suggestions like this.

 

To quote Garnet:

On 5/29/2018 at 9:47 AM, Garnet said:

To clarify: the inventory system was removed because our host moved our game servers to the US, while our databases remained in Canada. Due to the giant latency in transferring files from Dallas to Toronto, our server would crash. 

The inventory system will only be gone until GMCHosting chooses to transfer their web node to the United States aswell, which they have delayed every other time I contact them.

So, sorry mate, but this won't be added for a while still ?

Edited by Crin {GG}
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2 hours ago, Crin {GG} said:

This thread was made recently(That post ^), please browse over the forums before posting suggestions like this.

 

To quote Garnet:

So, sorry mate, but this won't be added for a while still ?

Ya pockets and inventory are 2 separate scripts 

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3 hours ago, Crin {GG} said:

My bad, but wouldn’t they fall under the same

issue?

im pretty sure what Garnet means is transferring all of the users old items from the last inventory script onto the new web node would cause lag. If Garnet did a inventory wipe I think that would clear the issue...

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