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ChrisRid

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Posts posted by ChrisRid

  1. 10 minutes ago, WohMi said:

    The AWP and the AW50 are both Based off of the Accuracy International Arctic Warfare, but there are key differences. The AWP is chambed in 7.62x51mm or .243 Winchester, while the AW50 is chambered in .50 BMG, thus making the ballistics of the weapons entirely different. The AW50 and AWP are not the same gun.

    Of course you can defend bases with guns, that's like, their main purpose. But you are absolutely lying to yourself (and everyone else) if you are saying that an HK45c can defend your base at the same rate, efficiency, and ease as the DLore. The issue (as I've stated in previous posts) is that the Dragonlore beats every gun in every single category.

    I have tried to stray as far away from this as possible, because I feel this is an incredibly moot point. To suggest that the answer to solving the Dragonlore's balance issues is "Well, just get one yourself" just shows how polarizing the Dragonlore is as a weapon; when the most viable way to beat the Dragonlore is to own a dragonlore yourself.

    And on this topic as well, why do you keep bringing this up if you claim that nerfing it "only annoys those who have purchased it?" They seem like contradictory points. If the Dragonlore nerf went through, wouldn't those poor old non-donors be hurt just as badly?  After all, they have "access" to the gun to.

    THERE ARE?!? Please tell me them, because in my 700+ hours of playing Garnet DarkRP, I have yet to find a single gun that can have a fair fight against the dragonlore. And if these weapons do exist, why then, do so many people use the Dragonlore, instead of these other similarly-statted weapons?

    I used the Machete as an example of a weapon that was purchasable off the Garnet Store and altered. How does removing the Machete's ability to be thrown differ to reducing the DLore's abilities? I'm sure the people who paid for the Machete knew full well what it did when they bought it, so wouldn't it be easy for me to say:

    If you isolate the problem, then yea, it does seem kind of silly, doesn't it? The Machete was nerfed, plain and simple. Removing the side-ability of the Machete significantly reduces it's usage, and it is now a pretty crappy melee weapon (Which is probably outperformed by the Damascus Sword and CS:GO knives). I would NEVER argue for such a neutering of the Dragonlore as the Machete got, hell I think that this suggestion out of all of them is the biggest slap on the wrist. Realistically, the only area of PVP this suggestion makes the Dragonlore "worse" in is non-raiding PVP. Defending a base will still be monumentally easy with it, and attacking a base, while possibly a bit more difficult, will not really matter if you're killing anyone 2 shots, or less. Non-Raiding PVP will be more difficult, as that is where you have the most likelihood to miss. Still, being able to kill people in 2 shots to the body won't make the Dlore unusable in those situations, and it'll still probably be one of the best weapons to use in those scenarios, as it is with all others.

    The fuck they are. I cannot realistically name off the top of my head a situation where I would rather have another gun than a Dragonlore. I can think of an argument being "close range," but the Dragonlore's ability to do shitfucks of damage doesn't decrease at all the closer the person you're shooting at is to you. If you can think of one, let me know, but as of now,  this is just blatantly wrong. The situations the Dragonlore can be used in is literally any, and it escapes me to find a situation in which it would be "worse" than another hitscan gun.

    I covered all of these points well in my previous post, and think what I've said holds absolutely solid to your response. I'm not going back and forth anymore as I've given a detailed explanation and I'm bored of 'Nerf the D'Lore' suggestions in general, so I'll leave it here on a -1

  2. 8 minutes ago, JIM_SATAN said:

    You seriously don't think that changing the damage profile, reload speed, capactity, etc of the most OP weapon in the game wouldn't affect the game's balance?

    That's correct, it won't change a thing other than to irritate those who've spent good money (and everything else I've said previously). Take me up on the challenge if you'd like me to prove it to you? 

    Edit:

    It's not OP, as I said before there's loads of other weapons with similar stats

  3. 8 minutes ago, JIM_SATAN said:

    chris, do you defend your base effectively with a pistol? saying "pistols are fine for base defense" in a dlore thread is absurd

    Absolutely, I put my money where my mouth is 👌 

    What I'm saying here is that the only argument to nerf the D'Lore is in terms of balancing the game, which it wont given my example. Take me up on the offer if you fancy it mate

  4. 6 minutes ago, Kicks said:

    by dismissing it as "another nerf dlore post" there is no hope for any actual discussion. 

