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Nutter

The Garnut
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Posts posted by Nutter

  1. 9 hours ago, Payphone said:

    monkey code 🙉

    Not even sure what this means

    7 hours ago, PaereBrus said:

    that teeny tiny bit of code has lost me millions☹️

    Technically you didn't have to pay 😄

    • Like 2
  2. Can confirm, all numbers have an equal probability, it literally grabs a random value between 1 and 100, with no rhyme or reason.

     

    Here's the "SOURCE CODE" you were wanting lol

     

    function NumbaRoll(ply, args)
        local DoSay = function(text)
            DarkRP.talkToRange(ply, ply:Nick(), "has rolled a "..tostring(math.random(1, 100)), garnetdarkrp_yell)
        end
        return args, DoSay
    end
    DarkRP.defineChatCommand("roll", Roll, 4)

     

    • Informative 1
  3. Dear Jack,

     

    Thank you for taking the time to submit your application for the position of Game Master at Garnet Gaming. We appreciate your interest in contributing to our community.

    After carefully reviewing your application, it has come to our attention that a significant portion of the content appears to have been generated by an AI language model. While we understand the potential benefits of utilizing AI tools for creativity and assistance, we value authenticity and genuine effort in applications for administrative positions within our community.

     

    We believe that the role of a Game Master requires personal insight, creativity, and a genuine passion for fostering engaging experiences for our players. While AI can certainly be a valuable tool for inspiration and assistance, relying solely on it for the entirety of your application does not demonstrate the level of personal investment and commitment we are looking for in potential candidates.

     

    We encourage you to reconsider your approach and resubmit your application with original content that reflects your own thoughts, experiences, and aspirations. We believe that your genuine input and creativity will greatly enhance your candidacy for the position.

    Thank you again for your interest in joining our team. We look forward to potentially working with you in the future.

    Best regards,

     

    Warm regards,

    Nutter

    Owner/Developer
    Garnet Gaming

    • Haha 2
    • Winner 1
  4. 16 minutes ago, AlexConway said:

    Tails never fails.

    US treasury seems to be on Whiskey's side - which isn't saying much considering our failing economy

    image.thumb.png.1e1c817b3187f17e315221a8225c1e10.png

    • Like 1
  5. Just now, AlexConway said:

    Well I don't about you, but I'm convinced on this alone.

    I think we made the right call Conway, should we keep sending it to independent reviewers?

  6. 1 minute ago, AlexConway said:

    He's the ban validator, to check over @Merk's Ban Evidence, you don't remember hiring him?

    We should show this to a third party validator for shits and giggles, you'd have to be blind, or retarded to say he's not cheating at this point uhhh

    • Haha 3
  7. 21 minutes ago, Fat Good BOI said:

    feel like ive been a minge here a lot and shit which i do regret the decisions ive made

    This man cited one of the reasons I loved him around as a reason to leave LOL

     

    I'm sorry to hear your mental health isn't doing too well, I hope you do better soon buddy.

    • Like 1
  8. Dear, astrid2, It's quite the spectacle how you're able to appear under a different alias and try to play the innocent/confused game, but our very handy tools over here at Garnet™ have confirmed this to be a lie.

    I think it's your time to leave, because while you can continually make alts, you will eventually be caught, and unfortunately, ban evading (much less lying) is unappealable. We appreciate the creativity though and hope you have a fantastic day. (PS, the VPN trick in Sweden didn't work)

    image.thumb.png.a24b54efb3780a7bec79fe3fd8c3646e.png

    • Like 1
    • Haha 1
  9. image.png.5242800407379f5124602091e3b3592e.png

    WARNING: PRETTY LONG, if you want to see the new content, scroll down

     

    Announcement

    Hello Garbanzo Gamers,

    When it comes to our DarkRP server, April has been a complete roller coaster, and the server was literally putting its head through a noose.

