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ChrisRid

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Posts posted by ChrisRid

  1. -1

    You haven't read the staff rules so I'll have to give you a -1 just on that basis.

    Some tips for your application though, try to improve the reasons that you've given for wanting to join the staff team. For example, take something that you're good at (lets say you work as an accountant) then you could say you have an eye for detail and it would help you efficiently and accurately gain information from the logs when handling reports. Use your own imagination and take a look at some of the previously accepted staff applications to give you a better idea of what others have said. The two paragraphs is a bare-minimum, and as an avid bookworm I feel you could do a lot better for sure. Impressive reaction time by the way! I don't see how it would benefit you while staffing, but it's pretty cool none the less! 

  2. 11 minutes ago, mossly said:

    One door gives more time for previous doors to close, adds at least ten seconds of vulnerable time, and (related to my spacing thing) increases the chance of getting stuck in a prop. 

     

    I think an actionable compromise could be allowing 3 keypad doors and then a keypadded printer vault.

    I'll stick to my -1 for getting rid of a fading door for all the reasons previously stated.

    Just with regards to the suggestion of 3 doors and a keypadded printer vault, this would actually hurt the raider more than the baser. Imagine if you had 3 people basing together, you'd need to crack 6 keypads in total to access all of the printers (3 for the doors, plus three separate printer vaults). If you're going to suggest that the printer vault should only be one, it amounts to the same as the 4th fading door. Plus, often bases have a quick door (which actually helps the raider steal printers if they make it in) but you'd need to crack the keypad for every few printers you take out the vault, instead of just operating one quickdoor. One printer vault would also lead to confusion when it comes to who's printers are who's, I always keep mine separate to other peoples in case either of us mistake the others for our own and take the money.

    • Informative 2
  3. 3 minutes ago, mossly said:

    Your solution could also be read as 

    -new players have difficulty making bases and are often more vulnerable to longer-houred players so we should make it easier for longer-houred players to raid them

     

    compare the amount of raids you see on prestiged players vice how often you see high level players trouncing newbies for fun

    I think the greater point is that they are able to improve, and we have all started out making bases which weren't all that great. It's only through having been raided, then asking other players what they do and taking suggestions, and through trial and error that we can all improve, and they aren't limited to what level they are in their ability to make a good base either. Taking away one of their doors however could prove to make things even more difficult for them than it already is, given their base is likely not setup for a favourable firefight and that door could make all the difference to them. Whereas to an experienced player, one door doesn't make a great deal of difference, providing we pay attention lol.

  4. 6 minutes ago, mossly said:

    Making the already-most-powerful players get another buff is probably not a good solution

    Similarly though, low-level players generally make bases which are much easier to raid. So when you look at equal stats of raiders and basers:

    New players: Make (often) easy to raid bases and are matched with their raiding ability
    Experienced players: Make difficult to raid bases but (with my counter suggestion) have an increased ability to crack keypads

    I think this would give a fair solution 🙂

  5. 7 minutes ago, mossly said:

    Prop equivalent would approx be two melons welded together hamburger-style (00)

    Is there a single prop equivalent at all? Just for the sake of simplicity and to avoid any confusion, like for example (and I haven't looked) but say a 1x1 plate? I'd be cool with that 🙂

  6. 5 minutes ago, Salteeeens said:

    This is what’s confusing to me, it says in the rules it’s not allowed, but just about every base is “rocket proof” with glass

    if anything there should be a crack down on this or the rules should be updated 

    The use of glass is allowed, providing it's not no-collided. So for small bases that would otherwise be obliterated by rockets, glass is ok, but no-collide is not.

    I think it generally goes unreported, so staff don't often need to get involved. But if people see a base with no-collide glass then they're welcome to make a report 🙂

    • Informative 1
  7. The use of no-collide glass is already against the rules as it currently stands 👍 

    The no-collide tool is already restricted (not allowed) and therefore the only way of having no-collided glass in the server is via exploitation of the Adv. Dupe tool. Before anyone asks, if it was allowed, wouldn't it be a lot easier to allow the use of the co-collide tool?

  8. Neutral

    I'm not against this idea, and I do actually give plenty of room between my fading doors as it stands when I make a base, just to avoid anyone getting stuck and having to make a report. The reason for bot giving it a +1 is due to the ambiguity of distance, given that for many players it would be pure guess-work when trying to determine what 3 players might look like. If you could specify a prop as a more standardised and simple way of judging the distance then I may be willing to give this a +1, but 3 players is too difficult to implement as it currently stands.