    My reason for saying "another nerf the D'Lore post" is that they are suggested constantly by the same few people and I've given my full reasoning multiple times, you can find it on any of the other previous suggestions. Typing out a full detailed and thought-out response for every nerf suggestion takes a lot of time, and considering how wildly unpopular these are, it just seems gratuitous frankly. But I'll type it out one last time:

    There are plenty of good weapons in the game, and the D'Lore isn't even my favourite either. However given that it's one of the most expensive weapons in the donor store and I like to do my part to support the server financially, it's a cool weapon to own and it seems reasonable for the price to be high given that it's among other decent weapons with a cool and unique name and skin. There are a lot of other weapons that do the same job with similar stats, but this one gets a lot of hate for the fact it's a donor weapon. What I'm against is spending a reasonable amount of money on something only for it to be nerfed, taking away any of its appeal, and making it pretty worthless, and I'm not alone in that thought either. I can fully understand weapons like the machete being restricted to melee only (no longer throwable) because of the exploits and issues surrounding it, but that isn't the case with the D'Lore at all, there's nothing actually wrong with it. Imagine saving up to buy a car you've always wanted, and a couple of years down the line you get a recall letter to say "we're sorry but it seems other drivers don't like how powerful the car you purchased is, so we're recalling it to tune it down to below that of other comparable brands"; how would you feel? Then with regards to this suggestion, as Shank pointed out, it was the AW50 which was nerfed and exists separately in DarkRP, so perhaps we should change the focus of the nerf to that weapon, if we want to be totally accurate? Not that it's even comparable, it's a totally different game altogether. By that metric, the physgun should really be a super gravity gun like in HL2. As far as having "less chance to win" for players without the D'Lore, after the last suggestion I made a point of defending my base with the cheapest pistol in the game (the HK 45 which goes for $1000 in-game) and I've happily defended my base from a good number of raids. So to say it gives a greater ability to 'win' isn't accurate, it's just down to experience and in my early days I used to get raided quite often even with some decent perma weapons for the sole reason that I wasn't very good at the game back then. But lets say that despite all that you still want to use a D'Lore, feel free to buy one with credits? Sure it's temporary, but it's still available and lets be honest, a lot of us have a ton of unspent credits from our playtime. Either that or if you really want a perma-version, then do what many have done and trade in-game for someone else to get it for you, meaning you never spend your own money? I even offered to buy anyone a permanent D'Lore in my response to the last suggestion if anyone could raid my base with any weapon while I only use a HK45 for defence, and as of yet I've had no serious takers on the offer. This suggestion is just simply another jab at the D'Lore, or as I said before, another 'nerf the D'Lore post', which is all it is.

    Just to recap then:

    - If we want to be accurate to CS, it's the AW50 we want to look at (which exists seperatly in DarkRP) so the D'Lore is the wrong weapon
    - It doesn't change the balance, even the cheapest pistol in the game can defend your base perfectly fine
    - The D'Lore is still available to non-donors, via the credits menu or by trading in-game
    - There are other similar stat weapons which are ignored, the D'Lore is targeted
    - There's nothing actually wrong with it (in terms of exploits or other issues, such as with the machete)
    - Nerfing the D'Lore only serves to irritate those who've paid good money for a unique weapon, without making any difference to anything else

    My -1 stands strong, but I hope that's answered some questions anyway.

    • Like 1
    • Agree 1
  5. 5 hours ago, WohMi said:

    When you have a topic that is consistently and routinely brought up, maybe it might give you a hint that the opinion on that topic is different than what the people who regularly use the forums say it is.

    It's the same couple of people who make these same suggestions, didn't you make the last 'Nerf the D'Lore' suggestion or was it the one before? And you regularly use the forums so this doesn't make a lot of sense.

    5 hours ago, WohMi said:

    These "suggestions" aren't actually rated by the player base, they're rated by the "high-class" players who regularly use and check forums. And lastly, Garnet has said he thinks its a good idea, and I think the person who would understand the pros and cons of changes would be the person who most directly benefits/loses from them.

    Of course they are? Are you saying that the forums don't reflect the player base? Anyone is welcome to sign up, there's no high-class requirements, they could jump right in and get involved with this? So I'm not sure what you mean. Obviously it's more likely for it to be players who've been around more than a few days, I wouldn't expect everyone who played for an hour on the server to make a forums account.

    • Like 1
  6. 5 minutes ago, WohMi said:

    do it, fuck them nooblets

    Come on now WohMi, the majority strongly dislike the idea. No need to insult everyone who's against nerfing the D'Lore, and there's been a ton of previously denied suggestions on the same subject. It doesn't inspire me with much confidence that you've got the player base in mind when you say "fuck them nooblets", I think the gig is up.

