Jump to content

Nutter

The Garnut
  • Posts

    6,460
  • Joined

  • Last visited

  • Days Won

    746

Posts posted by Nutter

  1. FORUMSLOGO.png.2cad7e8fecf6348eb33c07dd7

     

    Interactive NPCs

    The Mac NPC base has been added to our server, and huge portions of it have been rewritten (the majority of it TBH) with optimization in mind. Allowing new players accessibility to useful information, while not affecting veteran players to any measurable degree

    image.png.16fe07cb16282aa96e57ee07d0f4f26b.png

    You'll be able to easily recognize non-player NPCs because of their slightly more realistic posture

     

    And lots not forget amazing resilience to fire (thank you Phil)
    image.thumb.png.f9fc833b967e07c3553355f407d12321.png

     

     

     

    CIS

    Standalone ranking structure created by @AlexConway

    All Droid classes have been given a loadout and proper spawnpoints in the event that players are to be RPing as CIS droids in the near future/parttake in events.

     

     

     

    AFK Rewards

    By simply staying connected to our server during late-night and early morning (The window of 11PM and 2PM EST) - whether roleplaying and dodging blaster fire, gambling in our lounge, or idling within your battalion's bunks, you will accumulate activity crates full of scraps, credits, or even a large sum of XP points on an hourly basis!

    image.thumb.png.8f8058fa5657cdccea086f54764bf6b2.png

    This feature is in place to incentivizes some of you to remain on our server during the off-peak hours, in hopes of kickstarting our peak activity times. Starting our days off with 10-20 pop has unfortunately been daunting on us as of late, so help us keep the community growing and we will reward you for it 😄

     

     

     

    Quest System

    Imported tens of quests onto the latest revision on the map, as well as created a few new ones

    image.png.369334303c1786faaf74edb180c67f27.png

    In the future months, staff will hopefully part-take in quest creation in order to bring a ton of fun content 😄

     

     

     

    Inventory Items Selling

    Removed the ability to sell items to certain vendors, and created buy-only vendors.

    In order to received materials for your items, you would simply use the "Decon[onstruct]" button from within your inventory!

    VIPs, followed by VIP+, and MVPs will receive a 10, 15, and 20% bonus deconstruct value for their item (VIP+ and MVP still pending release)

     

    BUY & SELL NPC

    image.thumb.png.39ca97e11e16faf1833195449b5b6069.png

     

    BUY ONLY NPC

    image.thumb.png.7453b47417b1d73cff50729ccebb4e81.png

     

     

     

    Missions

    The missions system from DarkRP has been added onto StarwarsRP, allowing for passive credit gain by completing random tasks, such as finishing up 2 quests, or killing 30 droids in citadel!

    image.png.1a27b3ff46a367f5c575214da4bd02b3.png

     

     

     

    Model Packs

    Added Senate Guard and Pirate Models

     

     

     

    Miscellaneous

    Removed traces of Christmas Content

    Compressed downloads to lower downloads by an additional 1GB, we're down a total of 28% of downloads from where we started (11GB down to roughly 8GB)

    501st fix for blue pauldron!!

    Added a 3 second cooldown for dropping items from your inventory

    327th K Company : Leader has been given access to the 'Deviss' playermodel

    Added general optimizations for players, including not drawing auras on dropped items until looked at within a close distance

    Binocular items were turned undroppable due to being exploited

    • Like 8
  2. 15 hours ago, devilsbrother said:

    Very cool this server has active development going on, would be great to see this server have its own custom map not the same version of downtown every other server is running. Not to mention its was developed for another dark-rp community and has it in the name.

    As Conway has mentioned, I had my own version of the downtown map with huge FPS optimizations, long before this map was even out. Players don't favor playing on maps they're not 10000% familiar with, and are not as likely to download new maps.

    • Like 3
    • Agree 1
  3. FORUMSLOGO.png.2cad7e8fecf6348eb33c07dd7

    As explained last month, our optimizations updates are now officially done, and in the future please expect strictly content related updates with new roles that we have planned! can't wait for the average DarkRP server to start copying our unique new roles soon. Going to have a phasmophobia-like ghost husting system for bored prestiged users.