  9. -1

    While I understand the desire to make raiding bases easier from a raiders perspective, I don't think this is the right solution for a few reasons.

    Firstly, I'd like to expand on what StraightWhiteChristianMale has said about the number of fading doors always having been 4. While it may come across as petty to say that people dislike change and "it's always been like that", the truth is that players have got used to the way things are over the years and enjoy the basing rules, having made a number of dupes over the years to fit perfectly in different spots around the map with their doorways in optimal places through trial and error. It would be very easy to disregard their thoughts and feelings when implementing a change to the rules, but it's likely you'll see them jump servers or play other games if the changes are too great (a lot of the major basers have already gone) given that many DarkRP servers allow 4 fading doors and Garnet is not unique in allowing 4. It will also work with the reverse effect, allowing dupes that people have made elsewhere on other servers with the same map to work on this server without any adaptation. While I am aware that there's a number of servers which only allow 3, many more allow 4. (before you ask and as a reminder to others, lets not name drop other servers here).

    Secondly, it's important to understand that a base should be difficult to raid with the balance tipped in the defenders favour, with good reason. The time and cost of setting up a base in order to turn a profit is high, and if there was a good chance they would be raided before they could even turn a profit then what would be the point in trying? To give you some idea, it takes 1 hour just to break even after fully upgrading a printer, not including the time to set up a base and organise buying printers off others. For me personally, it takes me 30 mins to get setup, perhaps another 15-20 mins if I'm buying printers off others, and 1 hour to break even with upgrades. That's between 1.5-2 hours of gameplay before making any profit. So while it's not everyone's idea of fun, basers are happy to spend this time setting up because they know that as long as they do everything right, they'll make money. If the balance is tipped back the other way, even just the uncertainty will deter players from basing at all. 

    If basers become uncertain with whether they'll make money by farming (basing) then it's likely they won't risk it, given there can be millions at stake. Basers often make up a decent percentage of the population, even if their freinds are all AFK because they've bought their printers, it's still pushing Garnet DarkRP higher up the tables. If you remember when the basers left CityRP, the drop in population was difficult to ignore and it has a knock-on effect that new and active players are more likely to join servers with a higher population.

    The way raiders successfully raid bases is either through strategy or by chance of the baser being distracted. As far as strategy goes, I've been victim to some of the greatest raiders, for example there was one who noticed that everytime I collected from my printers I would also then (as a meth manufacturer) go to the meth NPC to trade in the meth at the same time. A keen eye caught me out and all it took was a periodic look at the TAB menu to see if my money had gone up, at which point the base was unguarded. I could give other examples of very good strategies (but I don't really want to get raided lol) but use your imagination, that's what's so great about a social game like DarkRP.
    On the other side though, distraction has made a fool of many a baser over the years, and it's all too easy to 'quickly grab a coffee' or 'pop out for a cigarette' and all of a sudden a brand new level 1 player has made several million from my printers! For me at least, my attention is highest during the first few hours, and lowest towards the end of my farming session, at which point I become unphased with being raided and will be complacent at protecting my printers, allowing many opportunities for those who try their luck at raiding.
    My point is, even with 2 fading doors and a HK-45, I'm pretty confident that I could adequately defend my base, providing I'm paying attention and anticipate the strategies others employ. The other 2 doors are for that very reason, for those moments when I'm watching a YouTube video and don't immediately realise I'm being raided. With that said, the uncertainty of basing with fewer than 4 fading doors puts me off the idea of basing at all, despite the fact it doesn't really change the odds if I'm on the ball, and if I'm not then chances are a raider would get in anyways.

    Counter Suggestion

    In an effort to be as open-minded as possible, I have a counter suggestion that might help with raiding while not totally discouraging basers from trying to make money. What if for each prestige level, the keypad cracker worked 2% faster? This encourages people to prestige and rewards those who already have, by giving them an edge which is reflected in their proficiency of cracking keypads. If you were say prestige 5 as an example, this could mean a decent 10% advantage when keypad cracking, and at prestige 10 you have a 20% advantage! For the highest currently prestige player I know at 20, they would have a 40% advantage!! Just an idea though, trying to find a reasonable compromise which I feel we'd be more comfortable with.

    • Like 2
    • 300 IQ 1
    • Informative 1
  10. +1

    It's a classic, I'm surprised it's not already in the game! 