    • Cringe 1
  7. +1

    You have a fantastic application, one of the best I've seen in quite a while! I love the reasons that you have given for wanting to join the staff team and previous experience is always helpful even if it's not the same game mode, plus you've been around in the community for quite some time too. You have a clean record too (no warns or bans) which shows that you're of good character during the time that you've played. Sure, you only just meet the requirement for the number of hours needed, but as long as you do, then I don't see it as a negative by any means. While I haven't had the chance to meet you personally yet, you have AJ's referral which gives me a lot of confidence, plus Korn said he's seen you in-game and has good things to say. Overall I think you'd be a welcome addition to the team and so I wish you the best of luck 🙂

    • Like 1
    • Agree 1
  8. -1

    Changing the rules to allow players to have a temporary building sign up (with printers) is bound to be widely exploited unfortunately, so while I understand your reasoning for wanting such a feature, it's too difficult to enforce.

    In my experience if the base owner disconnects suddenly and providing there's no active raid, one of the party members will buy the doors and place a KOS sign while another places down the base dupe, and within 60 seconds you're back up and running again. So far this hasn't lead to being raided either personally, but even if it did, the likelihood of the base owner disconnecting and being raided in the following 60 seconds is so slim that it's not a major concern (to me at least), it's about as likely as someone dropping a Davy Crocket nearby which carries the same (or greater) risk.

  9. 1 hour ago, ShankNinja said:

    Adding actual theft into the game when people are legitimately paying for credits on the store

    Mugging is a core mechanic of DarkRP and has been around snce the very beginnings, in fact it's older than DarkRP as it existed in the gamemodes which inspired this one. Nobody is forcing players being mugged to hand over any money, you can still counter, the system remains the same. The only change is a fancy new popup which automatically works out how much your being mugged for with the two options to either pay it or counter.

     

    1 hour ago, ShankNinja said:

    @ChrisRid you can't tell me you've never seen someone pay for credits on the store

    In the 2 years I've played I could say I've seen maybe 3 people buy money from the donor store, on the other hand I've seen at least a hundred people sell each other credits for amounts varying from $350k to $1M per, with $500k per being the current average. I'd imagine more people bought money through the store many years ago when the exchange rate was preferable, but that's certainly not the case anymore.

     

    1 hour ago, ShankNinja said:

    constant 2million target on my head

    So the 100k per prestige was my initial idea in my first post, and I'll admit that it could get too hefty at higher prestige's (it was aimed at the majority being prestige 0-5). 
    Garnet's later post changed this idea to the more preferable system of using the ten-thousands to reflect the prestige level. This means it would be in the 200k region for you, not 2M. So for example:

    Prestige 0, level 44 - $04,400 (put the 0 in for reference)
    Prestige 1, level 44 - $14,400
    Prestige 2, level 44 - $24,400
    Prestige 20, level 44 - $204,400 (Your prestige level)

     

    1 hour ago, ShankNinja said:

    I don't think there's anything wrong with the current mugging system either. It's been around for ages and is about as vanilla as a mugging system can get.

    The current system is good, and I'm all for staying vanilla. In fact I go out of my way to oppose anything which strays too far from vanilla. This however is essentially the same as it always was, just with a simple UI and taking into account a prestige level. The basic concept of mugging still remains the same. When you look around and see vapes, fancy weapons, hats / accessories, and the recent suggestion of a casino being added; this is pretty vanilla and old school. If anything it makes life a ton easier for new players by having a UI. Even the lottery system has a fancy UI and nobody opposed that change, this is like that.

    • Like 2
    • Disagree 1
  10. On 12/12/2022 at 5:51 PM, Nutter said:

    allow players to obtain the Santa Hat via a crapton of candy

    I've only gone and got myself the Santa hat! 

    YM0xQgf.png

    I'm a bit late to reply, but this is an epic update and I'm collecting as much candy as I can carry 😀 

  11. +1

    I mean this would certainly be pretty cool, although my only fear is if it would cause the server to lag. I remember when the pointshop was first added, if you looked at someone wearing an old /hat and someone wearing a pointshop hat at the same time, it was Armageddon 🖥️🔥 So as long as it doesn't lead to the end of the world then I'm all for it lol.

  12. 3 hours ago, ShankNinja said:

    -1 to OP and to Chris's counter-suggestion

    I already have a hard enough time trying to come on and RP as it is being Prestige 20. If I try to RP with some new players, before I can even say anything "OMG PRESTIGE 20 HEY BRO CAN I HAVE SOME MONEY" etc. etc. etc....

