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ChrisRid

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Posts posted by ChrisRid

  1. It’s super sad to see such an amazing manager leave, the amount you’ve done for the community over the years is incredible! You’ll certainly go down as one of the best staff of all time. Besides that though, I’m just glad to have found an awesome friend here 🙂 One of the greatest things about Garnet is the people, and likewise you’re one of the select few who I can say I have full trust in, a permanent MVP. 

  2. Neutral

    I'm not against adding additional weapons, however I feel that a lot of the current ones go largely unused. I think people seem to stick to a select few that they get to know after a while and I'm not sure if adding more will actually offer any real benefit, in fact when I used to play as a gun dealer it was always tough trying to keep track of prices and remember the stock lol.

    If there was one or two that you felt were noteworthy then I think it would be better to suggest those separately, but I'm not sure about the idea of adding additional packs of weapons on the whole, given there's great choice already.

  3. +1

    Fantastic application, I really like the reasons you've given for wanting to join the team. You've got a ton of hours, with a clean record which speaks volumes of your character. I've seen you active on the server and I don't recall having any issues at all with you. I don't think I need to say much more than I wish you the best of luck! 🙂

  4. -1

    You've missed something important on your application unfortunately, double check the format and you can edit your application if you wish.

    I'll hold off giving a full response until you've fixed that issue, but you should probably to speak to the staff members you've listed as referrals too, after reading the previous comments.

  5. -1

    I do actually like you and think you're a pretty cool guy and under normal circumstances I'd be happy to give you a +1 to re-join the team.

    However because you decided use an alt to mass on the server after leaving the staff team last time, I'm not sure that you have the best intentions for the server or its player-base in mind, and I'm surprised it didn't lead to a blacklist to be honest. I personally have pretty high standards for potential staff members when it comes to past behaviour, and while I'll try to be fair and reasonable with mistakes people have made in the past, I think this falls outside of what could be considered a 'mistake' frankly.

    • Friendly 1
    • Agree 1
  6. +1

    I think you've got a reasonable application here to be honest. You have a clean record with no warns or bans on the server, you've got more than enough hours in-game and meet all of the other set criteria. From what you've said you're pretty level-headed, and while you're application might not win any awards, it's perfectly reasonable and I like what you've said about how you'd be a good candidate for the staff team. You've since read the rules and you have amended your post which is great. I'm not sure I fully understand peoples comments surrounding your forum / in-game name, as long as it's not offensive or bring the team into disrepute then I can't see any issues. I'd be interested to know a little more about why you were only staff on a MRP server for one day, I think it's too easy to jump to conclusions and there may well be a valid reason for leaving? I don't put that down as a negative by any means until I know the full story. I wish you the best of luck!

    • Like 1
  7. As others have said, if you were to build a base for someone and then add them as a prop-Buddy (found under the utilities tab) they can use the Adv. Dupe to copy and save that base to place down later. 

    In the past I have out down props for people when I haven’t been basing out of my own prop count, like printer racks etc. I haven’t done it for money though so that’s a good idea lol. 

  8. -1

    It wasn't that long ago that the skybox was changed to have the day / night cycles which was long awaited for. The server is meant to be vanilla (and while I know it's strayed a little) having a Halo skybox is just too far removed from what you'd expect of a DarkRP server.

    • Like 1
  9. Neutral

    As it stands, staff can already use their discretion and go with anything from a verbal warning up to a permanent ban. However the maximum amount of time a staff member can ban for this, is capped by their rank, so VIP Mod+ can ban up to 2 weeks without further approval, then admin+ can ban up to 6 months without further approval, and managers can go permanent. 

    So in a sense, this is already possible, but depending on a staff members rank, they may just need approval to go for the full permanent ban.

    The only think I would say is that I do agree with the current system of capping at certain ranks, because every situation is unique and experience is the best way of ensuring that not every player gets a permanent ban. The way I tend to go about it (and depending on severity), 2 weeks is good for first offences, multiple offences is when I’ll start handing out months-long bans, and multiple repeated instances is when I’d seek a manager for special approval of a permanent ban.

    I think we do a top-job on Garnet of keeping on top of racism or other toxic behaviour, compared to a lot of DarkRP servers we’re among the best at taking care of these situations and ensuring people know it’s not tolerated, while keeping a calm and professional, fair approach at all times.

    To summarise, it kind of already is like this, but with rank caps (where approval is needed by higher ups) and I think the system works well, but I’m not against being stricter either, but without being overly trigger-happy on the ban button.

    • Like 1
    • Agree 1
  10. +1

    This is a pretty good idea, it makes sense for the Mayor to be in charge and ensure that the police are following their guidance and could really boost the overall dynamic of the PD as a whole.

    My only input would be to clearly define what's acceptable as reasoning for a demotion? In other words is it totally down to the Mayors discretion, or does there need to be sufficient reason for demotion? If there needs to be a reason, how can it be logged for the purpose of FailRP reports? And if it's totally the Mayors discretion then how do we identify someone who's abusing the powers?

    As Smileeface said, there would need to be some kind of timer to prevent the same person from joining straight back again which makes a lot of sense, and ideally this would be in terms of preventing them from joining the job as opposed to a rule if possible.

