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he suggested it to be client sided, not server. +1 if not too much of a hassle i can see this as a fun little update to add, however my concern is the editing of the models to achieve the "stat track(er)" If garnet is able to do so, then i dont see why this wouldn't be cool.
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Neutral why the fuck is this post so long for no reason, i get the arguments, and i get the point and the reasoning's you give, personally, i don't give a shit if its 10 or 5, but i don't feel strong enough to +1 this because a lot of this just seems like a crybaby winging fest.
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-1 Not really interested in seeing how many kills a player has on a perma weapon - especially with how easy it would be for certain players to just use their bots and rack up crazy-high kill counters.
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Description: The Dragonlore's ammo capacity should be set at 5, like it is in CS2. Reasoning: So, y'all know how I feel about the Dragonlore. I've talked at length on how the Dragonlore is broken, overcentralizing, "A bitch gun for bitches," etc. I actually made a similar suggestion post nearly 4 years ago, when the change was first implemented to CS:GO, and the change has remained throughout CS:2. The Logical Arguments Firstly and foremost, as of the most recent update, a donor weapon was nerfed. Specifically, the Nerve Gas lost its ability to damage printers or other entities. Although this isn't a huge change, it is a change nonetheless. Regarding the previous post, one of the biggest and most widely shared argument against nerfing the Dragonlore was that "People paid good money for it, so it shouldn't be changed." Well, people have paid good money for Nerve Gas, and it was just changed. So, seeing as how that was implemented, the main argument against changing it has been removed. "But WohMi, what about the other reasons?" @ChrisRid made probably one of the more thought-out and organized -1 to that original 2022 post, so let's look at that. " If we want to be accurate to CS, it's the AW50 we want to look at (which exists seperatly in DarkRP) so the D'Lore is the wrong weapon." The Dragonlore is literally a skin of the AWP from CS:GO/CS2. The AWP was the weapon changed in Counter Strike, so it makes sense that it should be updated to reflect that change. If the argument is that both would need to be changed, that's fine. I doubt people are really going to argue that the AW50 needs 10 shots either. "It doesn't change the balance, even the cheapest pistol in the game can defend your base perfectly fine." I'll just re-iterate what I said to the original response of this: "Of course you can defend bases with guns, that's like, their main purpose. But you are absolutely lying to yourself (and everyone else) if you are saying that an HK45C can defend your base at the same rate, efficiency, and ease as the DLore. The issue (as I've stated in previous posts) is that the Dragonlore beats every gun in every single category." Everything I said then still holds true now, even with the peek & basing rule changes. Some even benefit the Dragonlore more, like the new Megabase locations. "The D'Lore is still available to non-donors, via the credits menu or by trading in-game" LOL, not anymore! Shoutout !unbox. "There are other similar stat weapons which are ignored, the D'Lore is targeted." Not really? The closet weapon that one could argue is of "similar stats" is the M95 Dragon which shoots slower, has worse hip fire and (ironically enough) only has 5 rounds. Other sniper rifles can reach the same effective range as the Dragonlore, however they're hampered by worse damage, recoil, spread, and often firing times. The Dragonlore is the best-in-class weapon by far. Nerfing the D'Lore only serves to irritate those who've paid good money for a unique weapon, without making any difference to anything else This was just an argument in bad faith. The whole point of reducing the ammo capacity is to make it function as a more "balanced" weapon. Even with 5 shots, I'd still consider it to be far and away the best weapon on the server. The only difference would be that now there's 5 shots to work with, so one actually has to try to aim a bit more. The Emotional Argument Now, obviously, all of that last reasoning focuses on logic, so here's something for our less intellectually inclined playerbase. and a question to those who regularly use the Dragonlore: Are you really that much of a scrub that losing 5 shots will make you unable to ever win a PVP fight ever again? The Dragonlore still would have incredible DPS, range, accuracy, etc. Do you REALLY have to have 10 shots to be able to kill someone in a hallway from 75 feet away, or, god forbid 😱, moving slightly so they dodge your shots? This change would be a benefit to all - the Dragonlore would be easier to deal with for those who don't have it, and those who do have it would slightly, barely have to improve their overall skill. I know that sounds scary to a lot of you, but I'm confident that you'll still be able to use the 1-2 shot capability of the Dragonlore to its full extent, even without double the capacity it normally has. Additional Information: This could be you!
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By IAreGunner · Posted
Im gonna talk to the executive team and Gildarts about this. there's some stuff I like from this and some stuff i don't think we need Consider this for now "in progress"
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