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Posts posted by ChrisRid
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1 minute ago, Shizzle said:
Bc I had a „move and die“ bind so people didn’t 100% know it was them
You still have to wait out the 10 seconds mate, even if they run. If they give you the money in that time you can't kill them
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17 minutes ago, Nutter said:
you utilize the command /mug while looking at a player, and it'll automatically print
[Mug] Garnet is mugging ChrisRid for $83,100
(amount inserted automatically for a theoretical prestige 8, level 31)
This is a fantastic idea for a mug system! The best part being we don't have 10 seconds to do basic mental arithmetic lmao
This would make things 10x easier for both parties, plus it means that higher-level players can be mugged for larger sums of money (in terms of this suggestion) while lower level players still only have to pay the standard amount that currently stands.
+1 for this idea
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Neutral
While I like the idea on face value given that 10k isn't a lot of money for a level 100 player as it currently stands, if the rules were to change to x1000 then while a level 100 might be able to afford 100k, it's unlikely that a level 10 player can afford to loose 10k and so I believe that the number of un-countered mugs would drop dramatically which might not be great from a RP perspective.
Combine that with the fact that often players will weigh up the price of perks vs handing the money over, and given that (worst case) 10k is cheaper than a set of perks, it seems reasonable to hand over the cash quite often. If that figure was 100k however, then it's always worth a shot at countering every time you get mugged from a strictly financial perspective.
So while I'm not against the idea, I think it's worth considering whether lower level players can actually afford to play along and also whether the risk/reward will stop successful muggings entirely if the reward is too high.
Edit:
Just as a counter-suggestion, what if prestige levels were taken into account instead? So for each prestige, 100k was added to the total? This way it wont negatively impact lower-level players, while also offering a higher reward for mugging higher-level players who tend to have a lot more money? As a list of examples:
Level 10 Prestige 0 - $1000
Level 63 Prestige 0 - $6300
Level 10 Prestige 1 - $101,000
Level 63 Prestige 1 - $106,300
Level 10 Prestige 2 - $201,000
Level 63 Prestige 2 - $206,300
Level 44 Prestige 4 - $404,400 (If you mug me at my current level)-
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5 hours ago, Proggy said:
Currently only Garnet has the ability to set someone's model on darkrp. If that ability were granted to something like Manager+, I could see that being a popular event.
However I doubt that would happen due to the obvious unbeknownst abuse that could occur if players aren't monitored heavily during such an event.I can just imagine seeing reports come in for "I've been RDM'd by a lamp post"
Then the real prop hunt game begins!
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I really like the concept of a rewards system and want to give this a +1, but it goes without saying my reason for not commenting so far is because of the risk of exploitation. However what Proggy said is spot-on and sums up my thoughts here too. If there was a way of offering rewards which helped encourage new players to the server while offering little benefit to alts, then this could be great. So with that in mind, here's my ideas so far:
Rewards for the new player:
- Offer a limited time 2x XP boost to new players - this would be super beneficial and could really help players get involved in the game quickly and see good progress, while offering no real benefit to alts.
- Pointshop Reward - this is a fun way for new players to adopt a unique identity while also introducing them to the pointshop system, plus it offers no real benefit to alts
- Small Credits Reward - similarly to the pointshop reward, there's a ton of cool things for new players in the credits shop and it will help familiarise them with the system too, while offering little benefit to alts
- Low Level Unbox Crates - in the early game, new players are often just happy to have a weapon at all, so a low level unbox crate would be awesome. Plus as with the other systems, it helps introduce them to it while also being of little use to an alt account
Rewards for the player giving the referral:
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Only give rewards to the referral player if the new player reaches a certain level (e.g. level 50). While this means that it won't be an instant reward, it does a couple of things:
- It encourages the referral player to actually help the new player get well acquainted with the game in order for them to make progress, so that both parties to get their reward.
- It also discourages exploitation through alts (given the alts would actually need to get to level 50 for every account). - Forbidden Crate - players of all levels get excited to see what you get out of a $1M unbox crate (me included) so this would be a decent reward.
- Unique Hat / Accessory - This could be something funny that expresses the gift of freindship (like a "I'm with him ->" T-shirt) and if the only way of obtaining it is through referral then it's inherently valuable.
These are just a few ideas but I'd be interested to see what others come up with as I'm sure there's a ton of possibilities.
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DENIED
Your appeal has already been handled by another administrator, and I'm in full agreement with their decision. You can see full details via the link below:
https://forums.garnetgaming.net/index.php?/topic/22191-goose-ban-appeal/
It's extremely rare for an automatic console ban for ban-evasion to be successfully appealed, given that it's near impossible for us to tell the difference between a deliberate attempt at alting to evade a ban, versus a genuine mistake, with the former being the most common scenario and the later being unlikely. Every case is unique and therefore it's difficult to draw comparisons between them, and any successful appeals are always a rare and unique situation (usually expressed within the appeal response) and certainly requires the agreement of a Manager+ in almost all cases.
