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  1. In-game name: Rapid Age: 16 SteamID (https://steamid.io/): STEAM_0:0:570066603 Warns: None that I know of. Timezone: PST Playtime?: 4D, 5H, 24m in-game. Do you have access to TeamSpeak and a microphone?: [YES/NO] YES Do you have the ability to record Garry's Mod videos?:[YES/NO] NO. Referral(s): [What administrator recommended you to apply?] N/A Past experiences as a Game Master: [Optional] I do. Why should we choose you over other applicants? [minimum 2 paragraphs] I believe that my 2600 hours of Garry's Mod and many experiences as GMs/Staff in StarwarsRP & DarkRP sets some standard of what you can expect from my events. My style of events usually does not constraint players to follow a certain path of story, rather I will adapt the outcome of the event based on trooper's performance. I do this by diving event into multiple phase where the objective of the next phase will be decided based on the previous phase outcome [I may describe more into details down below]. Having each regiment or pairs of regiment to complete a task, where if one fails then it will affect the whole outcome, definitely will bring more sense of responsibility and engagement during events. I also love to do small events when nothing is going on, I have a lot of passive events that I can do and allow volunteers to be ECs. Have you ever been banned or punished on any server? If so, Include details: From what I remember, no. How much time do you have to contribute to the role?: I have a decent amount of time to contribute, since I am usually always active on servers. In your own words, what are the responsibilities of a Gamemaster?: The responsibilities of being a gamemaster is making it so that players on the server have something to do and enjoy doing that activity. Describe how you would contribute to RP as a part of the Gamemaster team: I would contribute a decent amount of RP, since I have been on multiple different servers within my 2600 hours on Garry's Mod. Explain your single most creative idea for contributing to the RP environment of the server: Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation] Main Event: The Siege of Mandalore Amidst the chaos of the Clone Wars, the Republic receives intelligence pointing towards Mandalore as a potential separatist stronghold. A coalition of Jedi and Clone Troopers is dispatched to investigate and, if necessary, neutralize any threat. However, what begins as a reconnaissance mission swiftly escalates into a full-scale siege as separatist sympathizers on Mandalore rise up against the Republic's presence. The republic comes to meet Duchess Satine Kryze as the leader of the Mandalorian to clarify the republic's presence on Mandalore. Keep in mind that the Mandalorian remains neutral in this war, however, they may have seen the republic's presence as a threat. Event Objectives: Secure Key Locations: Republic forces must secure crucial points across Mandalore, such as government buildings, industrial centers, and transportation hubs. Locate and Destroy Key Locations: Intelligence suggests separatist activity is escalating, with rumors of droid factories and secret weapon caches hidden across the planet. Engage in Diplomatic Negotiations: High commands attempt to sway neutral factions and Mandalorian leaders to support the Republic cause or at least maintain neutrality. Defend Against Counter-Attacks: As the Republic gains ground, separatist forces launch counter-attacks, ranging from guerrilla strikes to full-scale assaults on Republic-held positions. Undisclosed details: Phase 1: FOB --> 41st Scout Mission --> Advances towards Separatist Stronghold location as to 41st recon intel Other regiments clear and secure initial FOB [One or two neutral civillian ECs will keep the other regiment busy while 41st and spec ops do their thing) 41st | Recon and investigate the intel on separatist stronghold, report back to high command. (+ If: Does not get killed or seen by ECs, and manage to report back to high command) Further Spawned NPC will have less hp and number (- If: One or more gets killed or seen by ECs) Further spawned NPC have higher number quantity and more hp Special Ops | Locate and Sabotage the stronghold defense (Infiltrate their defense and controls, to allow troopers to raid the base) (+ If: Manage to sabotage/blow up main defense or gate just in time as the troopers advance to the separatist stronghold) Spawning of NPCs will be less, allowing troopers to advance with minimal causalities. (- If: sabotage / blow up too fast or too late as the other trooper's advancement) Special Ops will be swarmed by NPC, Increased number of NPC spawn that prevent troopers from pushing. Communication and situational awareness is a key factor here. In other words, SO needs to hold until the rest of the troopers arrive, or they cant be late to sabotage the defense Naval | Control air to ground cannons, Sabotage enemy comms tower (if sucessful, number of npc will be reduced) MC | One or Two MC can join special ops (SO) if SO allows, provide support on the backline, communicate with troopers for health or ammo Jedi | Provide cover for main frontline High Command & Jedi Council | Command