    The culprit we found and believe to have gotten it right, was for the first time in 6 years, relying on outsourced code I didn't personally birth, the logging system.

    Our new logging system was never really written for the demands of our server's continous 2-day uptime with 70 sad souls continuously connected, resulting in overflows (which did not give us any troubleshooting information)

     

    In short, we were literally victims of our own success.

    This entire month @Merk got front-row seats to my cerebral meltdown, while I tried to figure out why in the fuck ouf server seems to kick everybody daily at precisely the window of 3-4 AM, and I even reached out to the developer of Garry's Mod, Rubat, who went.. yeah ok this isn't my fault, your server's fucked

    ( he was right. )

     

    The good news are, after 3 tortorous weeks, of literal brain trauma, I finally figured the source out.

     

    NOW FOR THE EVEN BETTER NEWS

    In my quest to figure out wtf is making our server so unstable, I ended up giving our entire server a literal revamp, as I re-wrote some of our code from the Mesozoic era in 2015-2017.

    While re-coding things didn't fix the crashes, it provided insane performance benefits collectively, resulting in our tickrate comfortably going up from 22 to a crazy 33 but also buffed our net-channels to allow the server to literally effortlessly juggle over 100 players. Needless to say, I won't need to optimize anything in the future. So moving forward, unless some new shitstorm brews, I am fully dedicated to providing the DarkRP server NEWWWW content. Until the end of May, I am mostly going to be focus on DarkRP, not SWRP or MRP.

     

    SO PLEASE stay tuned for fantastic new updates.

     

     

     

     

    Changes

    For the month of April, here's a summary of what was updated (with a few things omitted as they were not properly documented by me):

    Re-wrote more than half of the code of DJ Radios

    Re-wrote more than half of our prop protection and physics conditions for props

    Fixed an ancient bug that caused unlimited props

    Re-wrote delivery system entirely for the Deliveryman job

    Re-wrote portions of the animation swep

    Re-wrote portions of the base Garry's Mod light entity

    Re-wrote how corpses are handled

    Re-wrote portions of permatoggle, which allows players to toggle permanent weapons from being given at spawn

    Re-wrote how players typing or talking is networked to other players within the server

    Disabled the use of stunstick in spawn

    Allowed all Admins+ to use the witcher gates tool

     

    Added "Report Area" protection - an idea and design by Merk

    image.thumb.png.89c400817cbc4a4333b0cc68041df11f.png

     

    Raised the XP given to weed cultivators when growing weed by 45%

    Fixed the distance at which the PD vault can be raided

    CPs now get money and XP for confiscating printers

    Re-wrote portions of the code of the party system

    Re-wrote portions of the C menu suite

    Re-wrote portions of the vape system and how it's networked

    Re-wrote portions of the word unscrambler for security

    Reduced the DJ job limit from 3 to 2

    Added the DJ role to the mugging blacklist

     

    Created a script to remember your last used job, so in the event of a crash, when you reconnect, you'll be reserved your old job.

     

     

    • Like 3
    • Spicy 1
    • Informative 1
    • Winner 2
  10. image.png.5242800407379f5124602091e3b3592e.png

    Hello Garbanzo Gamers,

    This is your your monthly dose of updates from our galaxy over at StarwarsRP!

    It has been a SUPER busy month over here at the sweatshop, fine-tuning and expanding, and optimizing the server. We hope you enjoy!

     

     

    Venator Map
    Gravity Generator

    We've installed a new gravity generator! While this should keep you grounded, beware—if it's damaged, gravity might get a bit quirky, making it tough to walk without floating a little, particularly if you run through a staircase.