     

     

    Server Roles

    NEW Pianist New

    Can spawn in a donation box and playable Piano

    image.thumb.png.3a49af4cba5372d4cbe74331bb390736.png

    Given the Pianist the capability to physgun their own Piano

     

    DJ

    Added Donation Box

     

    Hobo

    XP has been added as a feature of Dumpster Diving

    High levels Hobos spawn in with fists

     

     

     

    Server Content

    The entirety of our server's content has been compressed down to 250MB utilizing the first Python script I had written in years 😄

    Our no downloads tag stands true, as we now have literally less than a minute of download times upon initial connection for our average client!

    https://steamcommunity.com/sharedfiles/filedetails/?id=3146590198

    By doing so we did not compromise the quality of ANY of our addons, instead, we added more content

     

     

     

    Text Screen Tool

    Re-written with optimization in mind

    Added a 78 character limit per room to textscreens in order to avoid mingery

     

     

     

    Logging Suite

    After many months of trying to further develop our logging system to be more robust, I threw the towel and decided to re-adapt a logging system we used on MilitaryRP back in 2017. This logging system features scene recreation, allowing staff to know each and every detail that took place in a firefight, allowing them to make more educated decisions and call out those scummy liars amongst you guys 

     

     

     

    Poop System

    Added a chance to deliver a healthy white baby when pooping

    Poop cooldown has been reduced from 35 seconds to an average of 17 due to popularity

     

     

     

    PM Notifications

    Updated to be reflective of the notifications found on our StarwarsRP server

    5f8a12f719f86e9a569f8005ba0a9e35.png

     

     

     

    Server Restarts

    Added automated notifications to allow a 10 minute grace period to those unaware of a restart coming up

     

     

     

    Bugs and Miscellaneous

    Fixed COVID infection persisting after a player's death

    Removed the ability for Drug Manufacturing jobs to utilize /mug

    Removed a very peculiar word from the Crack purchasing NPC

    Corrected issues where players could unbind retry, and thus avoid being removed from the server when banned

    Corrected issue where prisoner model would persist after being released from Jail

    Removed the ability for the mayor's wife to be arrested

    Corrected issue where Keypad could be faded via the fading door tool in order to avoid being raided

    Re-wrote the command /removeprop for Admins+

    The F4 Menu now reflects the correct content pack for our server

    For Mac users, or Windows users without F keys, the commands /ps and /pointshop have been added in order to open Pointshop

    • Like 4
    • Haha 1
    • Informative 1
  4. As everybody has explained, this is more abusable than anything else. There’s a reason why I’m working on low level jobs, such as city utilities, delivery man, and others. If a new player loses their printers, they can always get money via other methods

    • Like 1
    • Informative 2
    • Winner 1
    • Agree 1
  5. 3 hours ago, Vortex said:

    Idk, how about prioritizing the textures in the unbox menu first or like the lighting brightness that keeps changing randomly in the map. There are accepted suggestions from months ago that have yet to be implemented, but nah let’s throw poop at each other at prestige 2+ ASAP because that’s clearly what the people need right now smh

    I don't think you can read sarcasm

    • Like 1
    • Spicy 2
  6. The prop limit was literally raised less than a few months ago, by 5 for max pop, and 10-20 across the board.

     

    As Plague mentioned, "if the server machine was truly an upgrade" or whatever. We quite literally implemented a DJ Radio which eats up 30% of our new overhead to performance, not to mention, the biggest hit by props is TO THE CLIENTS, and it reflects in lower FPS.

    Just last month i believe @AlexConway asked me to add a package to the donation store that allows players to spawn in 10 more props, as a way to keep our community sustained with a higher income, and I declined that too, despite the overall hit being MUCH smaller.

     

    Once our server is stable with new changes for some time, I may consider this suggestion.

  7. 18 hours ago, Omnipotent said:

    -1

    Hobos have the shoe, and poop seems even more immature than the server already is. But knowing this community, and who moderates it, we will get this before hobos are allowed to use guns, build bigger than 6x6x6, or anything else actually useful. 

    I say this whilst using hobo exclusively, there are major restrictions and issues with the hobo class, and me being allowed to throw shit does not fix them.

     

    2 hours ago, Vortex said:

    Yall are so quick to +1 nonsense like this but serving out -1s like it’s candy on ideas that are more deserving.

    big -1

    Going to implement this fantastic idea ASAP

    @Merk please move to the top of priority

     

    Hobos at prestige 2+ will now wield throwable shit!

    • Dumb/Shitpost 1
    • Confused 1
    • Sad 1
    • Informative 1
    • Winner 2
    • Agree 1
  8. 18 hours ago, Noctua said:

    Aforementioned plague event. The plan is to have it be considered an on-world, where certain members choose to be ECs. The ECs are clones playing as themselves. They'll be hostile towards any non-infected member in the base, and the goal of the event is for the non-infected individuals to CAPTURE, not kill, the infected individuals, and to help cure them in the Medbay. This would lean heavy into Medbay and CG roleplay, though all members are able to help subdue infected individuals. On top of this, any person who is in contact with infected people without ensuring the suit is sealed will become infected themself, should they be willing to comply with the event. This would take place on Anaxes.

