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Fonza

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Posts posted by Fonza

  1. Personally, I haven’t had a wonderful experience with Mark. On some occasions has been aggressive towards me and I don’t appreciate that. Usually don’t focus on warns when making a response, however the warn was for something of a serious matter.

    Overall a -1 for me, if you could clean up your character then I’ll consider changing to a +1 in the future.

    • Like 1
    • Agree 1
  2. In-game name: Fonza


    Age: 19


    SteamID (https://steamid.io/): STEAM_0:0:89934512


    Warns: 0


    Timezone: EST


    Playtime?: 150:32:20

    Do you have access to TeamSpeak and a microphone?: [YES/NO]


    Do you have the ability to record Garry's Mod videos?:[YES/NO]


    Referral(s): Eli, Ozzy


    Past experiences as a Game Master:

    HaloRP Revival GM 3-4 months, currently running a SW TTRPG.


    Why should we choose you over other applicants? [minimum 2 paragraphs]

        As far as my ability over others, I had to perform for VERY large scale events back on HaloRP, and it was expected to have your hand in as many cookie jars as you can when leading an event. I have participated in quite a few TTRPG campaigns and have quite a bit of experience running games and what-not. When it comes to events I much rather prefer quality-over-quantity. I always do my best to make sure every batt is involved with their own mission, whether it be 91st scouting a small field, or the armored divisions pushing from strategically placed points on the map.

        While GMing, you have to be prepared to switch whatever you had planned on a dime, since players are so unpredictable, they may stray away from the original objective, which is what I handle best. Basically the idea of "derailing" isn't an unrecognized topic for me and I'm able to handle the situation with ease. If I come across something that I don't understand or am overwhelmed with an event, I'm not afraid of asking for help, because I know that if I'm stressed about an event because I can't play too many characters at once, I know that the event will slow to a crawl making it unfun for some people. As long as my event characters stick to script and don't stray too far from what I want them to do.


    Have you ever been banned or punished on any server? If so, Include details

    This one time I shot Conway in MRP and got jailed for it, not sure if I got warned.


    How much time do you have to contribute to the role?: 4-6 hours a day (except Friday)

     

    In your own words, what  are the responsibilities of a Gamemaster?:

    The responsibility of the gamemaster is to make sure that the people in the server are having a good time, and using your tools responsibly

     

    Describe how you would contribute to RP as a part of the Gamemaster team:

    I can handle all forms of RP, especially RP that contains certifications, such as MED, ENG, EOD, and RM, even though I myself am not certified in all of these categories, I am able to apply myself with confidence and accuracy.

     

    Explain your single most creative idea for contributing to the RP environment of the server:

    When running events, I only plan to use /roll when completely necessary, most likely for END or LUCK, people were trained in their certs, they aren't idiots they know how to use their tools. so when an ENG has to roll a 75+ to open a door it makes 0 sense, sure it can take him a bit, but that's what continued RP is.

     

    Please list and explain 5 unique event ideas of any scale:

        First large event: Dropped on Geonosis for a detainment mission. GAR Forces will be all given separate orders pertaining to their specialties. Everyone will be spread out accordingly with scout teams letting ground forces know of enemy ordinances'. Once the intel has been relayed, tanks and other ground vehicles will be dispatched in a strategic manner, with ATTEs and IF-Xs up against AATs. Then our infantry pushing their infantry while moving towards the center of the objective, sandwiching the target. If the ground forces take too long to push after the initial attack, their target will escape the area leading to a different string of events.

        Second large event: GAR is deployed to Tatooine to investigate a disturbance in a small town called "Mos Sharratta". Intel suggest that a crime lord who calls himself "Usurper" is held up in a small building with his 2 goons. After a small talk he peacefully makes his way with CG to the pickup zone. However, the Republic is about to figure out why the town feels empty, about 1/4s way to the LZ, the citizens begin to fire upon the GAR. With some being unarmed, and others being full bounty hunters, the Republic need to watch their fire and move the HVT quick before he's rescued. AA will be a threat that Naval will be informed about before they can take off, sot hey will need to push through the town, eliminate AA and EVAC.

        Third large event: The Republic has been gathered to the blank Sim room and have been instructed to switch to the Sim Weapons, once everyone is in the Sim Room, Naval will explain that they've been working on a prototype "Matrix Sim Room" and will be interacting with a realistic environment that is all procedurally generated. They will be transported to a map and will have full access to all vehicles and will be given multiple different scenarios to work with, whether it's "Protect the VIP from point A to point B" or "Attack the OBJ" anything works and can be done.