    A perpetual 200K target on my head won't help.

    I can see people who aren't highly prestiged +1ing this suggestion. I got to my level back when Prestiging got you nothing. No hats, no points, nothing.
    If I could go back and never prestige I would. I would rather be able to hide prestige levels than be worth 200K+ to any thief who sees me.

     

    So for the people who are +1ing this, consider that his is how much currency costs in the store:

    QGM5HQx.png

    If I saw someone walking around that was worth 8$, I would nonstop be trying to mug that person. I don't think this is a good idea overall. This is just a punishment for progression.

     

    I think the idea that higher-level players generally have more money definitely holds true by this though, and it’s why I think that taking prestige levels into account makes a lot of sense. I mean 200k to you (or me in fairness) isn’t a large sum of money and the cool down timers are there to prevent repeated mugs.

    Low level players will continue to ask for money regardless of whether the mug system was in place or not. Mugging is a core mechanic of DarkRP and so it’s worth considering separately.

    From a RP perspective, regardless of the mug amount, thieves will tend to target the wealthier players because they know they’re good for the money and more likely to just hand it over, just as in real life I guess. 

    With regards to the store bought cash, this is heavily outdated in terms of exchange-rate. I think many people go by 500k per credit (I won’t buy credits for less than 1M personally).

    • Disagree 1
  13. 1 minute ago, Shizzle said:

    Bc I had a „move and die“ bind so people didn’t 100% know it was them

    You still have to wait out the 10 seconds mate, even if they run. If they give you the money in that time you can't kill them 👍

    on23qdT.png

    • Sad 1
    • Agree 1
  14. 17 minutes ago, Nutter said:

    you utilize the command /mug while looking at a player, and it'll automatically print

    [Mug] Garnet is mugging ChrisRid for $83,100

    (amount inserted automatically for a theoretical prestige 8, level 31)

    This is a fantastic idea for a mug system! The best part being we don't have 10 seconds to do basic mental arithmetic lmao 😂 

    This would make things 10x easier for both parties, plus it means that higher-level players can be mugged for larger sums of money (in terms of this suggestion) while lower level players still only have to pay the standard amount that currently stands.

    +1 for this idea

    • Agree 2
  15. Neutral

    While I like the idea on face value given that 10k isn't a lot of money for a level 100 player as it currently stands, if the rules were to change to x1000 then while a level 100 might be able to afford 100k, it's unlikely that a level 10 player can afford to loose 10k and so I believe that the number of un-countered mugs would drop dramatically which might not be great from a RP perspective.

    Combine that with the fact that often players will weigh up the price of perks vs handing the money over, and given that (worst case) 10k is cheaper than a set of perks, it seems reasonable to hand over the cash quite often. If that figure was 100k however, then it's always worth a shot at countering every time you get mugged from a strictly financial perspective.

    So while I'm not against the idea, I think it's worth considering whether lower level players can actually afford to play along and also whether the risk/reward will stop successful muggings entirely if the reward is too high.

    Edit:

    Just as a counter-suggestion, what if prestige levels were taken into account instead? So for each prestige, 100k was added to the total? This way it wont negatively impact lower-level players, while also offering a higher reward for mugging higher-level players who tend to have a lot more money? As a list of examples:

    Level 10 Prestige 0 - $1000
    Level 63 Prestige 0 - $6300
    Level 10 Prestige 1 - $101,000
    Level 63 Prestige 1 - $106,300
    Level 10 Prestige 2 - $201,000
    Level 63 Prestige 2 - $206,300
    Level 44 Prestige 4 - $404,400 (If you mug me at my current level)

    • Like 1
    • 300 IQ 2
    • Disagree 1
  16. 5 hours ago, Proggy said:

    Currently only Garnet has the ability to set someone's model on darkrp. If that ability were granted to something like Manager+, I could see that being a popular event.
    However I doubt that would happen due to the obvious unbeknownst abuse that could occur if players aren't monitored heavily during such an event.

    I can just imagine seeing reports come in for "I've been RDM'd by a lamp post" 😂 Then the real prop hunt game begins!