    You better hope we have ENG members on with a handy fusion for the repair (whch by the way, will have a 1000 credits reward)

     

     

     

    Weather System
    Meteor Shower

    Watch the skies as meteors streak past anaxes. Just remember, it's safer inside our base. Standing outside will be a grieving mistake.

    image.png.51c5a4176cdc3df24416ab77391f951f.png

     

     

    Fog/Sandstorm

    Good luck navigating through dense fog or sandstorms that will challenge your visibility. Ideal for events designed for siths that thrive in infiltration/secrecy.

    image.thumb.png.f3989922535bee689d3c94f29c3b4066.png

     

     

    Earthquake (INCOMPLETE)

    Your screen will annoyingly go sideways for some time, while rocks will start falling off the side of cliffs and mountains, you best go indoors while this is happening to avoid being squashed like an ant.

     

     

     

    Administration
    Trial Gamemasters

    With our thriving team of executives, T. GMs have been given greater control, our Trial Gamemasters can now host their own scaled-down events, through the use of almost all tools (albeit slightly restricted) that the rest of our team can utilize!


    CM Permissions

    Conway has been granted ultimate permissions to dispense items and crates at will. Harus next?
     

     

     

    Drugs System

    Every fictional world has its tweakers.

     


    Reimplementation of Drug Classes

    We’ve reintroduced our classic drug system from DarkRP that has been ongoing since 2017, albeit now optimized for better performance and neater effects. Support for being a mega-methhead has been added, as you can now be tripping on bantha crack, and deathsticks both at the same time.

    image.png.4e7e98d8b02894661a99b4e16be4d74f.png

     


    Overdosing Mechanics

    Added back the risk of overdosing, affecting your character's stats (run/walk speed) and health.

     

    POV: you're on fucking galactic crack

    image.png.5d97495b52e52e92a239e84d7a6f51b7.png


    Drug Detection Instrument

     Issued to specific roles within the CG battalion to help monitor and maintain order by detecting the dirty crackheads within our base. (can't wait for Officer Jo Schmo to whine about being demoted for being caught high on galactic crack - because it wasn't done in RP)

    image.png.e0f280328d9ad7f10ebfc874427067bb.png

     

     

     

    Optimizations and Miscellaneous
    Voice Chat Optimization

    We’ve significantly improved voice chat clarity and increased its range by 15%, ensuring you can communicate from further distances without disturbances during events


    Addon Reworks

    The portable radio and chess addons have been rewritten for better stability and reduced errors. This should also help decrease the crash instances among users, and boost performance on both the server and the client.

     

    Crystals

    Fixed issue with dropped Mythic Pulsed Edialitye crystals appearing as errors

     

    Vibro Knives

     

    Recoded Vibro knives for the elimination of the occasional material discrepency

     

    LVS Seats

    Added extra security to LVS seats to avoid random errors.


    Group Chat

    Redesigned DarkRP group chat with optimization in mind - now that they carry more calculations (certification checks)

     

    Grenades
    Fixed infinite loop associated with nades (tfa) being thrown at NPCs - didn't cause immediate crashes, but they'd happen hours thereafter

     

    Music
    Cleaned up errors that popped up with music/theme tracks playing during events


    Scoreboard

    Attempted to fix error when loading up the tab menu before initializing DarkRP's data fully

     

    ARF ARF ARF anddd it's gone

    Remove all ARF Classes 

     

    3rd Person Support

    Fixed 3rd Person Error when entering Character Skill Station and all wOS menus in general

     

    Master Lightsaber

    Corrected the inability to press E+R to select forms

     

    AT-RT

    Added the consolidated ATRT by @Aura to our server, thank you so much!!

    image.thumb.png.9bd7bd59ec5052056ae08c1e34c5851a.png

     

     

     

    Capture Point System

    Created support for members of the republic being able to capture said points, as well as the capability of CIS members (event jobs) being able to do the opposite, alongside NPC droids! This system is super similar to what you would find playing battlefront or MilitaryRP

    image.png.d3d0a649fd7265c78d5c46987a040703.png

     

     

     

    Citadel Revamp

    Fixed Citadel NPCs not spawning, even when the board is claimed. Rewritten portions of citadel with optimizations in mind for a large population

     

     

     

    Galactic Cuisine
    Food Items

    Introduced food items that can be used for healing in the absence of a medic. All food items currently carry the same effects of slowly regenerating your HP by 40 at a very slow pace.