    Most definitely something that we wanted coded in to make it easier on GMs 🙂 a disease system. Pretty basic, but cool.

     

    The rest of your event ideas have a huge "deceit" element to them, which is one of my favorites, so you absolutely have my full support for a +1, we've needed deduction-process, slower paced events than just "go here, do that, return, done" for a LONG time, and I hope you can genuinely bridge that gap.

    • Like 3
  9. 5 hours ago, Vortex said:

    I’d love to give a simple fix to this big alt moneys printers farming strat but only you can make something happen. I keep hearing alts and bad economy all the time so why aren’t you limiting or removing them. It seems about time something is done because it’s constantly being used as an argument against ‘’OG’’ players with alts (somewhat valid) but don’t hate the player, hate the game! If/when alts get a nerf, I would love to see other ways for players to make money outside of the usual 3; meth, crack & printers.:)

    Huh? we actively do something against those "OG" Players with alts ;(

    That's why the entire squad of weirdos like Torq are still screaming about missing the server, we eventually had to cut them loose because they were being too detrimental to our server.

    A balance is hard to reach, we don't want to fully disallow players from having a reasonable number of alts (2-3) to help them out economically if so they wish, because at the end of the day, we compete with servers who are actively botting servers, looking like they hold a higher population, when in reality they have 100 bots (Smokes/Atomic were banned off tracking websites for this)

     

    image.thumb.png.3c1bb27b17d4843e4c9679356135e93a.png

    • Agree 1
  10. 2 hours ago, Vortex said:

    I almost forgot to add that explosives already received a nerf couple months ago where you are no longer exempt from taking damage from your own GL's / RL's.

    That doesn't count as a nerf, that's really just a bug fix for an exploit that got taken too far.

    In all reality, I do think RPGs affect the average user, and yes, they're theoretically supposed to be expensive and scarce, but as we know, many OG players have alts which give them access to insane amounts of money.

    • Informative 1
    • Winner 1
    • Agree 1
  11. 1 hour ago, Merk said:

    I could foresee people stacking multiple props across the face of their base in order to be invincible. (Players who don't know about the passthrough rate & newbies would still be vulnerable.)

    That's the issue with a change like that, RPGs are mostly just affecting newbies to begin with (when I say newbies, I mean a player who's only been consistently playing for a week, not a brand new user). So making RPG viable against specifically those players would be very harsh.

     

    1 hour ago, Merk said:

    ike the idea of increasing the cost for rocket ammo, since rocket launchers are so powerful, raising the cost of them in the !unbox shop might help to convey the idea that they should be preserved and only used on formidable opponents.

    Agree with this right here, dude must have like 10 alts and 20 printers for you to even dare use a round

    1 hour ago, Merk said:

    Something that would be awesome (but could be impossible) would be buying a rocket shield from the F4 menu to protect yourself.. There are many options to consider, maybe we'll just have to keep playing with it until we find the correct solution to make it fair to both sides. I feel like removing explosives completely will upset the VIP population while pleasing the casual/newbie pop; However, I don't believe this is the solution to the problem as it stands now. 

    A rocket shield would unfortunately still only be targeted at VIP/long term players. I think the best first course of action is nerfing the range of the RPG by 30-40%?

    • Disagree 1
    • Agree 6
  12. I could be completely wrong, but if I recall, I had @Merk join me on a test server, quite literally back half a year ago when he was still a lead mod, and he helped me disable RPGs putting damage through walls. The only way they should be able to damage you is through props, but shooting through a building's walls should be a no-go. So in that instance of your image:

    image.thumb.png.aa171bbfdba6b243b04e368a9e409927.png

    This is quite literally an extreme scenario of a base where yes, RPGs are super OP against, but the one to the left of it, it's almost impossible to cause you splash damage?