troopers, organize attack, approach Duchess Satine Kryze for diplomatic resolution (Main goal is to remove the mandalorian's presence near the separatist stronghold, however Satine will initially see republic's presence as a threat and aggresive, high command need to communicate and convince Satine to pull out his man near the stronghold) (+ If: Communication goes clear and high command de-escalate the situation) There will be no hostile Mandalorian NPC = less npc spawned (- If: Situation escalated, no attempt of communication) Mandalorian NPC & Droids will be spawned, Mandalorian NPC will have high hp and damage. Mandalorians will ambush the republic on the way to the separatist stronghold, and show up at the separatist stronghold as well. Failure to advance to the base within certain amount of time will cause a mission failure and leaving diplomatic resolution as the only option. Phase 2 might not happen depending on the trooper's performance, instead we will evacuate from Mandalore. (This will only happen if it takes too long to reach the base, as a result of the failure of multiple regiment's individual objective) Phase 2: Defend Separatist Stronghold (Separatist's reinforcement has arrived) > Gain intel from the captured separatist 212th & 501st: Defend the parameter, fortify key areas, secure high ground with jetpacks. Do not leave the stronghold. 41st & 104th: Flank the enemy, exit from the back/sides, using speeder and tank, hit the separatist from the side, clear the parameter. Shock: Secure the stronghold, interrogate the prisoner. Prisoner should provide locations of other stronghold and reveal few separatist leaders. Separatist may try to kill himself anyway possible, secure him. Special Ops: Locate and destroy the droid factories & weapon cache outside the separatist stronghold (+ If: succesfully locate and destroy the objective) Separatist reinforcement stop coming (- If: Unable to complete the objective and dies) Evacuate stronghold using LAAT, under fire from separatist. Jedi: Reports of a force-sensitive mandalorian in the droid factory, investigate the report and join SO in their mission Phase 3: Secure Mandalore & Improve Political Relations or Leave Mandalore with heavy casualties, Mandalore will remember the damage done by the republic Success means future event or passive events will consist of Mandalorian casually helping republic missions (Anyone can play Mandalorian ECs for one event) Failure means occasional passives of mandalorian infiltrating and attacking our base as a revenge This Event might require 2 or more GMs to help out as things might occur in different areas at the same time. ============================================================================= Passive Event: The Lost Regiment In the aftermath of a smoking LAAT crash landing, an unidentified regiment limps into your base, their armor battered and their numbers diminished. Troopers swiftly secures and tends to the injured soldiers, their origin shrouded in mystery. As the chaos of triage unfolds, Shock troopers attempt to glean information from the newcomers, seeking to understand their presence and situation. However, a sudden betrayal occurs. The injured troopers reveal hidden daggers, incapacitating the Shock troopers and seizing control of the armory, holding a Shock officer hostage. Panic ripples through the base as the hostage situation unfolds, drawing the attention of every available hand. Yet, amidst this crisis, a new threat emerges. Separatist forces launch a sudden assault on the unguarded sections of the base, infiltrating its defenses and throwing the entire compound into disarray. Now, your troopers find themselves caught in a desperate struggle for control. With enemies within and without, they must rally together, reclaiming their base from betrayal and repelling the invading Separatist forces. The fate of the mission, and perhaps the entire campaign, hangs in the balance as they fight to regain control amidst the chaos of war. --=-- 3-4 ECs as the unidentified regiments | Their objective is to take control of armory and bring chaos, wait until the separatist attacks. These men are a part of the separatist force One shock officer will be notified to bring these people to the holding cell and interrogation room after their health check from medbay. This officer will be held hostage as well. After the unidentified troopers takes control of the armory and everyone's focus is on them, I will begin spawning few separatist NPC from the front, through the entire base. Troopers need to sweep the base floor by floor and regain control of the base, repair damaged infrastructures and secure vital areas. The shock officer may or may not be alive depending on the negotiation and how the situation will be handled. In passive events, I will let ECs and everyone to decide the outcome of the event.
    1 point
  2. +1 Hes active, and is pretty responsible in my eyes.
    1 point
  3. +1 makes solo raiding a lot more viable instead of getting insta killed when trying to crack keypads.
    1 point
  4. -1 people would abuse it to get into bases in the past i would do the same if it came back
    1 point
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