Jump to content
DarkRP Rules Updated (4/28/2024) ×

All Activity

This stream auto-updates

  1. Today
  2. I mean, I kind of think of it as you’re able to kill that person if he damages you until you die. After new life rule comes into effect.
  3. I'm trying to remember which admin it was at the time, maybe it was Henderson? But ages ago I was in a sit for RDM because of this exact thing. I was told that about 2-3 minutes is a generally accepted amount of time for RP actions for arresting and killing in an RP scenario, like how the 3 minutes for the NLR is the RP amount of time to pass. There's also no reason to be condescending.
  4. Some people love to assume things
  5. Huge +1 - about as solid as an app/dude as you can find. Good luck Shloomy!
  6. UNDER REVIEW Thank you for your appeal. Please allow up to 24-48 hours for a response from a member of the Operator Division. As well as allowing a reasonable timeframe to gather the facts pertaining to your ban. Please note, bans will only be appealed if they are of a false nature, incorrect reasoning, and in some cases mishandling of sit/report/ban.
  7. Denied Previous attempts at charity raffles on the server resulted in players charging back if they didn't win... Unfortunately, we can't have nice things on the internet. Thank you.
  8. Accepted This concept has been placed on the back burner of our development board for possible addition....at some point, maybe? It's a stretch okay. :^(
  9. Denied Instead we've added an interaction cooldown to printers, since players insisted upon using autoclickers/e-spam scripts to automate the printer farming process. :^( ______________________________ Thank you for the time & effort you put into your suggestion!
  10. Denied ______________________________ I feel as though, while the cinema owner and its capabilities could be explored a bit more.. adding an assistant would not benefit the role very much, for reasons stated above. Perhaps we can look into expanding the cinema job a bit in other ways though! ______________________________ Thank you for the time & effort you put into your suggestion!
  11. Merk

    Totem of Undying

    Denied ______________________________ The overwhelming community pushback speaks for itself.. allowing the higher/elite players to respawn after a user finally takes them down is a terrifying thought to me for some reason. :^( ______________________________ Thank you for the time & effort you put into your suggestion!
  12. Accepted ______________________________ We're working on making the rules a new popup which would show up for new players and be something staff could force upon players who are having trouble accessing the page and/or simply don't want to be bothered to. :^) ______________________________ Thank you for the time & effort you put into your suggestion!
  13. Accepted? ______________________________ The bank robber is a practically redundant class, yes, and as such perhaps he should be removed? or perhaps a change can be made to give him an edge over other classes attempting to rob the bank. This will be added to a list to be discussed for potential addition in a future update. ______________________________ Thank you for the time & effort you put into your suggestion!
  14. ACCEPTED ______________________________ This has been added to our development board for possible addition in a future update, thank you for your time! :^)
  15. Denied ______________________________ I feel as though the big white text on the center of your screen should sufficiently serve as notification that a warrant has been issued. Making it necessary for police to advert their raids would simply make it easier for players to only monitor chat to ensure their base is not at risk of being raided while they farm, such automation is not within our plan for the server. ______________________________ Thank you for the time & effort you put into your suggestion!
  16. Woohoo, forgot to mark this as ACCEPTED We have integrated the PM system from SWRP.
  17. Denied ______________________________ Hobos, by definition, are not intended to be on an equal playing field to normal civilians, hence the weapon restriction being added in the first place. A hobo is not intended to be a standard member of society, which means they should not have access to higher-end weapons; You could even go as far as saying that hobo is just a troll/fun job, whose purpose is to give the server a bit of lighthearted fun amidst the other roleplay classes we have. Giving hobos access to other weapons essentially violates the rolepaly logic of them being at the bottom of the food chain. I don't feel as though this is an issue that we should address at this moment in time. ______________________________ Thank you for the time & effort you put into your suggestion!
  18. ACCEPTED ______________________________ After much debate, we finally decided to accept this and have it added to our rulebook, gone are the days of being locked in a tight hallway and blasted to pieces by a point & click defender inside the base. ______________________________ Thank you for the time & effort you put into your suggestion!
  19. Denied ______________________________ I think this idea is terrific, except the fact that adding additional bank robber(s) would be worsening the fight against single-purpose classes, due to the fact that they literally would serve no purpose than to rob a bank which, lets be honest, does not fill up often enough to warrant having specific teams that have permission to rob it. I feel as though the bank robber class could stand to be removed as well, but that's a discussion I'll have with Garnet. ______________________________ Thank you for the time & effort you put into your suggestion!
  20. Explained perfectly by Conway here, if you see something, say something.
  21. Denied ______________________________ When considering vehicles, in any capacity, we must face certain questions and inevitable discussion which comes with the territory; For example, how would these collide, how could you fight a player who is currently mounted to one of these, how would this be used to fly through the world/props, how could this be abused to crash the server, and the list goes on. Additionally, I feel as though this may disrupt our vanilla environment, (yep, this argument again,) and take away from our population who just wants barebones DarkRP with a consistent playerbase. Overall, while it's creative and seems like a good thing, I feel it is just not something that would fit in with our current direction. ______________________________ Thank you for the time & effort you put into your suggestion!
  22. Merk

    1812

    Denied ______________________________ Unfortunately, as cool as this may be for a heavy-modded darkrp, soldier/pirate classes might be a bit of a stretch to our vanilla environment, and have little functionality considering the current roleplay capabilities of our playerbase. Perhaps if/when we get our sailor class addded, it may appease your desire for a water-bound job-role, and could be explored further from there.. Until then, this will be denied. ______________________________ Thank you for the time & effort you put into your suggestion!
  1. Load more activity
×
×
  • Create New...

Important Information

Terms of Use | Guidelines