    Further to the suggestion, what about a can entity that PD roles can drop, so the Mayor can make laws saying 'AOS for refusing to pick up can'? (That was a joke, but it would be funny for 5 mins)

  11. 10 minutes ago, WohMi said:

    The AWP and the AW50 are both Based off of the Accuracy International Arctic Warfare, but there are key differences. The AWP is chambed in 7.62x51mm or .243 Winchester, while the AW50 is chambered in .50 BMG, thus making the ballistics of the weapons entirely different. The AW50 and AWP are not the same gun.

    Of course you can defend bases with guns, that's like, their main purpose. But you are absolutely lying to yourself (and everyone else) if you are saying that an HK45c can defend your base at the same rate, efficiency, and ease as the DLore. The issue (as I've stated in previous posts) is that the Dragonlore beats every gun in every single category.

    I have tried to stray as far away from this as possible, because I feel this is an incredibly moot point. To suggest that the answer to solving the Dragonlore's balance issues is "Well, just get one yourself" just shows how polarizing the Dragonlore is as a weapon; when the most viable way to beat the Dragonlore is to own a dragonlore yourself.

    And on this topic as well, why do you keep bringing this up if you claim that nerfing it "only annoys those who have purchased it?" They seem like contradictory points. If the Dragonlore nerf went through, wouldn't those poor old non-donors be hurt just as badly?  After all, they have "access" to the gun to.

    THERE ARE?!? Please tell me them, because in my 700+ hours of playing Garnet DarkRP, I have yet to find a single gun that can have a fair fight against the dragonlore. And if these weapons do exist, why then, do so many people use the Dragonlore, instead of these other similarly-statted weapons?

    I used the Machete as an example of a weapon that was purchasable off the Garnet Store and altered. How does removing the Machete's ability to be thrown differ to reducing the DLore's abilities? I'm sure the people who paid for the Machete knew full well what it did when they bought it, so wouldn't it be easy for me to say:

    If you isolate the problem, then yea, it does seem kind of silly, doesn't it? The Machete was nerfed, plain and simple. Removing the side-ability of the Machete significantly reduces it's usage, and it is now a pretty crappy melee weapon (Which is probably outperformed by the Damascus Sword and CS:GO knives). I would NEVER argue for such a neutering of the Dragonlore as the Machete got, hell I think that this suggestion out of all of them is the biggest slap on the wrist. Realistically, the only area of PVP this suggestion makes the Dragonlore "worse" in is non-raiding PVP. Defending a base will still be monumentally easy with it, and attacking a base, while possibly a bit more difficult, will not really matter if you're killing anyone 2 shots, or less. Non-Raiding PVP will be more difficult, as that is where you have the most likelihood to miss. Still, being able to kill people in 2 shots to the body won't make the Dlore unusable in those situations, and it'll still probably be one of the best weapons to use in those scenarios, as it is with all others.

    The fuck they are. I cannot realistically name off the top of my head a situation where I would rather have another gun than a Dragonlore. I can think of an argument being "close range," but the Dragonlore's ability to do shitfucks of damage doesn't decrease at all the closer the person you're shooting at is to you. If you can think of one, let me know, but as of now,  this is just blatantly wrong. The situations the Dragonlore can be used in is literally any, and it escapes me to find a situation in which it would be "worse" than another hitscan gun.

    I covered all of these points well in my previous post, and think what I've said holds absolutely solid to your response. I'm not going back and forth anymore as I've given a detailed explanation and I'm bored of 'Nerf the D'Lore' suggestions in general, so I'll leave it here on a -1

  12. 8 minutes ago, JIM_SATAN said:

    You seriously don't think that changing the damage profile, reload speed, capactity, etc of the most OP weapon in the game wouldn't affect the game's balance?

    That's correct, it won't change a thing other than to irritate those who've spent good money (and everything else I've said previously). Take me up on the challenge if you'd like me to prove it to you? 

    Edit:

    It's not OP, as I said before there's loads of other weapons with similar stats

  13. 8 minutes ago, JIM_SATAN said:

    chris, do you defend your base effectively with a pistol? saying "pistols are fine for base defense" in a dlore thread is absurd

    Absolutely, I put my money where my mouth is 👌 

    What I'm saying here is that the only argument to nerf the D'Lore is in terms of balancing the game, which it wont given my example. Take me up on the offer if you fancy it mate

  14. 6 minutes ago, Kicks said:

    by dismissing it as "another nerf dlore post" there is no hope for any actual discussion. 

