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Nutter

The Garnut
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Everything posted by Nutter

  1. The !hats refund was just temporarily disabled seeing as I assumed everybody has already gotten their hats back (it was enabled for a full month) I will re-enable it soon if enough old-timers join back
  2. Massive thank you to @Proggy because he ended up figuring out what was causing the issue last night. Added back this update
  3. The server was acting up after adding in the event system (even without an event running) and the night before - so I preemptively removed it to take another look through the code - or better yet, have another developer skim over it as well I have also decided to temporarily remove Chess to see how the server's performance is - and if it is heavily improved, I will seek out somebody to recreate the chess addon. I apologize for the let down.
  4. I'm sorry, is a weaboo attacking a guy for using the word "flippin" ????
  5. MRP hasn't gotten a big update in awhile, so I went out on this juan Customizable Killcards @Smity_'s ultimate moneysink idea Flex on that idiot you killed by spending your hard earned RP cash on a really amusing card (customizable) that'll display your glorious name on their screens whether they want it or not USAGE: /kc /killcard Once your killcard is purchased and you go out to war, your victims will see the following: Just imagine how fucking annoying. NOTE: new killcards can be added at all times with the playerbase's suggestions! Weapons Balancing Thank you @Ozzy and @Smity_ for these changes Rifles VSS Vintorez Class changed from SMG to Rifle Renamed to AS VAL Damage raised from 25 to 36 Fire rate lowered from 1090RPM to 700 Muzzle effect changed from SMG to Suppressed Max spread lowered from 4% to 1.5% Spread per shot lowered from 8% to 5% Recoil raised by 40% Honey Badger Mirrored stats from AS VAL G3A3 Firerate lowered from 475RPM to 450RPM Damage raised from 46ps to 48ps Mobility increased by 18% (experimental??? we'll see @Ozzy) FN FAL Mobility increased by 18% (experimental??? we'll see @Ozzy x2) Scar Heavy Mobility increased by 18% (experimental??? we'll see @Ozzyx3) Damage increased from 47 to 48 - honestly fuck you @Ozzy or whoever requested this change SKS-D Mobility increased by 18% (experimental??? we'll see @Ozzyx4) Damage increased from 46 to 47 (actually kill yourself @Ozzy) SMGs MP5A5 Magazine size reduced from 40 to 30 Firerate lowered from 1080RPM to 950 Firerate to 950 (SWEP.FireDelay = 60/950) Mac-11 Firerate lowered from 1000RPM to 950RPM Recoil has been increased by 27% MP5A4 & L2A3 Damage lowered from 27 to 25 Firerate lowered from 1000RPM to 900RPM FMG-9 Damage lowered from 30 to 28 Firerate lowered from 900RPM to 800RPM PP Bizon Aim spread lowered from 7% to 0.9% MP-40 Damage increased from 26 to 30 Firerate increased from 720RPM to 900RPM Hip spread reduced by 17% PPSH-41 Aim spread decreased by 82% Hip spread decrased by 75% Spread per shot lowered from 30% to 10% Max spread increase lowered from 30% to 5% Recoil increased by 25% HK MP5 Damage incrased from 27 to 30 Firerate increased from 800 to 900 Recoil increased by 50% Removed firerate modifications from handguard attachments SD Handguard Aimspread nerf lowered from 30% to 15% UMP 45 Firerate raised from 850RPM to 900RPM Maximal spread increase lowered from 35% to 30% Recoil lowered by 17% Veresk Firerate raised from 820RPM to 900RPM G36C Recoil increased by 25% Firerate increased from 750 to 900 Snipers Mosin Nagant Removed stat effects from body styles SKS Removed dumb code portion that woudn't let you reload your weapon - thanks @Ozzy as I don't think I would've caught it easily if I tried LOL Dragoon Added velocity sensitivity, meaning you will not be as mobile with the Sniper while maintaining 100% accuracy M1 Carbine Damage increased from 39 to 55 Magazine size decreased from 15 to 10 Default clip now includes 3 magazines Firerate reduced from 500RPM to 320RPM Spread per shot nerfed from 0.4% to 2% Max spread raised from 30% to 40% Recoil increased by 50% Attempted to double the velocity sensitivity ( @Ozzyx73123812 experimental lol) LMG RPK74 Firerate lowered from 700RPM to 650RPM Max spread increase lowered down from 70% to 40% Recoil increased by 95% (previously value was 1) Ares Shrike & M60 & M249 & PKM Recoil increased to the same value (moderate) Spread per shot has been lowered to the same value of 10% Max spread has effectively turned this thing to a near laser with @Ozzy's provided values, probably akin to the Negev in CSGO Shotguns Neostead 2000 Clump spread increased by 53% - you can call it a Neospread now MP-153 Fire type changed from semi automatic to dick pump No way somebody will catch that. Specialty EX-41 Default rocket count reduced from 6 to 3 Health-Based Damage Overlay A really nice piece of content I found in workshop, mostly an experimental feature written for singleplayer that I'd like to use while our server's population is low, but I am slowly reading through the code and hashing out multiplayer-related issues in order to finalize it on our server, with better performance. The premise is simple, the more damage your character takes, the more blood that will appear on your playermodel. This allows players in combat to receive visual indicators of when an opponent or teammate is damaged, either to engage to kill them off, or heal. 100 HP 80HP 60HP 40HP 20HP 1HP Scoreboard Updated to the latest revision, featuring country of origin flags, easier to read/bolder font, and other performance improvements Otherssss.. New animated notification icons
  6. More coming to this update Pointshop Support has been added for skinned items I will be adding those over the course of the next few days, but here's a starter! This is really cool because it allows me to set non-premium point (free) variants to some more expensive skins.