Your ban will remain.
@Shin_Tsukimi @stretchy @Glorbnob @FlameSoul @GrosCave
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Hobos are traditionally played in one of two main ways:
- Perform for an audience in some way to receive donations (singing, playing guitar, comedian, etc)
- Be annoying, throw your boot at players and micspam nonsensical rubbish (as hobos do)
The role is supposed to be neutral and doesn't work alongside either the criminal classes or the PD, and so allowing mugging would be strange (a bit like allowing PD to mug I guess), it's just not what the class is about. For this reason, it's unique and well suited for both old and new players alike, anyone who wants to be part of the action with a simplistic neutral class that doesn't need to worry about mugging, raiding, lockdowns, etc.
If you do wish to mug people, the thief class exists for exactly this purpose, plus you aren't restricted to pistols (as hobos are)
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ACCEPTED (PARTIALLY)
Please see your other appeal for further details, I have handled both at the same time to avoid confusion.
https://forums.garnetgaming.net/index.php?/topic/22179-ban-appeal-for-the-peoples-champ/
@stretchy @Shin_Tsukimi @Glorbnob @FlameSoul @GrosCave
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ACCEPTED (PARTIALLY)
With regards to your ban for homophobia, you have admitted to calling someone a slur which is against the server rules. Homophobia isn't tolerated under any circumstances and the punishment for such can be severe, with anything up to a permanent ban issued depending on the circumstances. The staff team have discretion over the punishment that they issue and 2 weeks is the average length of ban for using such language, although it's difficult to compare individual cases given that there can be many factors involved. With that said, I feel that a ban of 2 weeks is sufficient.
The reason for partially accepting your ban is with regards to the automatic extension to a permanent ban for ban-evasion, I will handle both of your appeals at the same time. I have read Proggy's post and it seems that you misunderstood that when your post was 'accepted' this did not mean your appeal was accepted, but rather that your post had to be approved by a forum moderator in order for it to be made public. I would like to make it clear that generally speaking, automatic console bans for ban-evasion tend to stick, unless there's a very good reason otherwise (which is rare). In this case and with the advice from Proggy's post, I'd be willing to give you the benefit of the doubt and reduce the ban to just the 2 weeks which you were initially banned for. Please bare in mind though that in future if your account is banned, don't try to connect using another account, check your appeal first or contact an admin if you believe it was accepted and you should have been unbanned.
Summary
Your permanent ban will be reduced to the 2 weeks which was initially issued.
@stretchy @Shin_Tsukimi @Glorbnob @FlameSoul @GrosCave
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It can be tough when life gets busy, I know the feeling! I just hope that work and your exams go well and hope to catch you around when you have a chance to hop on
All the best in the meantime mate
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1 hour ago, hooboododoMartian said:
there is currently no reason to continue prestiging past 3
I mean personally I think it's just cool to have a high-prestige, even if there's no real benefit. If you're going to continue collecting XP anyways then may as well just buy the rebirth totem and roll it over
That said however, I'd still be up for the idea of higher-prestige rewards. We do have the vending machines which could perhaps have a few more high-rewards (but I guess this isn't the thread to suggest that) so might be worth coming up with some ideas and putting them forward?
The points shop is good as it is though in terms of playtime rewards
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I made sure to get a lovely photo of us as a memory of good times
For real though, I'm sad to see you go mate! I hope that things go well in college and I hope to catch you now and then for a laugh. Take it easy in the meantime
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While I like the idea of boosting the engagement with totems, I feel that the current rewards are pretty good and varied, and I still get excited when I find one.
The idea of both the pointshop and the !credits menu is to encourage playtime, and those who've played a lot can show off a cool hat or accessory which is otherwise difficult to get. As others have said, if it were too easy then a lot more people would own the rare / expensive hats, which makes them less desirable.
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Neutral
The HL2 crossbow is already in DarkRP in the same way that the HL2 rocket launcher, crowbar, and pulse rifle still is; it's just not possible to get hold of any new ones. There are some OG players who still own them and it's possible to use them still, but you'd be very lucky to find anyone with bolts to fire (as far as I know). I'm not sure why it's not possible to get hold of new ones now though, I like your suggestion to add it back, but if there's a good reason why it can't be done I would also understand. I'll stay neutral until I know more.
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This needs to be the most expensive hat in the game. After all, nothing says “I have excessive disposable income” like a blue party hat lmao
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+1
I think the fishbowl hat seems like a pretty good addition to the others which are currently available in the F8 menu, why not
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This is awesome! Need to get my self a snowman hat, I’ll tell work I have a ‘head cold’ until I get it hehe
For real though, this is a sweet update!