     

    I'm open to nerfing RPGs and making it to where each prop it has to go through to reach you means 25% less damage

    • Agree 5
  13. 12 minutes ago, PIague said:

    After almost a decade of removal of these tools you still don't think there's any form of redemption for this new crowd in the community?, I know for a fact that of all people, you would know the amount of toxic and untrustworthy members there were in this community during the og years back when racism and homophobia was taken a blind eye to, sure people abused it back then and ruined it for everyone else but you seriously think that there's not even a second chance for this brand new community after 9 years to have these tools reimbursed to applied members that need a background check, ban log search and overall a reputation review?. back then those tools were open to use for VIP and weren't distributed strictly, I for sure wouldn't trust people back then with them, but this new community in the server is probably in most calm state i've ever seen it been in. I saw people that had a passion in building on here and wanted more tools to build with, I tried to get extended ways to build for this server again like the old days but if you still have no trust that they will be responsible then fair enough.

    I tried to ask for a second chance for people but if your decision is final i respect it.

    But I really don't understand man.. you now latched onto the fact that it's been 9 years, when my only mention of that timeframe was how long i've been providing free updates for.

    No, it doesn't matter that as a whole Garry's Mod (and the internet as a whole) made a shift from laughing at racism, to shunning at racism. 20 years could pass and the nature of people doesn't change much. I hate to make an example out of somebody, but 2 individuals in this exact post who are responding to you saying it's a bad idea, had up and left one day after years of activity within our  community, and caused a pretty big division in players/overall damage to the server, whether intentionally or not. 

     

    I even re-reviewed your post again, and unfortunately, the only portion of it that I could see working out in the first place is the "Rope" tool; our server has an extensive prop protection system that does not work with hydraulics and ball sockets, I can get on the server and show you how non-viable it is.

    If you can think of something you'd like added besides those 3, feel free to quote me and follow-up.

     

    Again, as of right now, the only viable addition would be the rope tool

     

     

    • Like 1
    • Agree 3
  14. On 1/30/2024 at 10:27 AM, AlexConway said:

    I think some people have forgotten, the restriction of almost all of the tools listed is not for a lack of trust, but a server stability choice. If you’d like this change to happen, it comes with a guarantee that there will be more crashes.

     

    Are you really willing to have your progress gone in a blink of an eye due to a vphysics crash because someone did something wonky with hydraulics or unfroze a prop and it got stuck in the map?

     

    As for the whole trusted part of this: Tenured players still abuse things, we have long term players get banned frequently, and even staff members removed for abuse on occasion.

    @Plague this guy fed you 1000000% correct information and you hit disagree on his post, which makes no sense.

     

    When these tools were open to VIPs back in 2015, they'd get raided, and abuse hydraulics, ropes, and many others to cause a crash in order to get back at the raiders, or re-obtain their printers. I understand the frustration of wanting access to these tools, and being denied, but unfortunately this isn't happening. Our server has been harmed by long-time players who decided to quit more than by any minge or hacker who we've come across.

    18 hours ago, PIague said:

     its questionable how much they care about the player base if they cant consider a system based on trusting their members with something that is boosting player morale and possibly a larger community for those who like building.

    I care enough to provide you a server for free and maintain the piss out of it across almost 10 years, that is just so stupidly insulting to say I don't care based off of your one suggestion. If you are upset about hydraulics and ropes, go ahead, be my guest. Fact of the matter is, I don't think you can find a server with even half our population that allows for these tools without damn near hourly crashes? - otherwise you'd be playing there.

    • Like 2
    • Sad 1
    • Agree 3
  15. FORUMSLOGO.png.2cad7e8fecf6348eb33c07dd7

    A whole month has passed into 2024, that is insane.

    Me and Conway experienced the usual back-and-fourth that a couple would through hardships, with almost daily fights towards the end of January

    This resulted in January has been one of the busiest months in terms of new content for StarwarsRP 

     

    PS

    Our server gets more content in 1 month than some of these servers do in 1-2 years, but we're still not maxing out at 128 ?? rigged.

     

     

     

    Inventory UI Overhaul!

    This task almost broke me emotionally, but I managed to do it,

     

    The Inventory UI has been updated from a simple PNG image of a brush, to displaying the actual item skin which you have obtained in your inventory!

    This change included heavy optimizations to opening the UI, seeing as you now have to load 50-100 textures 🙂

     

    Scale change made the panels nearly 1:1 in size, taking up 80% of your screen's width to support lower resolutions

    image.thumb.png.84b0e668cf7c24dac05d058b45db8971.png

     

    Here are a few examples of the new skin display feature at work!

