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In-game name: Cowboy - MastersonSteamID (https://steamid.io/):https://steamcommunity.com/profiles/76561198026831024/Staff members in-game name: N/AStaff members SteamID (/id (name): N/ADate & Time of incident: 2025-03-24 - 19:46:34Timezone: CSTBan Reason: PoachingHow long were you banned for?: Not sure but it was 10 months ago.Proof of Ban: See ban log- was banned by Conway. Also was informed by RJWhat happened? (include any proof): I was accused of poaching members. Why should your ban be removed?: I wasn’t attempting to poach anyone from the server as I was just trying to invite my friends that also happen to be apart of garnet aswell. I also wasn’t attempting to remove players from garnet itself. I just wanted to invite others whome I game with to come hangout on another server. I do want to be apart of this community still and contribute my time and effort into Garnet like I did before. I do not mind completely starting from scratch to peace that.
In-game name: Cross
Age: 21
SteamID (https://steamid.io/): STEAM_0:1:444117997
Warns: 0
Timezone: EST
Playtime: 2190 hours
Do you have access to a microphone?: Yes
Do you have the ability to record Garry's Mod videos?: Yes
Referral(s): Balthe.
Past experience as a Game Master: Former Manager, GM Director.
Why should we choose you over other applicants?: Past experience and much needed activity.
Have you ever been banned or punished on any server? If so, Include details: N/A
How much time do you have to contribute to the role?: ~12 hours.
In your own words, what are the responsibilities of a Gamemaster?: Provide fun and engaging experiences for the community on a larger scale than smaller player run RP events, Engage directly with the community for feedback and ideas, and helping out with keeping the flow of the server smooth.
Describe how you would contribute to RP as a part of the Gamemaster team: Player scaled RP as well as in depth knowledge of the star wars universe as a whole, making sure both the atmosphere and the enviorment create an immersive experience anyone can enjoy. Ensuring accurate interactions and above all else quality engagement.
Explain your single most creative idea for contributing to the RP environment of the server: I've tried it before and it worked pretty well, but having a raid section to a regular base attack where the players will advance to a CIS ship like a munificent, raid the inside, and destroy it finishing the base attack. It makes it so much more interesting as well as providing rewards for on-world events.
Please list and explain 5 unique event ideas of any scale: FIRST STRIKE:
The RAC Resolute will be sent to engage hostile forces taking root in a sub-sector of Hosnian Prime. Wherein they will fight through 2 factions hostile to the republic with optional side-objectives to make the assault easier. Should they fail, they will be required track and chase down the two leaders and eliminate both. There will not be a second chance for failure. OPERATION: GALACTIC CONQUEST
Trench's campaign of terror continues to a moon of rishi, where he has set up shop in an old republic installation. This installation has access to files extremely detrimental to republic operations in neighboring sectors should they fall into the wrong hands. The 34th will need to, in a timely manner, assault and breach the defenses of the base without the use of jetpacks and grapples and eliminate the overseeing TAC droid. Their security system is crude, so you'll be outfitted with signal jackers to bypass it. SOULKILLER:
Several listening posts in the out rim have gone dark, along with this, many jedi in the surrounding area report an immense feeling of unease. The path laid bare by whatever is happening leads it on a collision course for republic space, and as such you must intercept and destroy whatever is targeting the republic. However, republic intel suggests that the CIS are also making a move on whatever this is, and the potential for destruction in their hands is too great. The 34th must face down an old threat before it is too late, and while there will not be a time limit, that is certainly no reason to take it slow. AERIAL INTERCEPT:
Republic planetary scanners are detecting a huge movement of CIS traffic, presumably transports with escorts. The 34th will need to defend their comms center and forward outposts while the main base attempts to track down and "tag" one of the transports. This will become noticeably harder if they lose a fob to the CIS, and re-take will not be an option. Should the comms operator fail too many times, or the republic lose too many areas, the CIS will be on to them and attack the base preventing any further intelligence efforts. Should they succeed, it will open the door for a full scale assault later down the line. WMD:
The construction of the elusive Viceroy class dreadnaught is a highly sought after piece of intel, and some insurgents just so happen to have it. The 34th will need to bust out their best diplomacy handbooks and broker a deal with these troublemakers for that intelligence. They will need to either find the location and backstab them, or meet demands and obtain it rightfully. Should they fail; there will be hell to pay for disrupting their peace.