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Jbhh

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Posts posted by Jbhh

  1. 1 minute ago, 1998Corolla said:

    Neutral

     

    This doesn't really impact me at all, since I don't base. But I think in general the mega base rule is perhaps too vague and needs some clarity. 

    • You may megabase, although it cannot be in or across the street. You need at least 3 or more gang members to megabase. You cannot take up more than 3 buildings.

    The 2nd photo you have makes sense to me, it's makes one whole street one large base. The first one which you've been using lately just mostly makes me laugh at how excessive it is. I do think that it needs to go exactly over the tunnel at minimum, it's kinda just right below the top from what I see. I do agree a bit with Wendoly, camps hobo hut is clipping into your sky bridge, and this is supposed to be a more vanilla server and bases have been getting more excessive being outside of doors and buildings.

     

    It could go either way for this, just my two cents on it. The only thing I legitimately dislike about this is that I've been wanting to build something in that right corner now for like 4 days, outside, as a hobo and you goddamn farmers are taking away my valuable hobo building space and I swear to god soon enough I'm building huts inside of your bases living there rent free. 

     

     

     

     

    You are always welcome to build some huts in our base lmao.

    • Like 1
  2. 1 minute ago, Toddd said:

    Took 2minutes to respond means you don't get off your chair and giving new players guns just to massrdm and get banned gets the server nowhere

    You literally just got done Prop minging the entirety of spawn with tiny dog props which is way worse than this base, and definetly is bad for new players, every single person in OOC was complaining about you. Not only that but there are multiple people who I dont even base with +1ing this. The only 2 -1's are from people who just don't like us, you have this backwards.

  3. Just now, Toddd said:

    -1 people would leave cause they see the base and say to themselves " this guy has too much tie on there hands and doesn't leave his base for 10hrs each day Too much money bye." leave.
    Everyone who +1's is just part of his "gang" so there just +1'ing it cause a friend did it

    This argument isn't even worth a full rebuttal. Its unsubstantiated no evidence for it, and the fact we were helping new players out giving guns and shit says otherwise.

    • Cringe 1
  4. 40 minutes ago, Robert_Downward_Sr said:

    +3.14159265

    Lmao if I was a new player and I join and see that monstrosity in the sky I would leave instantly. But still cool idea.

    I think its the opposite, People will see a cool base and explore more.

  5. 45 minutes ago, Wendoly said:

    I wonder how anyone could get past that tunnel with a giant bridge and hobo hut covering a large part of the space. This is what we would see if your suggestion was accepted. I just wish people were more critical when supporting a potentially big suggestion such as this.

    But yeah just to restate and close on this one; -1 To the general suggestion but +1 to the idea of widening the space available for megabases to occupy the sidewalks only (Even thought that is not what this suggestion is about)

    I believe I've thought pretty critically about this one. Hobo cities and hobo huts already prevent movement in a ton of ways some of the time, 99% of the time a mega base won't even be up because people wont put in the commitment to build one. Just to kinda show this rule being a bit asinine here is a base that is legal as it does not go across the street. Look this rule not being changed obv isn't the end of the world but building is so fucking stale rn I think this would be a nice change of pace. Whether or not this rule is changed I will still be mega-basing from now on tbh.

    cuiOCnj.png

    • Like 1
  6. 30 minutes ago, Wendoly said:

    I appreciate that more people seem to be using megabases, since they rarely had any use before. However, the idea of allowing the building of sky bridges to interconnect bases just doesn't sit right with me. Not only it looks bad but it also prevents people from using certain swep's to travel around (e.g. Spiderman swep and parkour swep) opposed to what you said about keeping good traffic.

    Even in the image that you used we can appreciate Camp's hobo hut clipping through the "sky bridge", if people were to build a sky bridge that goes beyond the 6x6x6 space that hobos are allowed to use for their huts maybe it would be a good idea if you can make it work.

     

    Besides, from my experience in order to build a megabase the players can only connect 2 or 3 buildings that are shoulder to shoulder, without resorting to some gymnastics to get to the other building that is located meters away from one each other, it just doesn't seem right since the map already has a bunch of buildings with plenty space inside to go ahead and make the streets your new canvas.