     

    Helmets:

    image.png.27b1f3d0b59e13f9d1e0fb86c344ea8d.png

     

     

    Kamas:

    image.png.56ad4f7115b23b9105f5cd2d75246262.png

     

     

    327th Talon Company

    The final piece of the puzzle for 327th Star Corps has been added, Talon Company, leading to a complete roster of roles:
    image.png.05112110308dc25d5f514ccd0d3355e2.png

     

     

     

    Thank you Juno, Fang, BillyBob, and Conway for helping me take a screenshot 😄

    image.thumb.png.44ed746655846fd6272df0b403b1b99e.png

     

     

     

    Ranking System

    MRS has been added onto our server, 

    image.png.d3f9271db0f12ee41df8749bb0cd43f8.png

    This system can be utilized to quickly and OFFICIALLY promote players within our server between ranks!

     

    The coolest portion of this feature though, is the full implementation onto the 'Inspection Menu' as you can now see players' ranks to the left of their name and certifications 😄

     

    Naval

    image.png.06b919af7f3c34055e3e57024ec23b16.png

     

    Jedi

    image.png.0a50e0725705d70adc766c9f7dcd4f06.png

     

    Clone

    image.png.307e41df01652a470695795cdf37afb8.png

     

     

     

     The Frosty Collection 

    In January, I dropped my third collection (and second collection exclusively made by me) - the 2024 Winter Collection; dubbed The Frosty Collection.

    To obtain a Frosty Collection crate you will need to fork over roughly 9,000 RC (very affordable - like our previous crate). The recipe consists of the following materials: 2x Wiring, 2x Cooling Coils, and 5x Ball Bearings (thanks Conway -kiss)

    image.png.f15e80a257e96428d045a8f41e0340b5.png

    This collection has lots of cool snow/winter-themed items, including 3 knitted kamas, and 6 plaid kamas. This crate features a modified rarity; meaning your lowest tiered item from this crate will be an un-common, and your chances of getting higher rarities (Epic/Rare/Legendary) are boosted by 50%!

     

     

     

    Vehicles/LVS

    I have introduced a heat-seeking element to Vehicles and Aircrafts, similarly to the GTA feature where a heat seeking RPG can lock onto a target 😄

    This feature took more time and math than is worth mentioning, but it works on the premises that:

    when shooting missiles against a locked target, the missile will track it to its last known location with near perfect precision.

    image.png.7c8bde74fcb5d4849e5e62f45c9a6d4b.png

    This update significantly improves battles between yourself and larger ships such as the munificent, and pretty much all stationary objects.

     

    Clip can be found here:

    https://medal.tv/games/garrys-mod/clips/1Qd1Vgz8qo9iJK/Pg7OUoe8qL5h?invite=cr-MSwzVFYsMjA5Mjg3ODcxLA

     

    With all that being said, this change will thankfully does not affect the skill level required for dogfighting, as it is almost useless against moving objects.
    I have yet to see another server replicate it like they usually try to follow our footsteps, so that's good 😄

     

     

     

    Munificent

    image.thumb.png.93100506a037a962a20e36ccb5041687.png

    Advanced Targeting Module

    The ship is now capable of locking onto other player-controlled ships and entities with greater precision than it does when attacking players, leading to more challenging battles if you are manning a ship against the munificent.

     

     

    Charged Shots

    An RPG-like element was added to the munificent, where there is a small chance for the munificent to hold back on taking any shots back at players or player-controlled LVS aircrafts, in favor of charging up a shot, that carries faster speeds, greater precision, and a larger splash damage radius

     

     

     

    Optimizations

    Inventory item streaming has been slightly optimized (still todo is the compression of data!)

    Bodygrouper has been throttled lightly due to heavy use

    image.png.5ff68d31752b584d09f967c493f04405.png

    Medic auras have been severely optimized, as they only update periodically now, and don't eat up the entirety of your FPS!

     

     

     

    Mac's NPCs
    This addon has been partially rewritten by me in order to be utilized on our main server more commonly 

     

     

     

    Hall of Fame

    f8954e5991136338e0d11499d0f3f7a2.png

    Added Senior General Missa

    Added Lt Colonel Gunny

     

     

     

    Jedi Pilot Qualifications

    Similarly to Clones, Jedi roles now have their own qualifications when it comes to aircrafts

    image.png.3baca124f06816377c105d4c706b8094.png

     

    Including the ability to spawn in and utilize a LAAT/i, LAAT/c, and a W-Wing.

     

     

     

    Droid Roles

    Playing as a droid will strip you of all items aside from their loadout, disallowing you from using donator weapons OR the inventory system all-together

    image.thumb.png.df34ef59dfc4bdcdbde6af1607d24734.png

     

    Shortly implementing the option to play as CIS during downtime and invade base Anaxes 😄

     

     

     

    Anti Air Turrets

    image.png.c79e888c0bb59dba26c3f7ed6845e393.png
    Re-created and fixed an older addon that's been out of commission for awhile, the anti air turret!