    I also feel that the Police Cheif should somehow be involved in this, maybe not as the one to demote necessarily, but given that they are literally the Police Cheif, it makes sense for them to have a say in what's going on with their officers or risk becoming a redundant class. What if (just an idea) the Police Cheif and Mayor must both agree to demote someone in order for it to happen, to avoid potential abuse? If there isn't a Police Cheif then the Mayor could still act alone perhaps? 

    • Like 1
  11. Congratulations to everyone who's worked hard through the final month of the year to help keep our favourite server as awesome as always 🙂 

    A big congratulations to @stretchy on being promoted to DarkRP director! 😆 It's absolutely well deserved after how much time and effort you put into DarkRP, you're the man! Super happy for you mate.

    A huge well done to our MVP's @1998Corolla , @IAmCam and @Wendoly for hitting some crazy sit counts, you guys should be proud!

    I wish everyone a very happy New Year and here's to another month! Cheers 🥂

     

    • Like 3
  12. 3 hours ago, Shizzle said:

    Proggy has seen me with it along with multiple other high ranking staff and I’ve had no issues so I don’t think it is really an “exploit” more so a grey area

    Just to be very clear here, using the Adv. Dupe to spawn in no-collided props (while the no collide tool is restricted) is by definition an exploit. There's no grey area as to whether it's against the rules to exploit or use loopholes to get around restrictions, which is why co-collided props are currently against the rules. As I mentioned before, if it were allowed then why would the no-collide tool be restricted in the first place?

    Lack of enforcement is what you're referring to which is a separate issue entirely, and has many factors involved (such as diffusion of responsibility that you're displaying, personal bias, incorrect precedents set before, a 'can't beat them join them' mindset) which makes life a lot more difficult then it needs to be. I would imagine in the case where you say Proggy saw it, I feel it's likely he didn't realise it was no-collided or I'd guess he would have spoken to you. Without his expressed view on the situation, I don't think it's wise to speculate on his thoughts around it, especially when saying his view is encouraging exploitation which I doubt.

    • Like 1
    • Disagree 1
    • Agree 2
  13. 2 hours ago, 1998Corolla said:

    Lets call it what it currently is, an Adv Dupe exploit which players are using.

    I agree completely, it's baffling to me how everyone's still going forwards with "allow the exploit" with no discussion surrounding the no collide tool its-self? Allowing an impractical exploit is definitely not the best way forwards and I'm sat here wondering what I'm missing lol.

    Following from your points, I'd like to change my response to the following, just to be clear to others and in hope that a reasonable discussion might come from it:

    -1 for allowing an Adv. Dupe exploit as an impractical way of placing no-collided glass in the server
    Neutral for allowing the no-collide tool

     

    1 hour ago, mossly said:

    give admins access to nocollide

    if a player wants a prop nocollided, they do !report and the admin no collides it

    While I like this idea on face value, as it currently stands a moderator can pretty reliably take their months worth of reports in one evening, and so I'm pretty against anything that unnecessarily adds to the current workload, and it goes without saying that players who have a genuine concern would be affected by those who just want a rocket-proof doorway. So while this would be fantastic if the workload wasn't so high, I don't think this is a viable option as of right now unfortunately.

     

    I'm not entirely sure what the best answer is, but it would be surrounding the idea of adding the no-collide tool back into DarkRP. I'd be interested to know the reason for it being restricted in the first place, but I'm still edging on the side of a -1 for the reasons I've previously stated, but I'm open to suggestion too, I'm not totally against the idea but still not sure it's a necessary change.

    • Like 1
  14. +1

    Great application and I love the reasons that you've given for wanting to join the team. You've got a ton of hours in-game and are well known and trusted by many, plus referrals from both Shin and Martian which speaks volumes! You're a chilled guy who I feel would make a superb addition to the team, and so I wish you the best of luck 🙂

    • Like 1
  15. Neutral

    I think a better title for this suggestion (and the main focus here) is “Allow the use of the no-collide tool”, given that using the adv. dupe to spawn any no-collided prop in is a form of exploiting as it currently stands, and not the most practical way of building either.

    I'm not totally against the idea of allowing it, however I’m not sure I see the need to honestly, given that it’s totally possible to use glass to rocket-proof a base without making it no-collide. I’ve seen some great bases which use standard glass for protection in areas which would be difficult or impossible to base without it, but I’m not sure I see the necessity of it being made no-collide.

    The only other factor to take into account is that as it stands, only those with access to the Adv. Dupe tool are able to place no-collide glass which restricts this form of rocket proofing to VIP only, and I’m a firm believer that this tool should only be used for convenience and not in ways which affect the games balance. So I’d assume the no-collide tool would then be open to all?

    If the no-collide tool was allowed, it would also then bring into question all evidence for things like prop block, as it’s all too easy to say a prop was no-collided and not blocking anything. 

    As I say, I’m not totally against the idea of it being allowed but I feel there’s greater weight potentially for disallowing it, even if many do use it already but it simply goes unreported in most cases.

    • Agree 2
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