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I like this suggestion on face value. For those who love building it would be a fantastic tool and would unlock so many new possibilities. However as you've mentioned, wherever there's a tool that CAN be used to minge, it DOES get used to minge. Even if there were limits set, a small percentage of people will experiment and eventually find ways of causing chaos. For example - even if we restricted large props, imagine being stuck in a prop so small that nobody could see who's it was. It's a good idea for sure, but I'm going to have to go -1 on this one.
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3 minutes ago, WohMi said:
+1
Somebody should just make a GarnetGaming tutorial video already.
If someone does, HMU. I'm a great actor.
It's funny you mention this because I've had something in the works for a little while actually. I just need a bit more free time, I won't half-do it lol
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+1
I totally agree that it would be great for job commands to be added into the job description in order for new players to adopt them easier. GMod can be a little confusing with a steep learning curve for newbies, and I feel this would benefit a lot of people who struggle in the beginning potentially.
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Ban Appeal
in Denied
9 minutes ago, xFish said:@sunnymuffins I'm not seeing you on our ban database, are you sure this is the correct steam id?
It's ok xFish, this is a ban that I put through yesterday and his SteamID is actually STEAM_0:1:61510234
With regards to your ban @sunnymuffinsI received a report from Goofy Guy who claimed that you were fading-door-abusing and then disconnected during a raid, just after he had killed you. He provided me with a clip which you can watch below as part of the recording of the sit. It shows him raiding your base and making it most of the way in, before you began fading-door-abusing and exchanged gun fire until he ultimately killed you, at which point he continued cracking the last keypad, at which point you disconnected.
It's against the rules to disconnect during a raid, and while I would prefer the option of issuing a warn for FailRP / FDA, we are unable to place warns for a disconnected player. I actually reached out to management to ask about the suggested punishment for this case (the admin reviewing this appeal can see this in the Executive Chat) and it was confirmed that a ban for FailRP & LTAP is the correct course of action.
In future my best advice would be to wait until the raid is over before disconnecting, by which time the raiders should have claimed your printers if they were intending to steal them from you.
Please see my evidence below:
Proof of dissconnect:
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Neutral
While I do think that this would be a good change, I believe there was a specific reason it had to be done this way, but Garnet would be able to elaborate. I’ll remain neutral for now until I learn more.
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3 minutes ago, JIM_SATAN said:
Garnet is pretty far from vanilla already, so this is not too much of a difference. Of course, my idea of vanilla darkrp is like 2012-2013 era, so I might be thinking like walmart brand vanilla darkrp
I'm the same, I used to play probably around the same kind of time actually, back when the map was often Hometown 1999 and printers never had coolers (they just blew up at some point randomly) lol. Those were the days! I love that DarkRP is still going, and it's things like this which probably keep it alive in fairness. I just personally prefer the original vanilla days and this server (while not 100% vanilla) has been the closest to it that I've known. I have no doubt though everyone would love a casino and a plethora of other mods, but it saddens me because I knew the day would come and it's so distant now from what I grew to love. Just a personal preference, and probably not a popular one lol.
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While I do really like this idea, the reason for my -1 is for the added difficulty in terms of moderation. I think it would add a great dynamic to the RP aspect and I like the examples that you have given of ways in which the Mayor might react (such as lowering taxes, or abolishing a law, etc) as this is an interesting take. It's just that I can see a massive increase in reports with reasons such as "raided PD before 5 mins was up" or "I removed the law and they still raided the PD" or "adverted raid but didn't give any reason" or even "RDM? I was countered in the 5 mins before I could raid the PD". So it will undoubtably add a large number of additional reports. Plus when it comes to raid timers (cooldown etc) they definitely have a place, nobody wants to be raided repeatedly, but where possible I think it's better to avoid additional timers for simplicity and speed of handling reports. Like I say though, it's a great suggestion but just a little difficult to moderate perhaps
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Buff Mugging
in Accepted
Posted
I think the idea that higher-level players generally have more money definitely holds true by this though, and it’s why I think that taking prestige levels into account makes a lot of sense. I mean 200k to you (or me in fairness) isn’t a large sum of money and the cool down timers are there to prevent repeated mugs.
Low level players will continue to ask for money regardless of whether the mug system was in place or not. Mugging is a core mechanic of DarkRP and so it’s worth considering separately.
From a RP perspective, regardless of the mug amount, thieves will tend to target the wealthier players because they know they’re good for the money and more likely to just hand it over, just as in real life I guess.
With regards to the store bought cash, this is heavily outdated in terms of exchange-rate. I think many people go by 500k per credit (I won’t buy credits for less than 1M personally).