     

     

     

    Bugs & Miscellaneous

    Corrected issue where players do not gain XP from killing NPCs/Droids

     

    The Jetpack fuel UI has been reimplemented!

     

    Jetpacks has been partially re-written with optimization in mind

     

    Added the ability for player ships to target larger AI ships such as the munificent

     

    Corrected issue where hilts and crystals would not spawn in the crystal caves

     

    Colt and Blitz have the ability to whitelist for all of 7th and 1st Squad

     

    Changed the models of the Kamino&Temple transport NPCs

     

    K-Company Leader, Rampant, CO and XO can now request an IFT-X through requisitions

     

    Corrected XP bar on HUD

     

    7th and 1st Squad Leader roles have been set to a 1 slot limit

    Fixed all inconsistencies with Wilderness NPCs not spawning at times

     

    Removed Hilts from Jedi's waists due to an insane usage of FPS, needlessly. Particularly in smaller maps where frames are needed.

     

    Fixed issue where Padawans could not move while swinging their lightsaber

     

    Removed all outdated items out of our workshop collection to free up downloads some!

    • Like 5
    • Winner 2
  16. For the past 4-5 years, my sole goal has been to improve our server's performance to the absolute limits. I'm proud to say that as of this year, our DarkRP server has been optimized for client and server performance, as much as it could be taken. We proudly have one of the, if not THE most well-optimized and running server in the DarkRP category. We literally run 100+ users on our server while EASILY maintaining a tickrate of 33, something that used to be reserved for servers in the single digit population.

     


    New Content on the Agenda: With our server's performance finally reaching a point where I cannot do anything anymore, it was time to shift focus; adding content. HOWEVER, one of our server's biggest sale points aside from performance, is it being low in downloads/vanilla in nature, this led me to a little sidemission:

    I had to manually sift through 3,707 files,  compressing, merging, and removing overlaps of existing files on our server, while making sure, they do not harm gameplay within our server. The outcome? A single content pack containing our ENTIRE server's footprint of just 260MB (excluding the M9k Weapon Base and our map, RP_Downtown). This content pack can be pre-loaded here: https://steamcommunity.com/sharedfiles/filedetails/?id=3146590198

     


    Improved Join Times: With careful planning and @merk.gg's assistance (sorry for making you go through this), we've ensured that at restart tomorrow morning, the server will immediately swap over to the new content pack. Expect your initial connection time to behave as if it's your first time joining the server.

    I consolidated nearly 58 individual downloads into just 10. Can you even imagine the trouble your PC had to go through establishing 58 individual connections back-to-back-to-back, potentially dropping one or two when Steam experiences an issue? yeah - no more of that.  In real-world tests, we're seeing connection time improvements ranging from 10% to an impressive 200%. At the end of the day, we're still dependent on Steam servers, but these results are a testament that this wasn't for nothing

     

     

    Stay connected for further updates. I will soon be updating our content pack with potentially new playermodels for jobs, weapons (such as knives or skins), and new props in general.

    Thank you for being part of this journey. We're almost to our 10 year anniversary!

    • Like 3
    • 300 IQ 1
    • Informative 1
    • Winner 1
  17. 23 minutes ago, AlexConway said:

    A lot of neglected tasks that were lost in the vortex and rightfully re-dug up by @Merk @Derpza and the Executive Team! Great work!

    @Merkhey garnet did you know if you press the F8 button on your keyboard, followed by the tilda key, and then you turn your mouse 73 degrees counter-clockwise and /advert a Raid, it will actually make the fading door get teleported 18 pixels back, which is just enough to peak through and gain a HUGE advantage against a raider. This is what working with Merk feels like.

    • Like 2
    • Haha 2
    • Agree 1
  18. FORUMSLOGO.png.2cad7e8fecf6348eb33c07dd7

    New format for the new year, so I can spend more time developing, and less time writing 18 update posts a month 

    December was EXTREMELY productive for StarwarsRP with tons of new features

     

     

    Citadel System

    Aa citadel system has been added to promote players to train during the downtime on our server!
    Before you start screaming about how this system is broken, please be aware you MUST claim the claimboard located outside of Citadel prior to initiating a simulation

     

    858314f6056a15ee2ba2f45130f29562.jpg

     

    Once this is done, players can interact with the physical console

     

    6c4048e560899a0ff9900897774df9bb.jpg

     

    This console will pop up a very neat and easy-to-ready UI showing them what simulations are available (officers, feel free to use these for tryouts)

     

    271d461d416267a22ecaa0c2d20c5e3f.png

     

    From that point on, all AI will be automatically spawned, and the simulation is ready to go!