    • Like 2
    • Agree 1
  17. I really like the concept of a rewards system and want to give this a +1, but it goes without saying my reason for not commenting so far is because of the risk of exploitation. However what Proggy said is spot-on and sums up my thoughts here too. If there was a way of offering rewards which helped encourage new players to the server while offering little benefit to alts, then this could be great. So with that in mind, here's my ideas so far:

    Rewards for the new player:

    • Offer a limited time 2x XP boost to new players - this would be super beneficial and could really help players get involved in the game quickly and see good progress, while offering no real benefit to alts.
    • Pointshop Reward - this is a fun way for new players to adopt a unique identity while also introducing them to the pointshop system, plus it offers no real benefit to alts
    • Small Credits Reward - similarly to the pointshop reward, there's a ton of cool things for new players in the credits shop and it will help familiarise them with the system too, while offering little benefit to alts
    • Low Level Unbox Crates - in the early game, new players are often just happy to have a weapon at all, so a low level unbox crate would be awesome. Plus as with the other systems, it helps introduce them to it while also being of little use to an alt account

    Rewards for the player giving the referral:

    • Only give rewards to the referral player if the new player reaches a certain level (e.g. level 50). While this means that it won't be an instant reward, it does a couple of things:
      - It encourages the referral player to actually help the new player get well acquainted with the game in order for them to make progress, so that both parties to get their reward.
      - It also discourages exploitation through alts (given the alts would actually need to get to level 50 for every account).
    • Forbidden Crate - players of all levels get excited to see what you get out of a $1M unbox crate (me included) so this would be a decent reward.
    • Unique Hat / Accessory - This could be something funny that expresses the gift of freindship (like a "I'm with him ->" T-shirt) and if the only way of obtaining it is through referral then it's inherently valuable.

    These are just a few ideas but I'd be interested to see what others come up with as I'm sure there's a ton of possibilities.

    • Like 1
  18. DENIED

    Your appeal has already been handled by another administrator, and I'm in full agreement with their decision. You can see full details via the link below:

    https://forums.garnetgaming.net/index.php?/topic/22191-goose-ban-appeal/

    It's extremely rare for an automatic console ban for ban-evasion to be successfully appealed, given that it's near impossible for us to tell the difference between a deliberate attempt at alting to evade a ban, versus a genuine mistake, with the former being the most common scenario and the later being unlikely. Every case is unique and therefore it's difficult to draw comparisons between them, and any successful appeals are always a rare and unique situation (usually expressed within the appeal response) and certainly requires the agreement of a Manager+ in almost all cases.

    Your ban will remain.

    @Shin_Tsukimi @stretchy @Glorbnob @FlameSoul @GrosCave
    Please lock and move.

  19. -1

    Hobos are traditionally played in one of two main ways:

    • Perform for an audience in some way to receive donations (singing, playing guitar, comedian, etc)
    • Be annoying, throw your boot at players and micspam nonsensical rubbish (as hobos do)

    The role is supposed to be neutral and doesn't work alongside either the criminal classes or the PD, and so allowing mugging would be strange (a bit like allowing PD to mug I guess), it's just not what the class is about. For this reason, it's unique and well suited for both old and new players alike, anyone who wants to be part of the action with a simplistic neutral class that doesn't need to worry about mugging, raiding, lockdowns, etc. 

    If you do wish to mug people, the thief class exists for exactly this purpose, plus you aren't restricted to pistols (as hobos are) 👌

    • 300 IQ 1
  20. ACCEPTED (PARTIALLY)

    With regards to your ban for homophobia, you have admitted to calling someone a slur which is against the server rules. Homophobia isn't tolerated under any circumstances and the punishment for such can be severe, with anything up to a permanent ban issued depending on the circumstances. The staff team have discretion over the punishment that they issue and 2 weeks is the average length of ban for using such language, although it's difficult to compare individual cases given that there can be many factors involved. With that said, I feel that a ban of 2 weeks is sufficient.

    C2g2Agu.png

     

    The reason for partially accepting your ban is with regards to the automatic extension to a permanent ban for ban-evasion, I will handle both of your appeals at the same time. I have read Proggy's post and it seems that you misunderstood that when your post was 'accepted' this did not mean your appeal was accepted, but rather that your post had to be approved by a forum moderator in order for it to be made public. I would like to make it clear that generally speaking, automatic console bans for ban-evasion tend to stick, unless there's a very good reason otherwise (which is rare). In this case and with the advice from Proggy's post, I'd be willing to give you the benefit of the doubt and reduce the ban to just the 2 weeks which you were initially banned for. Please bare in mind though that in future if your account is banned, don't try to connect using another account, check your appeal first or contact an admin if you believe it was accepted and you should have been unbanned.
     

    KslWmDZ.png

     

    Summary
    Your permanent ban will be reduced to the 2 weeks which was initially issued.
     

    @stretchy @Shin_Tsukimi @Glorbnob @FlameSoul @GrosCave
    Please lock an move.

    • Like 1
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