     

    I will only support the following change; This will allow for building only over the sidewalk (without allowing sky bridges that obstruct the view and walkable space) to connect multiple bases.

    You can still swep in every manner, spider man swep works on props so does climb swep as far as obstructing view who really cares, its gmod you get people who put up dogwhistley nazi camps or shitty hobo shacks. The map is like 10+ years old and is getting stale every other base is just the same with minor variations. I don't believe the negatives outweigh the positives, I do appreciate your response though.

  7. Description: [description of what you are suggesting, one paragraph minimum]

     

    Edit the mega basing rule for Crips/Bloods/Grove to say Mega Bases may not obstruct the street or traffic opposed to Mega bases may not go across the street.
     

        Reasoning: [how would this benefit our server?]

    The Current rule for mega basing states that you can mega base with a leader and 3 gang members in so far as it does not go across the street. This arbitrarily limits the basing opportunity when it is very easy to be able to build sky bridges that connect bases of similar height. There is no harm in having sky bridges that connect bases as they do not obstruct traffic or prevent anyone from doing anything on the server. Additionally there are only 3 gangs so there can only be 3 mega bases up at once so this isn't something that can become a pervasive thing.

     

        Additional Information: [Photos/Videos][/CODE]

    Look this is the base that is making me want to make this suggestion. There is no obstruction and it provides ample space for anyone to build as a hobo or role play in any other way.

    lsKurom.png

    • Like 1
    • Agree 2
  8. 2 hours ago, Toddd said:

    -1 Takes the grind out of printing no need to change the printers at all right now 

    Refer to the message above, I would love an actual substantive arguement as to how this takes away the printer grind. You still have to get coolers every 30 minutes.

  9. 4 hours ago, Criteria said:

    -1 Takes the grind out of printing no need to change the printers at all right now 

    This does not take out the printer grind I don’t even know how you came to that conclusion, all it does is prevent you from losing xp that you currently are. Going over 120k would not give proportionally more xp collecting one 250k printer should be double 125k.

    • Like 1
  10. Suggestion-

    Currently Printers have a couple of really frustrating interactions with XP that I believe could be fixed with minimal effort.
    -XP does not carry over to the next level
    -XP Stops at 120-125k collect.
    -XP is nontransparent and hard to gauge.

    I believe that if we allowed XP to carry over as well as changed the XP cap it would improve QOL significantly and help newer players, It sucks to only have 2 printers and every time you collect you are forced to lose xp. It also sucks when you have a lot more than 2 printers and at low levels after a prestige you are forced to collect every few minutes. The last change would just have a visible xp meter that has numbers, I think this would just be another good QOL change as a very analytical person I love min maxing printers and I think it would be nice to see the actual xp amounts.

    Example Printer xp distribution(fake numbers just proof of concept)

     

    Level 1- 100xp
    Level 2- 200xp
    Level 3- 400xp
    Level 4- 800xp
    Level 5- 1600xp



    Lets say a printer at 100k gives 2.5k xp-
    If we collect that printer at level 1 you will be level 4 with 1000/1600xp.

    • Like 1
    • Agree 1
  11. 2 hours ago, Nutter said:

    What's funny is I was about to message Cyber and ask why he wireframed the entirety of eXg 💀

    But yes, Wireframe is the coolest material

    it was all a ploy so i could have a sick screenshot for the suggestion.

    • Like 1
    • 300 IQ 1
  12. Description: [description of what you are suggesting, one paragraph minimum]

     

    Add wireframe Pink, White, Cyan  to the prestige materials at prestige 5

        

     

    Reasoning: [how would this benefit our server?]


    Wire-frame looks dope af we currently have a gap between 4 and 6, and it would be cool to work towards, also down for prestige 12 tbh massive massive gap between 10 and 15 for materials but less accessible ofc.

     

    20231010000652_1.jpg


    I think black is a little to black but everything else looks so sick.

    • Like 4
    • Agree 2
  13. Just now, IAreGunner said:

    The only realistic solution I could probably give you to what your problem is making it a high-level cap. You’re only allowed to kidnap someone above the level of 50? 
     