     

    42d6ba1084f9f6db1a9507a98ac234d9.jpg

     

     

     

    K - Company

    This new battalion has been added as part of 327th as a response for their high activity and dedication for their role.

    36e695123cdae2d7abfdf29a31dcc9db.jpg

     

    K Company carry similar markings to 327th, but a little bit classier :^)

     

    I also made peepeepoopoo colored lore characters, IE: Bly - who look like he got pooped on, pissed on, then put through a cheesegrater.

     

    6a3666a5ba962d303bde7bcbe2a25751.png

     

     

     

    Christmas Collection

    Released a month-long collection called the Christmas Collection, featuring a Frostbitten outfit, as well as the Gift and Knitted helmets.

    The recipe to obtain these was fairly cheap at about $6,000 in-game, which allowed all players to obtain as many tokens as desired, good call @AlexConway


    The recipe was: 

    3x Durasteel, 3x Bronzium, 3x Hypercloth, 3x Roll of Synthmesh

     

     

     

    Fleet Ships

    Dynamic Ship Destruction Rewards

    When it comes to automated quests, the rewards given out for destroying large fleet ships has been hugely revamped,

    The following rewards will be split amongst those who contributed to the destruction of CIS equipment

    Sensor Array - 500 credits

    Anti Air Turret - 750 credits

    CIS Weapon Systems - 1000 credits

    CIS Communications - 1750 credits

    Core - 2500 credits

    Munificent - 5000 credits

    Providence - 6000 credits

    Subjugator - 7500 credits

     

    Additionally, attacking friendly ships will now also give you a FINE

    Acclamator - 2000 credits fine

    Arquitens - 5000 credits fine

    venator - 6000 credits fine
    Victory - 7500 credits fine

     

    Be stupid now 😠

     

     

     

    Armed Ships

    CIS event ships are no longer just frozen ships in the sky with health, but dynamic entities that will shoot back at players, at complete random. Making fighting them for the reward challenging and require teamwork.

     

     

     

    Mini Map

    A minimap has been added onto the server - a heavily modified version of the very popular "GMap", with the commands /map to toggle, and /mapconfig to set your automation binds through a menu 🙂

     

    511a21098b21eac4621f9f16c764c84e.png

     

    This map was so severely optimized, you would only lose out on about 10% of your FPS (which still sounds very high, but believe it or not, it's VERY low for a map)

     

    9707f8d9c29bb5d538dbeb626ad99062.jpg

     

    Added support for "Droids" so they will pop up as a red dots on your minimap

     

    707056ea384482ef7a4caf2228f2c081.png

     

    Added support for Fleet ships, so if those are spawned, your minimap re-generates itself that was you can see them and their movement (primarily for event purposes)

     

     

     

     

    Job Change Screen

    When changing roles, rather than just vanishing into the ground, and teleporting back up to the surface of the moon, players' screens will now instead neatly fade to black, then fade back into reality when they're spawned into their new role, for a prettier transition.

     

    5faa7af35bd31eeed44b1984129919cf.png

     

     

     

    Qualifications Chats

    Entirely recoded/revamped, as per @AlexConway's stupid instructions

    Pilot Chat

    Renamed from /plt to /atc

    Output is:

    [Republic ATC] <User’s Name>
     

    This chat is now globally viewable, but is only usable by pilots and republic navy.

     

    Engineer Chat

    Command stayed as /eng

    Output remained as:

    [ENG] <User’s Name>
     

    This chat is now usable by everyone, but only viewable by engineer members.

     

     

    EOD Chat

    Command stayed as /eod

    Output remained as:

    [EOD] <User’s Name>
     

    This chat is now usable by everyone, but only viewable by EOD members.

    Medic Chat

    Command stayed as /med

    Output remained as:

    [MED] <User’s Name>
     

    This chat is now usable by everyone, but only viewable by Medically Certified members.

