Tragically, quite a bit of @Gildarts reply reads like a shitpost, but I'll try to address it seriously.
"Never meant to damage entities" is interesting since, for the 6+ years I've been on this server, that's always what its' done. Not sure if this was just a long development period for it or what, and I understand why the change was made sense, but it is still a donor weapon's functionality being significantly altered, "bug fix" or not. Like I mentioned in the post, the original reason why a lot of people disagreed with the post in 2022 was because "People paid for this item, it shouldn't be radically altered." Well, people paid for nerve gas knowing it damaged players AND entities through walls, and that's changed now, so I felt this was a fair time to re-suggest.
When has there ever been an official "Tier list" for weapons? This is a genuine question, I had no idea there were such things as "Tier 1." Assuming you didn't just make this up, an item being a "higher tier" than another item makes sense - but I don't think being a "high tier weapon" should make it wholly uncompetitive to play against.
So, the key part of "a bitch gun for bitches" being in quotes is that it was a joke. As for the aim comment, 0 clue where you'd get that, but that's kinda one of my whole points in this argument? One doesn't need to aim well with the dragonlore, because you have 10 whole shots to beef with, when 1 or 2 is all you need. I think raising the skill floor on a gun that's already one of the easiest and highest-damaging weapons would be making it more of a skillful weapon not "me coping because I can't aim well." In fact, it's the opposite - I'm quite confident that I can aim better than a majority of people who regularly use the Dragonlore Look at the replies to this post (and the one in 2022). @IAreGunner literally said he doesn't want it nerfed because he's ass with it 😭.
It's blatantly obvious that these "statistics" are just vibes based, but still, I don't even think it's correct. Like I mentioned in my original post, the Dragonlore has higher Damage and RANGE than functionally any other weapon on the server. If someone is spraying at you with a machine gun, literally just move back ~10 feet and shoot them where the spread is higher so they're hitting you less. Conversely, if they're right up in your face, it really doesn't matter if you "loft" your first shot, because unlike other snipers, the Dragonlore's hipfire is insanely accurate So no, getting shot at by a machine gun is not a "bad matchup" for the Dragonlore.
I'm not necessarily sure I understand what you're getting at here. Are you saying that weapons that use the same ammo types should have standardized damage? Because I would generally be down for that, however there are certain weapons that would need their ammo type switched (M95 Dragon, F2000). However, that's not the point of my original suggestion, and I feel suggesting that the Dragonlore's damage be directly nerfed would go over a LOT worse than a simple reduction of the ammo capacity.
Pretty obviously a joke, but it's also just not true; in real life or in CS2, unless you found some Temu "universal 30 round drum mag" that doesn't work.
As for the more "simpler" posts on this thread:
https://streamable.com/6ix0gb
Well heres the thing, Nerve gas to my knowledge was never meant to damage entities... So its a bug fix, not a change.
Theres nothing wrong with the d'lore except for it being a T1 Sniper.
You also state its a bitch gun for bitches. What I read is that you can't aim accurately faster than anyone else.
Now if you wanted to debate on "Bullet damage" per type of ammo. That I would listen to. But Based on a tier list with D'lore and M95 being T1 as intended... I can also tell you if you just use a lmg 70% of the time you will win if they loft their first shot.
Also just wanted to add you can always buy a 30 round drum mag for a awp. So maybe we should keep it realistic and add that too.
Hmmm this one is tricky for me ima be honest. So ima stay at a
Neutral
I get where your coming from. Its frustrating but reduced ammo size or not. Its still one tapping tf out of people and usually when defending bases they have the angle already to open the peek and split your shit like jfk and only needing 1 bullet to do so. At the end of the day this a 30$ weapon. Thats 30$ for a singular gun in a gmod server. Either way im still waiting for people to sit still to get them in 1 shot so I feel that reducing the ammo size wouldnt change much. Up to community ig.