     

    Bantha Bites

    This is the store from which food can be purcahsed until we introduced a cooking mechanic, at which point, it will become a very expensive ingredient/spice shop 

    92451e829fa8880efc85c86dd1c27973.png

     

     

     

    Entry Quiz

    Upon a succesful completion of our server's entry quiz, you will be met with a selection panel!

     

    Selection Panel

    Streamlined the process of choosing your entry battalion, making it quicker and easier to get started on our server

    image.thumb.png.ce468c23b0caa69924d7dbd1863a98ff.png

     

     

     

    Jedi Overhaul
    Path Qualifications

    Consolidated Jedi roles into four streamlined jobs, simplifying the path selection process. Administrators and council members can now assign members onto their respective paths, and players no longer have to switch jobs continually as they progress within a path or switch paths.


    Double Trouble

    Removed the cost for dual-wielding abilities, allowing all Jedi to wield two sabers without additional expense of your sacred points.


    Saber Rifle

    Added this new weapon to our arsenal, with limited shots but powerful effects. I'd be lying if I said I knew wtf Conway wants to do with this, but its here and it took 2 hours to complete


    Skill Tree Revamp

    Completely overhauled the Jedi skill tree, making it more intuitive and tailored to distinct roles of Consular, Sentinel, and Guardian.

    Additionally, reduced the cost for all Jedi forms to 1 skill points


    Model Swap Swep

    Changed how players assume lore characters' roles; now, it’s based on qualifications rather than specific jobs, with a toggleable weapon to switch your playermodel onto the appearance of your lore character.

     

    Playermodels

    Entirely revamped, get in game to see, i'm too lazy to screenshot them all 

     

    Battalion Assigned Jedi

    Introduced the ability to become batalion assigned, a jedi can now become 212th attack battalion assigned, and utilize the "U" teamchat functionality to seamlessly chat with all of 212th

     

    Team Chat

    /jedi team chat was introduced to serve as a replacement for U team chat for jedis, as U will now be reserved for assigned jedis

     

     

     

    91st Mobile Recon
    I'm super excited to introduce a new battalion with unique capabilities and playstyle to our server, 91st is a battalion that excels in scouting and quick strike missions. They're equipped with speeds and the appropriate equipment to allow for rapid deployment and extraction during off-worlds. Despite all this, people will still ask for them to get mortars and probably their own personal Jedi starfighter, because our server's population is allergic to balance between battalions and want one-man-armies.

    image.thumb.png.0cad4b0a89c571f1b2d151993f5a1a08.png

     

     

     

    Panic Switch

    A new tool for emergency preparedness has been given to both Navy and Jedi Council members, useful for alerting of your last known location in emergencies, this is done by a very simple left mouse button press.


     

     

    Civilian Model Pack

    Added a misc playermodel pack for event use!

    image.png.60cb8f3a4febe622152af139dc7352f3.png

    • Like 4
  11. 9 hours ago, devilsbrother said:

    Had it happen today but just saw you were looking for screenshots I will take some going forward as its a frequent issue for me. That being said... the screenshots will most likely simply be a picture of someone's prop with no name tag visible on the side of the screen.

    Video please, pictures would serve me no help ;( 

  12. 5 minutes ago, Errol said:

    Don't have any pictures on hand unfortunately, though I can say that I see this at times with people's bases. I can look at what is clearly a prop wall spawned in, yet the "Prop Owner: NAME" never shows up on the side no matter where I look. It doesn't happen all the time mind you, but enough people can say it has happened. Received a few reports over time of propblock and the username was never able to be revealed to me until I did /removeprop on one prop of theirs.

     

    Though if anyone does have pics that would be pretty helpful.

