Well heres the thing, Nerve gas to my knowledge was never meant to damage entities... So its a bug fix, not a change.
Theres nothing wrong with the d'lore except for it being a T1 Sniper.
You also state its a bitch gun for bitches. What I read is that you can't aim accurately faster than anyone else.
Now if you wanted to debate on "Bullet damage" per type of ammo. That I would listen to. But Based on a tier list with D'lore and M95 being T1 as intended... I can also tell you if you just use a lmg 70% of the time you will win if they loft their first shot.
Also just wanted to add you can always buy a 30 round drum mag for a awp. So maybe we should keep it realistic and add that too.
Hmmm this one is tricky for me ima be honest. So ima stay at a
Neutral
I get where your coming from. Its frustrating but reduced ammo size or not. Its still one tapping tf out of people and usually when defending bases they have the angle already to open the peek and split your shit like jfk and only needing 1 bullet to do so. At the end of the day this a 30$ weapon. Thats 30$ for a singular gun in a gmod server. Either way im still waiting for people to sit still to get them in 1 shot so I feel that reducing the ammo size wouldnt change much. Up to community ig.
neutral
on the one hand, 5 shots lets you kill all 5 active players on the server. On the other, I don't think the server is trying to be cs2 nor does it really matter that much.