π»ππ£πββ ππ₯πππ βπ π€π₯ππ£ - πππ₯π πππ£ ππππ
Β
Β
Β
Β
Β
ππ₯πππ ππβπ
Adv -Β 434
Freaky Frankie -Β 305
Fat Good Boy - 241
Β
Β
Β
Baiter---Moderator
Orion---Moderator
BusterBigNut---Moderator
SilentK---Moderator
GrapeJelly---Moderator
Aston---Moderator
jrdn---Senior Moderator
Currently Baked---Senior Moderator
IronCocker---Trial Admin
Mysterio---Trial Admin
Adv---Trial Admin
HondaCivic---Trial Admin
FreakyFrankie---Senior Admin
FatGoodBoi---Manager
Gunner---Manager
Β
Β
Β
Completed all their staff dutiesΒ
Β
Congratulations to everyone promoted it was well deserved.
Β
Β
The following staff members are staying in their current rank for now due to availability, LOA, personal preference to remain at their current rank, or staff strikes.
All are in good standing unless otherwise noted.
Scamperrr---Last month before demote
Squidward---Lead Moderator
Candy---Senior Admin
Haze---Manager
Chawhead---Lead Admin
Β
Β
Β
Β
Β
Please reach out to our administration team for an explanation of why you were extendedΒ
Β
Β
Β
Β
None???
Β
Β
Β
Β
Β
Β
Overall +1
Β
This printer suggestion i think should stay but be tweaked a bit. Maybe have it so you have to collect more than the cost to set it all up.
Besides that i think this is a pretty good ideaΒ π
Description: As someone who does the daily challenges every time I hop on the server, I think we need to mix up the challenge pool a little bit.Β Reasoning: One of the biggest issues I've noticed with the challenges is that they're very general and one dimensional. A good example of this is the "Sell Drugs" challenge. This challenge is very odd because it doesn't specify which of the three drug manufactures you should use, I think making the player use a specific job during these type of challenges would give people more reason to use the different jobs that Garnet has to offer. Maybe something like "Sell Weed ?/5" or "Sell Crack ?/3". Another issue with the challenges is that they don't offer much variety each time the challenges re-roll for the day. Its the same "Collect Printer Money", "Sell Drugs", "Mug Players", etc etc. I think we need more job based challenges to give light the the jobs that aren't often used. Like tell me the last time you seen someone use the lumberjack for more than like 5 minutes or whens the last time you seen someone use the prostitute, parkourist, bartender, covid spreader, etc etc. I feel that making challenges specific to these jobs would give players more opportunity and reason to use these jobs in the first place. An example would be like "As a Lumberjack, Sell 5 logs" or something adjacent to that. If you want another example you could do like "As a parkourist, climb 25 meters" (idk if the parkourist could realistically climb that much with the 3 extra wall jumps but you get the example I'm trying to set.). A change like this would be good for the player base and make more jobs feel way less useless and unneeded. And my final suggestion is to stop doing printer daily's, those shits suck ass lmao. Like I'm not tryna set up a base and spend like 175k on each printer for one daily challenge which could net me like 100k if i finish all challenges. And as for the rewards for said challenges, I think they're fine, I just think maybe the money reward should be a bit more because I end up spending more money than im making back doing these challenges. Additional Information: You don't have to implement this verbatim to what I just typed, if you see something fitting better or you feel that my examples sucked then do your own twist on them, its your server do what you want. I just think we need more challenge diversity and more job focused challenges to promote those under-utilized jobs.