  7. an extra goodie Yeah, they do not - they're built into GMod itself, the emoticon is reserved for the near future where I add a collection of custom emotes. When it comes to silkicons you will unfortunately need to memorize those similarly to memorizing default HL2 voiceline commands.
  8. shoe on head is now
  9. As Proggy has already informed you, there is also the possibility for other server exploits, as all trading features are pretty experimental. Item duping, or flat out losing your items isn't unheard of.
  10. I'm actually 100% down to create jobs with a slower speed and ability to spawn in with a surplus of health to make them a tank, but this just isn't it chief :^(
  11. I believe @Proggy did go ahead and add more dumpsters across the map. Thank you very much for bringing up this suggestion.
  12. With how little the chef class is used as is, I don't think it is a good use of server resources to add more food props. I appreciate the effort put into searching up food props, but their sizes are also larger than an entire pack of 30 weapons we have on the server. Unfortunately, this will be moved for denied. Thank you very much for the complete suggestion though.
  13. Unfortunately at this time this feature is not something that I wish to implement. Thank you for creating this suggestion though!
  14. Seems like the overall take on this post was negative. The chef class is more-so oriented for roleplaying higher level players (ironically enough)
  15. Nutter

    ez base

    @Proggyit's been a long time, care to give your final input on this?
  16. I was looking into implementing the crossbow following this suggestion, but realistically, we'd have a sniper alternative with limited purpose that requires special ammo type (bolts) and unfortunately I do not think it is a good idea. Will be moving over to denied, but thank you for the suggestion!
  17. This has been completed, thank you so much for the idea!
  18. I hope it does help with low-pop. I can't believe this is the 5th recode the event system has gotten. Hopefully it works this time
  19. Chatbox Prefixes Users of different ranks will carry a pre-fix to their name displaying their rank This is particularly useful for staff members trying to notify players of incidents or delivering any necessary information Emoticons A list of emoticons can be found over at: http://www.famfamfam.com/lab/icons/silk/previews/index_abc.png Automated Event System BIG THANK YOU TO @Proggy FOR HELPING ME TEST THIS. Twice hourly players will receive a notification to join a team-based OOC event The current modes include: Melee (Crowbar) Melee (Knives) Sniper (Dragonlore) Rifle (AK47 CSGO variants) There are two arenas available for the time being Metal Star Power's Used for all rifle-based events Plank [Large] Used for Melee-based events Features for the future: Parkour event Free-For-All events (non-team based) Pointshop rewards to winners of events Divider wall allowing players a grace period prior to the event starting Prop Limit INCREASED?? With the abysmal amount of attention to optimization put into our server over the last few months, @Proggy brought it to my attention we could increase the prop limit slightly in trade for some FPS. I have finally increased our prop limit the server has had for the last 7 years The range increased by 5 starting at 40 players Up to 30 players Remains at 70 Up to 55 players Prop limit 50 > 55 Up to 80 players Prop limit 40 > 45 Up to 100 players Prop limit 35> 40 Up to full server Prop limit 30 > 35 Pointshop Support has been added for skinned items I will be adding those over the course of the next few days, but here's a starter!
  20. Hey everybody, I wanted to thank you guys so much. I will go through each comment and message some of you personally in the next upcoming days, but here is the latest update on Dude from the ER Me and my girlfriend were up waiting until the call came by at 4:30AM saying the operation went by successfully. His body temperature was still extremely low, but he's stabilizing now. Good morning, I am your Client X, and I will be your point of contact today until 4pm. The attending doctor overseeing Dude's care today is X, who will be your doctor until the next shift change. Our team knows how much you miss Dude. He is resting comfortably on continued IV fluids and pain management.