     

    Hackable Consoles

    Added HUD support for hacking consoles (tooled entity)

     

     

     

    Venator Map

    Deliveries have been set up

    abfb6bdcc48ef55b8e3f125f9905e089.png

    Engineer Tasks have been set up (Pipelines and Fuseboxes) thank you @AlexConway

     

     

     

    104th Mortar

    Given a partial revamp, there is no more incendiary attachment which sparks a fire, due to a huge FPS loss, but the existing explosive round has been heavily revamped, with a much bigger attack radius and damage. Finally, the turning speeds of the Mortar have been increased drastically to allow for quicker zeroing in on a target

    1f66ce6f1d639c89747de225ed029078.jpg

     

     

     

    Bugs & Miscellaneous

    Anakin Skywalker Role

    Granted access to NCC Keypad

     

    Hall of Fame

    Renamed “Sub-Lieutenant H. Aran“ to "Sub-Lieutenant H. Rydel" under Fallen Command

    Added "Lt Commander H. Ulysses" under Fallen Command

     

    Dire Company Rifleman Role

    ability to use 'U' team chat has been corrected

     

    501st Jet Trooper Role

    Granted access to specialty cosmetic loadouts, IE: Medic, EOD, Engineer, Pilot.

     

    Jedi Skill Tree

    Corrected issues with the description and issuing of the Versatile form

     

    Vehicle Requisitions

    Partially recoded to correct major issues with vehicle spawning

    Shifted the Y-Wing spawnpoint forward, as it is too big to spawn in a hangar

     

    Jetpack

    Recoded a HUGE portion of this swep in order to promote better FPS for all clients 😄

     

    Claimboards

    Added the 327th Star Corps category

     

    Compass

    Spent about 9 hours re-coding a damn compass on our hud (wanted it to be more efficient) because some assholes wanted its numericals increasing to the right of North

    image.png

    • Like 1
  19. FORUMSLOGO.png.2cad7e8fecf6348eb33c07dd7

    New format for the new year, so I can spend more time developing, and less time writing 18 update posts a month 😄

    You may see things here from an update earlier on in the month, this is because it was only 2 weeks back where I've decided to proceed moving forward with this format. With all that being said, December was a productive month for DarkRP, we fixed extremely important bugs, and got the server stable for more content in the months to come 🙂

     

     

    Seasonal Map

    Our server for the month of December has largely been on Downtown X-Mas

    fa7c0ef6878f7f57da88cc6d95b54479.png

    I hope all of you have had a fun holiday, spending time with the community.

     

     

     

    Bank Robbery System

    Alyx is now whitelisted as a team allowed to rob the bank

    Second floor of the bank is unreachable (used as a cheap way of hiding outside the robbery range)

    Bank vault has been raised from 150k to 250k

    CPs now get a payout based off of how full the vault is when taking down a robbery suspect, they also get a significant amount of XP based off of the money in the vault too.

    Removed the ability for bank robbers to commit suicide.

     

     

     

    Missions

    A new way to earn standard pointshop points!

    3aeab43c8311a7fcb1b6d0ca9a715a4c.png

    Once a day, players will be given 4 unique chores to complete (with new ones to come) upon completing those, you will gain a pre-defined amount of Standard Pointshop Points, depending upon the severity of the task!

     

     

     

    Miscellaneous

    Mayor Role

    Cooldown extended from 90 seconds (1.5 minute) to 300 (5 minutes) following an assassination

     

    Hitman Role

    Created automatically generated hits, in order to keep hitmen entertained, even when players aren't necessarily interacting with them

     

     

     

    Bugs & Exploits

    Unbox System

    Fixed duplication exploit associated with item quantities

     

    Prostitute

    Set a cooldown on territorial disputes, players can no longer spam this feature.

     

    Medic NPC

    Fixed exploit which allowed you to purchase health and armor from anywhere on the map

     

    Party System

    Corrected issue where players could kill party members from spawn

    Fixed friendly-fire feature

     

    No Collided Props

    Fixed an issue where players could turn their prop into a no-collided prop by parenting its physical properties to the dumpster trash items

     

    Explosives

    Now cause self-damage as a rule, in order to avoid cheap raids where players would simply shoot themselves in the foot

     

    Automated Hitman Hits

    Corrected issue where players in spawn would be elected for an automated hit

     

    Radio

    Fixed exploit that allowed malicious individuals to spam URLs onto the Radio

     

    Custom Job Names

    The /job command now checks for invalid text, such as !@#$%^&*( when attempting to set to a custom role name, in order to avoid exploitation

     

    Missions

    Corrected issue where some invidual's screen resolution would render them unable to view the interactive missions menu

     

    /makeshipment

    Removed the declaration of this command, because it allowed players to broadcast it globally 😄 (oops)

    • Like 6
    • Informative 2
×
×
  • Create New...

Important Information

Terms of Use | Guidelines