    The higher the level means a much increased chance the person has money to where they can pay for their ransom

     

    if you’re realistically, gonna try to make it work. Make it a limited time job maybe a month or so. Make it have 2 slots. 

     

    Agree with this, I think the players above like 30 tbh would enjoy the change of pace or at least wouldnt hate it. As it is the Arrest time is 2 minutes so an extra couple isn't that bad imo.

    Just now, Jbhh said:

    Agree with this, I think the players above like 30 tbh would enjoy the change of pace or at least wouldnt hate it. As it is the Arrest time is 2 minutes so an extra couple isn't that bad imo.

    You could also make it like a prestige 1-2-3 job so that its very limited and something to work towards.

  14. 48 minutes ago, Nutter said:

    @Jbhhsince you love being a nuisance and leaving disagree reacts with people who are against this awful idea (but provide no insight),  I'd like to ask you, how do you propose the Kidnapping job will work without forcing people to AFK for 10 minutes while they're captured? not everybody is a "funny" and "engaging" kidnapper, and most will just hold you captive to minge. Lets get that discussion going so I can understand why you're the way you are on this issue.

    But who the fuck wants to be kidnapped, and just be forced to sit down and AFK? Who would it bring enjoyment to?

    Idk I think if I was kidnapped Id just meme try to escape etc.. I think it would be a fun mixup, if you level cap it so that new players dont get kidnapped and have like a 5 minute timer I dont see a huge problem with it.

    Ive never played other DRP servers so im unaware of implementation on other servers but Ill lay out how I imagine it working and being engaging.

    As the kidnapper role you are given handcuffs or something to drag someone back to your base, the handcuffs have a timer of a minute max, you can then transport someone to your base and put them in your mock jail cell. The cell must have keypads and the kidnapped person must be released from the handcuffs. Max jail time is 5 minutes. Logs could show handcuff time/release as well as advert obviously. Time starts as soon as the kidnapping begins so handcuffs are put on or the advert. The kidnapped person can obviously kill the kidnapper, use of f1 kill would be failrp.

    As the kidnapped person I imagine you could try to buy your way out, get friends to come break you out, kill the kidnapper etc... If you kill the kidnapper you can freely f1 kill to escape, if the kidnapper has kept you for the duration of the time you can either f1 kill or get escorted out the base.

    I think you can also add a rule that requires kidnappers to use keypads when kidnapping someone, though the rule of no Fading doors during roleplay would probably cover this anyways.

    I just react when I disagree with something, I knew your thoughts on this prior and it seems like something you won't ever add so I didn't think it was even worth writing a full write up on how it would work. But that is how in vision it and I think it would be fun personally.

  15. 16 minutes ago, IAreGunner said:

    You know normally a ref is given because of your in game personality/behavior.  I see no reason to be embarrassed. You give a referral out with the idea that the person will write out a good application if they don’t that’s on them not on the staff member.  
     

     

    I would be more embarrassed that you were once a staff member and you got banned because you felt like mass rdming tbh.  If you were on MRP pretty sure you would’ve been banned for a couple of months or permanently so I wouldn’t be talking about the idea that someone should be embarrassed buddy. 
     

    (dm me if u wanna “hash” it out. lets not waste replies) 

    Lol, I think the basic diligence you should do before giving out a referral is saying "hey make sure you read the staff rules, and feel free to send me a copy of your app before you post to look over" I did this for every single one of my referrals. Not going to defend my minging a few months ago but honestly this staff app is genuinely terrible and if I was still a staff member who had given my referral to it I would be embarrassed. I entirely agree a ref is given on in game personality and behavior but I have never seen someone that I thought should be staff then submit an application like this. MRP was also a hardcore role-play server DRP is not haha, I obv wasn't given any extended ban and I play to have fun now so my embarrassment over it is actually 0.

    • Friendly 1
  16. 9 hours ago, ChineseMan said:

    +1 confirming my referral

    If I was staff still I would be embarrassed if this was the app of someone I referred. -1 No effort put in at all not even a couple sentences let as well 2 paragraphs.

    • Cringe 1
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