    Oh, this was last an issue probably 2-3 weeks ago, it's since been resolved 🙂 please let me know ASAP if it persists to be a problem?

  13. Hey um, would anybody be able to provide me any footage of what is being reported here? Myself and some higher staff have absolutely no idea why some of you find it difficult to see a prop’s owner. 
    I can very easily add a command to scan nearby props and report to a player who owns them, but I’m trying to make sure we’re on the same page.

     

    currently prop owners are notated to the middle left of the screen, in white text

  14. FORUMSLOGO.png.2cad7e8fecf6348eb33c07dd7

    DarkRP players punching the air when they realize "adding sorting functionality to the F4 menu" took more time than any single item in this list:

     

     

     

    Defusable Bombs

    A new defusable system was introduced to the server for events and EOD gameplay

    image.png.4537a3b86e589d2ac776f4d1d196b9cc.png

     

    This system involves learning a variety of cable configurations in order to make the correct snip

     

     

     

    Roles

    104th Battalion

    Removed Jetpack from Dire Company : Rifleman - instead added jetpacks to the entirety of Wolfpack. (JETPACK BODYGROUP)
     

    Coruscant Guard

    Removed the Coruscant Guard : ARF Trapper whitelist

    Increased Coruscant Guard : ARF Tracker's limit to 2 slots.

     

     

    Event Roles

    General Grevious
    Corrected the color of the role

    Update the model

     

    Count Dooku

    Corrected the color of the role (you're a sith bitch)

    Replaced existing model
     

    Darth Maul
    Replaced existing model

     

    Naaleth

    HP Set to 2,500

     

     

     

    Auto-Job

    Introduced a system that store's a player's last role into the server's memory, so when they reconnect, they are automatically set to their last remembered role. This should alleviate the heavy delays and occasional lag at the beginning of events when all players are scavenging for their job in the F4 menu, respawning, and running around the map.

     

     

     

    Borealis

    Vendors

    Set the cost of Bacta Autoinjectors to 750 Republic Credits

    Set the cost of Shield Plugs to 1250 Republic Credits

     

    Deconstruct System

    Added all items into the functionality of the deconstruct system - all items carry a value, with VIPs, VIP+, and MVP having a higher output for deconstructing items

     

    Dropped Items

    All dropped items will now be removed after a grace period of 2 minute, thanks to a mingy youtuber who pointed out that this issue can result in a server crash 😄

     

     

     

    HUD

    Introduced the item class "Borealis Item" so inspecting an item now correctly reads what's within the packaging

     

     

     

    Squad/Party

    Introduced the command /leavesquad and /leaveparty - allowing players to leave their team

    Corrected issue where lua errors would spam a team when a player would crash from the server

     

     

     

    Logging System

    Migrating from our own custom Logging suite ( one made in 2017 ;( ) in favor of a paid script with tons of extra functionality that is necessary to run a server of our scale

     

    PVP Event Report

    Staff can now go back in time and view a death scene, including the position of the reporter and reportee at the time of the potential RDM event

    image.thumb.png.922f3177278df10e9361ff2c70f7fded.png

     

    Once rendering the scene, players will be able to navigate the area in "ghostmode" to their heart's desire

    image.thumb.png.6b19f5f7048dffafcb6dd9938c0e00cd.png

     

    Staff please beware, while this logging system is as optimized as can be, it features far more features than mine did, as such, FPS loss is to be expected when utilizing this logging system (within reason).

     

     

     

    Commands

    Thank you to my pretty boyfriend, @AlexConway

    !navydiscord

    Whispers the link to nearby players for the Republic Navy Operations Discord


    !jedidiscord

    Whispers the link to nearby players for the Jedi Discord

    !recruitguide

    Opens the CT Recruit Training Guide

    !medicroster

    Opens the Republic Medical Corps Roster


    !engroster

    Opens the Republic Engineer Division Roster


    !eodroster

    Opens the EOD Division Roster


    !pilotroster

    Opens the Republic Starfighter Corps Roster

     

     

     

    Whitelist System

    Similarly to the Logging System, our whitelist system has been updated to one curated by the same developer

    image.thumb.png.ea2f58d9cfc114aeb98508618aaa1bf1.png

    This whitelist system offers far more functionality and flexibility for staff and officers, and the cleaner UI is a huge bonus.