        First on-world event: Naval notices that the comm system is becoming static so they send out 91st to investigate comms tower, once they arrive they'll notice a strange substance that seems to vanish when touched, there's a trail that leads all the way to the waterfall cave, once a team enters they make their way down and find a woman who is unarmed and ghostly. She mentions something about the Jedi who at this point can feel the presence of a powerful force user nearby. The woman will have claimed to be Shaela Nuur, a past Jedi Knight who is here for an unknown reason. After discovery, local wildlife will have stirred up quite the commotion and have moved to attack the people in the cave, clones must defend the Jedi while they speak to the force ghost.

        Mini-event: CIS teams have been deployed on base and have set up mortar teams around the map, the CIS invasion will only start to stop once all mortar teams are dealt with. MTTs and AATs will be used to push the Republic back into MHB, if said vehicles reach the inside of MHB, more droids will push them back and MHB will be lost, they will proceed to push until mortars are down.

    • Like 3
    • Spicy 1
    • Disagree 1
  3. 17 minutes ago, BatHulkSmash said:

    are you wanting a mostly cosmetic change?

    Mainly a cosmetic change, or just a balance of weaponry. (DC-15A shoots faster but has less damage, while the DC-15S has a slower fire rate, but hits harder)

    • Agree 1
  4. While grinding does exist on the server, it should not be the main focus of why the server is up.

    Ideally XP should be something that is gained passively without it being the main reason people play the game.

    At this moment, donations are used for cosmetics and Jedi, and I hope that it stays that way.

    -1

    • Disagree 1
    • Agree 1
  5. 14 minutes ago, BatHulkSmash said:

    Well if we get rid of DC-15As for the trooper WLs then it kinda defeats the purpose of a trooper WL, it the entry class with default standard issue weapons. also the DC-15S would just end up becoming the new DC-15A then your right back to where you started.

    I understand what you’re saying, however it mainly comes down to preference. I’ve seen servers only give people the DC-15S, and others give DC-15A, I think giving players the ability to chose might give them a positive view on how the server operates instead of just defaulting to one weapon.

  6. Description:  Replace the 212th/501st Trooper DC-15a with the DC-15s.

    Reasoning: Gives more variety to weaponry for players who are starting out, also makes it so that there aren't two classes that are exactly alike.

    Additional Information: Not something that's important, but would be nice to see a difference in their arsenal while still being lore friendly.

    • Disagree 1
    • Agree 1
  7. 7 hours ago, leansamuel101 said:

    I cannot tell you how long this has been a rule and it isn’t a faction rule idk what he told you exactly but from my knowledge it’s always been a rule that if your heli gets hit with a rocket and you crash that’s 10 mins that it can’t be up for applies to both factions and if it isn’t a server rule well it’s been a faction rule for both factions since forever ago

    That was something that was suggested by people who were in AFSOC/AAF, and we all agreed upon, however never became a real server rule.

    • Agree 3
  8. logo.png
    MilitaryRP Staff Roster

    Executive Promotions

    Theos > H.Admin - Has proven himself to carry the weight of an executive position. We expect great things from you.

     

    MVP

    AmazingPandas > Mod - Great work, don't burn yourself out. (98 sits)

     

    Promotions

    Acer > Admin - Really put himself out there and actually helped make a change for the server.

    Kyle Death > T.Admin - Was able to prove himself this month.

    Velo > T.Admin - Applies himself to the server and staff team.

    Smity > T.Admin - Very good sit count for this month.

    Bioz > H.Mod - Did fine this month but should now carry himself a bit better.

    DennisB > Mod - Fulfilled T.Mod duties.

     

    Extended Terms

    Fonza - That's me.

    Python - Needs to stop goofin around.

    Tuna - Pretty good at where he is.

    Eli - Also pretty good at where he is.

    Reeper - Needs to apply himself a bit more, but overall good job this month.

    Salmon - The other fish.

    Zed - Decent for this month, but I want more effort for the next.

    Mavv - Had a good month, I see admin in your future if you keep it up.

    Rust - On an LOA.

    Naas - On an LOA.

    Texas - Not enough sits to warrant a promotion.

    Sensei - Not enough sits to warrant a promotion.

    Oldie - Recently accepted.

    NDB - Recently accepted.

    Whu - Recently accepted.

    Funk - Recently accepted.

     

    Demotions/Removal

    Party > User - Resigned

    Stork > User - Unable to fulfil T.Mod duties

     


     

    • Like 3
    • Cringe 1
    • Haha 1
    • Winner 1
    • Disagree 8
  9. Accepted

    While it has taken a bit to come to a decision we will be reviewing the document 1 more time to make sure that we are 100% sure we agree with what is put up.

     

    These rules will take effect at an unknown time, but you will be clearly notified.

    • Like 3
  10. Accepted

    While this is a big change, we will be going over set rules in more details before implementing it.

    This may take some time, but would be a nice change of pace for the server.

    That being said, please keep an eye on the rules as they will be subject to change with this suggestion.

    @Fonza  please lock and move.

    • Like 1
    • Disagree 2
    • Agree 3
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