  21. Fundraiser link: https://www.paypal.com/donate?campaign_id=7TQXDEZW5MPLG Hello Garnetto members, I have never reached out for help in the past, however, my cat who's name is 'Dude' as some of you got to meet over the years, is going through a expensive operation to save his life. To those who are passing by and cannot contribute monetarily, just know, a nice comment at this time would help out emotionally just as much. I am currently working out some ideas I could give back out to those who help within the community's servers. For those interested, our timeline with Dude and his situation went as follows: On Saturday, Dude didn't eat much - but nothing to have been concerned out. On Sunday, Dude still had not eaten a whole lot and his energy was lower than usual, he did not leave the bedroom - which was pretty unusual. By Monday, he was mostly bound to one room in the house (the bedroom), did not move at all, and refused to eat any food we presented to him (dry, wet, cooked). We decided to schedule the earlier appointment the following day. Tuesday rolled around, Dude was borderline unresponsive, and we had taken him to the afternoon appointment. He was checked out, and everything was determined to be okay by the doctor - he was prescribed anti-nausea and appetite stimulants. Today, Dude was entirely unresponsive to us, hardly turning his head, and has lost more than a third of his bodyweight (from 13lbs to 9lbs in 4 days), so we insisted on going back to the same vetenerian for a second opinion. At the location, another doctor notified us that his intestines are blocked, his heart rate is low, his body is unable to regulate its temperature, urging we take him to the ER asap as he is literally dying. At such a short notice we were unable to figure out where we would like him to go/what is affordable, and we simply had to take him to the nearest open location in order to be stabilized - found by the vet's office. At the ER my girlfriend spent 3 hours, where we were presented with the option of putting down our cat of 3.5 years down, or putting forward a bizarrely high payment of $7,654.32. As of right now they had notified me they will still go through with the surgery even if I do not pay immediately on 11/30/2022 and although requiring alot of arguing, I had let the ER know I will only pay the amount on the first of the month (December 1st), seeing as I would have to well over max my credit card, and possibly limit my future for the foreseeable future by doing this. UPDATE: just got a call back and was told they would not be completing any examinations until the payment is made, so with the help of my dad, I was able to send the full amount without any issues. Any help with this bill will earn you something special. While I do not have the ideas worked out just yet, as I am still very much trying to figure out this situation, I am thinking of the following: PLEASE NOTE, THESE IDEAS MIGHT CHANGE, AND I COULD BE MORE FLEXIBLE AS TIME GOES, BUT AT THE MOMENT, THE SITUATION IS A BIT HECTIC. Thank you. $5 USD - amounts in excess of $5 will grant you usable 'Dude' stickers emoji for the DarkRP chat :angeridude: :aliendude: $10 USD - Amounts in excess of $10 will grant you the previous benefits, as well as: a chat-prefix of [Dude] within the servers, and so, your name would appears as "[Dude] Garnet" $25 USD - Amounts in excess of $25 will grant you the previous benefits, as well as: usable 'Dude' stickers emoji for the DarkRP chat :sexydude: $50 - undetermined $100 - undetermined Photos of Dude for your joy: Day he was adopted (he was a dumpster baby)
  22. Advanced dupe is not a pay-to-win feature, it is a QOL feature to help you build. The reason it is blocked off to regular players due to the abusive nature of it. Even with it being walled off by $5 (or $20 if permanently) there's still plenty of players abusing it and getting banned on a weekly basis.
  23. The winter map is going to go up in 2 weeks we have used it in previous years though! Just so everyone is aware, this update was published a day early (today) seeing as our server was exploited last night and I had to fix some new exploits this has been the stupid new norm. Adding onto this update, spawned money will despawn after 3 minutes - no reason for hoards of cash to just be sitting around dropped guns will be removed after 5 minutes of sitting idle - similar reasoning dropped shipments will be removed after 15 minutes of sitting idle - similar reasoning Shipment models and various guns' models have been whitelisted to allow for Gundealers to decorate their bases better
  24. If it's not me still working on this update lmao Add garnet.gg to your steam name and you'll earn an extra 20% standard pointshop points passively!
  25. HUD Lockdowns Lockdown display hud has been attached to the top of the screen to make lockdowns easier to identify Corrected overlapping UI elements Before: After: Bounty Hunters Albeit heavily less performance oriented, I had added a feature to the Bounty Hunter that'll periodically cycle through all players and display a 'Bounty' sign above bounty players, throughout a much further distance than our UI elements normally allows This will hopefully aid in Bounty Hunters locating users with a bounty, as I found it to be a huge burden to have to get within inches of other players in order to know - when playing as a bounty hunter. Civil Protection Similarly to the Bounty Hunter addition, CPs will now gain the massive advantage of knowing who is wanted from afar For the existence of the server, CPs have always struggled with having to /quickwant players when nearby and quickly arrest them, as it became hard to keep track of who is and is not wanted unless they had particularly redeeming features, IE: player materials. I've decided It'd be best to give CPs a large visibility as to who is and is not wanted This obnoxiously large sign (only seen by CPs now - regularly players will not know who is and is not wanted) will render out for the length of an entire tunnel when playing as a CP. I have done my best to optimize all the features involved, and this may lead to some choppy-ness in updating signs above other players. Medic & Doctor The last two roles addressed in this UI update Doctors and Medics will be able to see players' condition as to help them in serving their duties Q Menu Removed users' access to anything outside the spectrum of the spawnlist and tools, seeing as it was used for nothing other than abuse in the first place?? Removed unnecessary categories from the Q menu Anddd while at it I further de-cluttered the tool menu Whitelist System Various guns and shipment models have been added onto the list of whitelisted props seeing as shipments can no longer be used to decorate a base IE: Bugs & Miscellaenous Removed the ability to inventory pickup DarkRP cash - will soon remove RP cash from inventories all-together if players do not utilize their cash DarkRP cash, shipments, and dropped guns will delete themselves after being inactive for a period of time
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