     

     

     

    Miscellaneous

    Increased the performance of all NPCs in order to provide all players and the server alike a boost of performance

    Increased the IFT-X Speed by 30%

     

    Corrected issue where the AT-TE would not damage droppods

     

    Removed the necessity to be whitelist for Gamemaster On Duty

     

    Removed a portion of code that could have been causing the server to crash during map changes (took months to investigate this holy fuck)

     

    One of our players on the server, Aurora, is a developer who provided us with a further optimized version of the Jetpacks, by collaborating with him on some changes, we were able to squeeze far more performance out of our jetpacks, providing far more server stability. You fucking rock man.

     

    Corrected issue with handcuffs becoming invisible on deployment

     

    Removed Count Dookie's access to Jedi radio

     

    De-commissioned the Frosty crate - it is no longer winter 😞

     

    Corrected issue where /staffpromote would not promote VIP Moderator to Moderator

     

    Fixed issue where all players could possess the Valkyrie and Atlantis Creature NPCs

     

    Given GMs access to /atc chat

     

    Admins will now receive a notification when GMs and Mods utilize /adminmode - figure out who's a pesky little shit

     

    Re-wrote and revamped medical auras for wounded clones


    Introduced commands allowing GMs and Admins to pause, initiate, abruptly end, or schedule an automated event

    • Like 4
  15. image.png.4826ac4eadb7c6936e65f058f1aa9efe.png

    Logging System

    Migrating from our own custom Logging suite ( one made in 2017 ;( ) in favor of a paid script with tons of extra functionality that is necessary to run a server of our scale

     

    PVP Event Report

    Staff can now go back in time and view a death scene, including the position of the reporter and reportee at the time of the potential RDM event

    image.thumb.png.922f3177278df10e9361ff2c70f7fded.png

     

    Once rendering the scene, players will be able to navigate the area in "ghostmode" to their heart's desire

    image.thumb.png.6b19f5f7048dffafcb6dd9938c0e00cd.png

     

    Staff please beware, while this logging system is as optimized as can be, it features far more features than mine did, as such, FPS loss is to be expected when utilizing this logging system (within reason).

     

     

     

    Miscellaneous

     

    Optimized the server's performance, specifically in regards to voice chat.

     

    Returned vape to a size similar to their former, although still not capable of producing the same effect of smoke grenades, thankfully.

     

    Knives cannot be dropped (oops) would create an untouchable (invalidated) entity that is stuck in the air until the next server restart.

     

    Pointshop (F8) was given the alias commands /ps and /pointshop for members who reported crashing when hitting the F8 key.

     

    image.png.a731a49847bc4285f613a003167057ee.png

    Created a table of roles that are able to rob the PD Vault (thank you @Merkfor the high quality screenshot) - only raiding roles and CCs can now rob the vault!

     

    Created issue where the vault could be raided from too far away

     

    Re-created and re-vamped the profanity filter on our server, no longer can players utilize slurs such as the n word/f word without them being replaced by heartwarming phrases, IE: I can't wait to go DJ and earhug you!!!

     

    Removed remanants of advertisements for our non-existent Teamspeak server.

    • Like 5
    • Winner 1
  16. I'm the one who will ultimately have to work on these features/implement them, but I genuinely think the whole "vanilla/nostalgic" feel reasoning is a bit redundant/silly. For god's sake, it's an automated timer to type in the /lockdown command, what here would break your immersion or bring the server to non-vanilla standards ;( 

    • Like 1
    • Agree 5
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