    My reason for saying "another nerf the D'Lore post" is that they are suggested constantly by the same few people and I've given my full reasoning multiple times, you can find it on any of the other previous suggestions. Typing out a full detailed and thought-out response for every nerf suggestion takes a lot of time, and considering how wildly unpopular these are, it just seems gratuitous frankly. But I'll type it out one last time:

    There are plenty of good weapons in the game, and the D'Lore isn't even my favourite either. However given that it's one of the most expensive weapons in the donor store and I like to do my part to support the server financially, it's a cool weapon to own and it seems reasonable for the price to be high given that it's among other decent weapons with a cool and unique name and skin. There are a lot of other weapons that do the same job with similar stats, but this one gets a lot of hate for the fact it's a donor weapon. What I'm against is spending a reasonable amount of money on something only for it to be nerfed, taking away any of its appeal, and making it pretty worthless, and I'm not alone in that thought either. I can fully understand weapons like the machete being restricted to melee only (no longer throwable) because of the exploits and issues surrounding it, but that isn't the case with the D'Lore at all, there's nothing actually wrong with it. Imagine saving up to buy a car you've always wanted, and a couple of years down the line you get a recall letter to say "we're sorry but it seems other drivers don't like how powerful the car you purchased is, so we're recalling it to tune it down to below that of other comparable brands"; how would you feel? Then with regards to this suggestion, as Shank pointed out, it was the AW50 which was nerfed and exists separately in DarkRP, so perhaps we should change the focus of the nerf to that weapon, if we want to be totally accurate? Not that it's even comparable, it's a totally different game altogether. By that metric, the physgun should really be a super gravity gun like in HL2. As far as having "less chance to win" for players without the D'Lore, after the last suggestion I made a point of defending my base with the cheapest pistol in the game (the HK 45 which goes for $1000 in-game) and I've happily defended my base from a good number of raids. So to say it gives a greater ability to 'win' isn't accurate, it's just down to experience and in my early days I used to get raided quite often even with some decent perma weapons for the sole reason that I wasn't very good at the game back then. But lets say that despite all that you still want to use a D'Lore, feel free to buy one with credits? Sure it's temporary, but it's still available and lets be honest, a lot of us have a ton of unspent credits from our playtime. Either that or if you really want a perma-version, then do what many have done and trade in-game for someone else to get it for you, meaning you never spend your own money? I even offered to buy anyone a permanent D'Lore in my response to the last suggestion if anyone could raid my base with any weapon while I only use a HK45 for defence, and as of yet I've had no serious takers on the offer. This suggestion is just simply another jab at the D'Lore, or as I said before, another 'nerf the D'Lore post', which is all it is.

    Just to recap then:

    - If we want to be accurate to CS, it's the AW50 we want to look at (which exists seperatly in DarkRP) so the D'Lore is the wrong weapon
    - It doesn't change the balance, even the cheapest pistol in the game can defend your base perfectly fine
    - The D'Lore is still available to non-donors, via the credits menu or by trading in-game
    - There are other similar stat weapons which are ignored, the D'Lore is targeted
    - There's nothing actually wrong with it (in terms of exploits or other issues, such as with the machete)
    - Nerfing the D'Lore only serves to irritate those who've paid good money for a unique weapon, without making any difference to anything else

    My -1 stands strong, but I hope that's answered some questions anyway.

    • Like 1
    • Agree 1
  15. 5 hours ago, WohMi said:

    When you have a topic that is consistently and routinely brought up, maybe it might give you a hint that the opinion on that topic is different than what the people who regularly use the forums say it is.

    It's the same couple of people who make these same suggestions, didn't you make the last 'Nerf the D'Lore' suggestion or was it the one before? And you regularly use the forums so this doesn't make a lot of sense.

    5 hours ago, WohMi said:

    These "suggestions" aren't actually rated by the player base, they're rated by the "high-class" players who regularly use and check forums. And lastly, Garnet has said he thinks its a good idea, and I think the person who would understand the pros and cons of changes would be the person who most directly benefits/loses from them.

    Of course they are? Are you saying that the forums don't reflect the player base? Anyone is welcome to sign up, there's no high-class requirements, they could jump right in and get involved with this? So I'm not sure what you mean. Obviously it's more likely for it to be players who've been around more than a few days, I wouldn't expect everyone who played for an hour on the server to make a forums account.

    • Like 1
  16. 5 minutes ago, WohMi said:

    do it, fuck them nooblets

    Come on now WohMi, the majority strongly dislike the idea. No need to insult everyone who's against nerfing the D'Lore, and there's been a ton of previously denied suggestions on the same subject. It doesn't inspire me with much confidence that you've got the player base in mind when you say "fuck them nooblets", I think the gig is up.

    • Cringe 1
  17. +1

    You have a fantastic application, one of the best I've seen in quite a while! I love the reasons that you have given for wanting to join the staff team and previous experience is always helpful even if it's not the same game mode, plus you've been around in the community for quite some time too. You have a clean record too (no warns or bans) which shows that you're of good character during the time that you've played. Sure, you only just meet the requirement for the number of hours needed, but as long as you do, then I don't see it as a negative by any means. While I haven't had the chance to meet you personally yet, you have AJ's referral which gives me a lot of confidence, plus Korn said he's seen you in-game and has good things to say. Overall I think you'd be a welcome addition to the team and so I wish you the best of luck 🙂

    • Like 1
    • Agree 1
  18. -1

    Changing the rules to allow players to have a temporary building sign up (with printers) is bound to be widely exploited unfortunately, so while I understand your reasoning for wanting such a feature, it's too difficult to enforce.

    In my experience if the base owner disconnects suddenly and providing there's no active raid, one of the party members will buy the doors and place a KOS sign while another places down the base dupe, and within 60 seconds you're back up and running again. So far this hasn't lead to being raided either personally, but even if it did, the likelihood of the base owner disconnecting and being raided in the following 60 seconds is so slim that it's not a major concern (to me at least), it's about as likely as someone dropping a Davy Crocket nearby which carries the same (or greater) risk.

  19. 1 hour ago, ShankNinja said:

    Adding actual theft into the game when people are legitimately paying for credits on the store

    Mugging is a core mechanic of DarkRP and has been around snce the very beginnings, in fact it's older than DarkRP as it existed in the gamemodes which inspired this one. Nobody is forcing players being mugged to hand over any money, you can still counter, the system remains the same. The only change is a fancy new popup which automatically works out how much your being mugged for with the two options to either pay it or counter.

     

    1 hour ago, ShankNinja said:

    @ChrisRid you can't tell me you've never seen someone pay for credits on the store

    In the 2 years I've played I could say I've seen maybe 3 people buy money from the donor store, on the other hand I've seen at least a hundred people sell each other credits for amounts varying from $350k to $1M per, with $500k per being the current average. I'd imagine more people bought money through the store many years ago when the exchange rate was preferable, but that's certainly not the case anymore.

     

    1 hour ago, ShankNinja said:

    constant 2million target on my head

    So the 100k per prestige was my initial idea in my first post, and I'll admit that it could get too hefty at higher prestige's (it was aimed at the majority being prestige 0-5). 
    Garnet's later post changed this idea to the more preferable system of using the ten-thousands to reflect the prestige level. This means it would be in the 200k region for you, not 2M. So for example:

    Prestige 0, level 44 - $04,400 (put the 0 in for reference)
    Prestige 1, level 44 - $14,400
    Prestige 2, level 44 - $24,400
    Prestige 20, level 44 - $204,400 (Your prestige level)

     

    1 hour ago, ShankNinja said:

    I don't think there's anything wrong with the current mugging system either. It's been around for ages and is about as vanilla as a mugging system can get.

    The current system is good, and I'm all for staying vanilla. In fact I go out of my way to oppose anything which strays too far from vanilla. This however is essentially the same as it always was, just with a simple UI and taking into account a prestige level. The basic concept of mugging still remains the same. When you look around and see vapes, fancy weapons, hats / accessories, and the recent suggestion of a casino being added; this is pretty vanilla and old school. If anything it makes life a ton easier for new players by having a UI. Even the lottery system has a fancy UI and nobody opposed that change, this is like that.

    • Like 2
    • Disagree 1
  20. On 12/12/2022 at 5:51 PM, Nutter said:

    allow players to obtain the Santa Hat via a crapton of candy

    I've only gone and got myself the Santa hat! 

    YM0xQgf.png

    I'm a bit late to reply, but this is an epic update and I'm collecting as much candy as I can carry 😀 

  21. +1

    I mean this would certainly be pretty cool, although my only fear is if it would cause the server to lag. I remember when the pointshop was first added, if you looked at someone wearing an old /hat and someone wearing a pointshop hat at the same time, it was Armageddon 🖥️🔥 So as long as it doesn't lead to the end of the world then I'm all for it lol.

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